AC: Unity's NPC number is impressive to this date. Ubi at least had ambition 10 years ago.

Wait til this guy discovers Pikmin
 
What they have now? A bloated 20k+ employee company that repeats the same formula year over year.


I don't disagree, but shit....many attacked the game to fucking death upon release and missed a lot of that.

I hope they end up doing a remake in the new anvil engine
 
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I remember they has technical problems because of the NPC numbers and also i remember reading that it was hardcoded in the engine and they couldn't easily reduce them to increase performance.

I agree though, at least they tried to do something new back then.
 
Even beyond the NPC count, it's still a really nice looking game:
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I'm still playing through AC Unity on PC off and on. I actually think this game should get a remaster, but I doubt it would sell well. I might finish it this year, then I have Odyssey to play, which will probably take a year or two.
 
It was a crowd simulation though, not individual npcs, they were split up in groups and they would swap in being actual "entities" based on how far away from you they are; there would still be some actual real npcs roaming around at all times, but even those would only get their full behaviour set up close.
Origins swapped it out for scheduled behaviour for all npcs, odyssey+ removed the scheduling, probably because of CPU time being required elsewhere, but allowed for more unique npcs.
 
Even beyond the NPC count, it's still a really nice looking game:
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Can we just get games with baked AC Unity lighting and run them all at 4k144? Isn't that just easier on everyone outside of Nvidia? Just put all this temporal soup upscaling behind us. Never speak of it and pretend it never happened. 2010 gamer me would kick my ass for over non native rendering. Now it's normalized. And for what?
 
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Biggest crowd sizes compared to any open world game. I'm a big fan of French revolution so I recognized all the historical cameos (Marquis De Sade, Louis XVI, Robspierre). Last great AC game IMO.
 
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Unity is such a gem. The paradigm is quality of assets or quantity. Unity seems to buck that with the not only the best looking ass creed to this day AND the most impressive with how much is on screen. Still the best parkour and top 3 in combat.

I like ray tracing but stuff like unity with hand crafted lighting states makes me rethink if it's necessary. Eventually sure but man unitys lighting is gorgeous.

While I liked syndicate it should have came before Unity because it was a regression in every aspect.

Games like Helldivers, WWZ and space marine 2 keep the quantity of units dream alive. And these days all the units look good too, with physics.
 
Yep, loved every minute of this one. Shame it never got a remaster.

Did any mods fix it up and hows performance? Wouldnt mind jumping in again if it can run at high frame rates, i remember that was an issue back in the day.
 
It's impressive on paper but the end result is very unimpressive. NPC's are constantly morphing into different NPC's. It's some kind of LOD issue. So no, it is not impressive when it doesn't work. It takes you out of the immersion instantly. It's right in your face. Also, there weren't that many people on the streets back then. There are such more people now and it still isn't that busy.

In the end it's a very unimpressive game gameplay wise, just like AC Syndicate and all the other AC games after. It's like all these Ubisoft games are the exact same but the map is different.
 
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Can we just get games with baked AC Unity lighting and run them all at 4k144? Isn't that just easier on everyone outside of Nvidia? Just put all this temporal soup upscaling behind us. Never speak of it and pretend it never happened. 2010 gamer me would kick my ass for over non native rendering. Now it's normalized. And for what?
I just played Unity and on 5800X3D 3080Ti, at 4K maxed out, it runs at around 60fps. Nowhere near 144. And that GPU is about twice as fast as the one in PS5.
In 1620p (DLDSR) it runs at around 90-100.

Plus baking presents lot of limits by itself and is much more annoying to develop than realtime RTGI.

But it is hard to deny that Unity looks gorgeous, and will always look gorgeous.
 
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lol these same twitter losers mocked and banded together to hate on the game at launch. Making sure it never got a sequel.

Im pretty sure this team never made another AC again and was relegated to a support studio for the Black Flag/Origins/Valhalla and Syndicate/Odyssey/Shadows teams.

Well done, internet.
 
This game was hated upon more that Shadows or whatever it's called. Unity was unfinished on release and before its time technically.
 
Still the best looking one to this day.
I agree. The worst looking part about the game is the LOD distance. Some buildings and other assets are WAY too low resolution even at close distance.
Outside of this, I think the game still looks fantastic. It has the best art direction and lighting in the series, and overall I think it looks better than the latest AC games.


Can we just get games with baked AC Unity lighting and run them all at 4k144? Isn't that just easier on everyone outside of Nvidia? Just put all this temporal soup upscaling behind us. Never speak of it and pretend it never happened. 2010 gamer me would kick my ass for over non native rendering. Now it's normalized. And for what?
I think this all the time. Lately I've been replaying Battlefront 2 (2017), the game almost looks like a movie sometimes, and the thing only uses 30 to 40% of my GTX 1080 on PC.

While we have some tech that is technically more advanced today, I think that in general, games used to look better and were far less demanding. I think 2015 to 2018 is where graphics kind of peaked so far. After this it's just been at the very best diminishing returns, and at worst games that are blurrier, uglier and 10 times more demanding than better looking games from years before.
 
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I agree. The worst looking part about the game is the LOD distance. Some buildings and other assets are WAY too low resolution even at close distance.
Outside of this, I think the game still looks fantastic. It has the best art direction and lighting in the series, and overall I think it looks better than the latest AC games.



I think this all the time. Lately I've been replaying Battlefront 2 (2017), the game almost looks like a movie sometimes, and the thing only uses 30 to 40% of my GTX 1080 on PC.

While we have some tech that is technically more advanced today, I think that in general, games used to look better and were fass less demanding. I think 2015 to 2018 is where graphics kind of peaked so far. After this it's just been at the very best diminishing returns, and at worst games that are blurrier, uglier and 10 times more demanding than better looking games from years before.
coincidentally, Nvidia released the 2080 card with ray tracing and DLSS in 2018.
 
Assassins-Creed-Collectible-Map-Unity.jpg


Here's a reminder of the Unity map, and its ten billion icons. People were sick of the bloat, and the fact that the game was more of the same with each iteration.

Sure it was pretty looking and had lots of NPCs. It was still the typical AC game, which at this point people must miss so badly that they're now saying Unity wasn't so bad.
 
Unity was great and we finally have hardware that can run it, but instead the industry is brute forcing everything and using shitty techniques to achieve blurry ass games with artifacting all over the place don't get me started on the unoptimized asset loads causing stuttering.
 
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Im pretty sure this team never made another AC again and was relegated to a support studio for the Black Flag/Origins/Valhalla and Syndicate/Odyssey/Shadows teams.
It was Ubisoft Montreal, they did Origins & Valhalla and to my knowledge took over the Prince of Persia Remake.
 
The Origins formula never caught up to these. Basically was Ghost of Tsushima but more interesting city layouts with a lot more going on.
 
This game was hated upon more that Shadows or whatever it's called. Unity was unfinished on release and before its time technically.
No it wasn't. Not even close. Ubisoft has basically kicked the hornet's nest culturally and force engaging in DEI initiatives. Which has got a lot more traction in pretty much all of gaming media no matter how hard they tried to contain it.

The only "controversy" that Unity got was it got buggy. Once the game was a lot more stable, gamers had a higher opinion on it including me.
 
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Oh yeah, the new ECS is great for having multiple NPCs on screen... Wait, aren't we talking about the game engine?
 
Assassins-Creed-Collectible-Map-Unity.jpg


Here's a reminder of the Unity map, and its ten billion icons. People were sick of the bloat, and the fact that the game was more of the same with each iteration.

Sure it was pretty looking and had lots of NPCs. It was still the typical AC game, which at this point people must miss so badly that they're now saying Unity wasn't so bad.

Press R1 or L1.

Problem solved.
 
Wait until you see the facial animations and compare it with modern AC's…

I don't know what happened with the animation department over there, but it's not good.
 
it did have massive issues with these crowds tho.
like people literally change their entire look if you get closer to them, because the engine couldn't keep track of which NPC model is which, so you see women with white clothes and long hair, suddenly change to red clothes with short hair... it's like extreme pop-in in a way, where instead of getting a higher detail model loaded in, it loads an entirely different one right in front of you.

these sudden NPC model changes can happen as close as like 3-5 meters in front of you
 
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Doesn't get rid of all the excess bloat though.

What you dont want to see......you wont.
Said bloat disappears.....out of sight out of mind.

That map is only cluttered because every single collectable is being highlighted.......if you dont highlight every single collectable it doesnt look like that.
Unless im mistaken to even to make the map look like that you had to buy.......yes buy the treasure map, i believe it was called the time saver or something like that.
The only other way to put collectables on the map was to scan them with eagle vision when you were near them.

I dont much care for all the collectables, and would much rather happen upon them as I play the game.

I think I only started actively hunting the collectables after I had finished the game.
 
It's the last good AC game, imho.

AC:B > AC2 > AC:U > AC:R > AC > The rest. (Yes, Black Flag is a good game but not a good AC game, imho.)
 
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Impressive for the number of npcs but the ai was super basic and the game was still mid like most ac games.

Their best npcs crowds system is in wd2.
 
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I don't disagree, but shit....many attacked the game to fucking death upon release and missed a lot of that.

I hope they end up doing a remake in the new anvil engine

Because the game is mid?



Conan's review is on point.

You train with your guy in the bastille for months, he still calls you pisspot

Everybody is talking like they are english

You find invoices on dead bodies instead of actual loot
 
It's the last AC I played and it was awesome. Unfortunately it was also the game that burnt me out on their open world design.
 
Wait until you see the facial animations and compare it with modern AC's…

I don't know what happened with the animation department over there, but it's not good.

This is one of the reasons why i cannot stand anymore their games. The facial animations in their latest games is a complete damn joke. It all started with Origins, and it reached his peak with Oddissey. Its awful and it looks terrible, you play older games like Watch Dogs, or old AC and the cutscenes are so fucking good in comparison, its honestly embarassing
 
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Watch Dogs 1 and Unity both received a huge backlash, that was mostly deserved but also hurtful. Their next games were less bold, Syndicate was oversimplified for a more casual audience like the next episodes.

That being said their strategy worked until at least 2018. Now it's even worse than a problem of direction, they even struggle to make games on par with their predecessor on a basic level.
 
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Finished it but can't really remember much about the story, so i guess it was pretty throwaway. The visuals, locations, etc were amazing.
I'd been to Paris a few years prior so it was fun exploring and comparing.

Might have to reinstall it lads!
 
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