It was a crowd simulation though, not individual npcs, they were split up in groups and they would swap in being actual "entities" based on how far away from you they are; there would still be some actual real npcs roaming around at all times, but even those would only get their full behaviour set up close.
Origins swapped it out for scheduled behaviour for all npcs, odyssey+ removed the scheduling, probably because of CPU time being required elsewhere, but allowed for more unique npcs.
I ran through Uncharted IV on steam over the holiday break and the upgrade from that to where we are now is an amazing case of diminishing returns. Side by side with something like Star Wars Outlaws if you want a good laugh.I think this all the time. Lately I've been replaying Battlefront 2 (2017), the game almost looks like a movie sometimes, and the thing only uses 30 to 40% of my GTX 1080 on PC.
While we have some tech that is technically more advanced today, I think that in general, games used to look better and were fass less demanding. I think 2015 to 2018 is where graphics kind of peaked so far. After this it's just been at the very best diminishing returns, and at worst games that are blurrier, uglier and 10 times more demanding than better looking games from years before.
That's no different from Valhalla. Putting thousands of square feet of empty, barren countryside between the markers is not a proper fix.![]()
Here's a reminder of the Unity map, and its ten billion icons. People were sick of the bloat, and the fact that the game was more of the same with each iteration.
Sure it was pretty looking and had lots of NPCs. It was still the typical AC game, which at this point people must miss so badly that they're now saying Unity wasn't so bad.
Could you elaborate in detail what was wrong with it?The real knock on AC Unity is the fucking bizzaro comprehension of French history that the writers have. Good grief. Brutal, but I guess they could just be bad people. Can't rule that out with what we learned about the people who work in that industry. At release I just assumed they read all the wrong books.
Probably more than we need to get into on GAF. I don't know how long it's been since you played it, but that Robespierre puff job sure is something.Could you elaborate in detail what was wrong with it?
This is for sure true. Its borked in a huge number of ways and they can't fix it. They internally consider it a good idea but poorly decided when it came to putting it into the game in the way they did.I remember they has technical problems because of the NPC numbers and also i remember reading that it was hardcoded in the engine and they couldn't easily reduce them to increase performance.
I agree though, at least they tried to do something new back then.
It does and it ruins the game. Huge crowds mean nothing when NPC are glitching in front of you all the time.I don't understand what's going on in those videos. I swear I remember this game had some the most extreme npc pop-in of any game out there.
The facial animations in their latest games is a complete damn joke. It all started with Origins, and it reached his peak with Oddissey. Its awful and it looks terrible, you play older games like Watch Dogs, or old AC and the cutscenes are so fucking good in comparison, its honestly embarassing
I prefer the Avril engineI don't disagree, but shit....many attacked the game to fucking death upon release and missed a lot of that.
I hope they end up doing a remake in the new anvil engine
The history revisionism topics for ac unity and the order that we have on gaf sometimes always manage to make me chuckleThe lighting and some interiors looked amazing, but everything else? Cmon, it was a buggy pos, the LOD was a massive turd, you could see low textures 5 feet in front of you loading, the story is the worst thing ever in all AC history, etc.
It was probably their most ambitious game ever and they got absolutely annihilated over it.
- They released this game a year too soon and paid a heavy price because some dumb glitches turned a cutting-edge technological marvel into a laughing stock
- They added a lot of nuances to the parkour system and got wrecked because people either didn't bother to learn or straight up missed the mechanics completely making playing the game way more frustrating than it needs to be
It still holds up incredibly well, it's probably my favourite AC. The vibes, the massive city and its design, the visuals, the parkour, the lighting. It's all immaculate.
For me it is the most beautiful and accomplished game world by them. It's spectacular.Even beyond the NPC count, it's still a really nice looking game:
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my teenage crushI prefer the Avril engine
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What they have now? A bloated 20k+ employee company that repeats the same formula year over year.
Even beyond the NPC count, it's still a really nice looking game:
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People on this very Forum said that it looked like an iPhone game at the time.
Sometimes it's good to not take seriously everything you see written online
Including the people in this topic calling the game amazing.
They're supposedly changing how climbing and parkour works in the new AC.Animations (e.g. climbing) went also for worse with Origins and following titles.
Nah they did black flag the year before. That team did black flag , origin then valhalla. This was a secondary team within Ubisoft Montreal which was never given a chance to make another game.It was Ubisoft Montreal, they did Origins & Valhalla and to my knowledge took over the Prince of Persia Remake.
spot on. My favorite thing about the game wasn't even the graphics, it was the city design and the incredible use of city monuments and neighborhoods by tying them into puzzles.It was probably their most ambitious game ever and they got absolutely annihilated over it.
- They released this game a year too soon and paid a heavy price because some dumb glitches turned a cutting-edge technological marvel into a laughing stock
- They added a lot of nuances to the parkour system and got wrecked because people either didn't bother to learn or straight up missed the mechanics completely making playing the game way more frustrating than it needs to be
It still holds up incredibly well, it's probably my favourite AC. The vibes, the massive city and its design, the visuals, the parkour, the lighting. It's all immaculate.
Origins or odissey (or both) have these type of puzzles that gave you vague hints about a location where to find loot.Nah they did black flag the year before. That team did black flag , origin then valhalla. This was a secondary team within Ubisoft Montreal which was never given a chance to make another game.
spot on. My favorite thing about the game wasn't even the graphics, it was the city design and the incredible use of city monuments and neighborhoods by tying them into puzzles.
You got some vague hint about a location which you then had to cross reference against their massive paris history database or simply go by memory then go take a picture there. It was ingenious in that it made me learn the history of Paris as well as the game map inside out. It is still the only game that does this.
I spent maybe 20-30 hours just running around the city doing those puzzles.
My biggest regret is not buying this game at launch and falling for the hate campaign. Never did that again. Fuck the haters. They don't like ambitious games and simply reward safe basic games with their goty and sales.
Not everyone use mods and console users can't mod to begin with.I actually believe that in terms of gameplay, with mods, the game is really good. But its true like you said that the story is not good, but I always revisit the game because its really fun for me to play it personally
Didn't you do a "Walk the walk" with Unity? I don't remember.This is for sure true. Its borked in a huge number of ways and they can't fix it. They internally consider it a good idea but poorly decided when it came to putting it into the game in the way they did.
What they have now? A bloated 20k+ employee company that repeats the same formula year over year.
If you unlocked the money bags skill the NPCs become a gameplay mechanicWhat is the point of showing so many NPCs? Who cares?
We look back at it fondly because the consoles were underpowered pieces of SHIT and you could brute force games on a €1000 PC.I agree. The worst looking part about the game is the LOD distance. Some buildings and other assets are WAY too low resolution even at close distance.
Outside of this, I think the game still looks fantastic. It has the best art direction and lighting in the series, and overall I think it looks better than the latest AC games.
I think this all the time. Lately I've been replaying Battlefront 2 (2017), the game almost looks like a movie sometimes, and the thing only uses 30 to 40% of my GTX 1080 on PC.
While we have some tech that is technically more advanced today, I think that in general, games used to look better and were far less demanding. I think 2015 to 2018 is where graphics kind of peaked so far. After this it's just been at the very best diminishing returns, and at worst games that are blurrier, uglier and 10 times more demanding than better looking games from years before.
Palais de Luxembourg is still the most impressive building in any videogame
Thank you very much. They will return. It is hard to do as they arn't normal breakdowns cause I do have to get devs info first. But they are my favorite vids. Well maybe the AI Reviews this game are my favorite cause the old AI cracked me upDidn't you do a "Walk the walk" with Unity? I don't remember.
I remember Origins & Syndicate, those were great.
I love your "Walk the walk"s![]()