This. I don't want SE games limited to Nintendo hardware. That would be terrible. Sony is already losing to Nintendo in Japan. Allowing Nintendo to buy SE and lock their games down would damn near be suicide for Sony in Japan. They simply cannot afford that. On the other hand, Nintendo would survive fine without SE gamesNintendo buying Square would be a nightmare, I don't want Dragon Quest and Final Fantasy to be locked on the Switch forever.
If it were for that, Kadokawa would already be globbed up since it has way more stuff into Anime/Mangas and IPs, yet they didn't dare and got enough % of the shares to the point they were comfortable...
Microsoft should buy them.
I see you hate Final Fantasy as much as me.
A sad fate for Square and Enix.
For anyone paying attention this shit really all started with FFX-2 and the fan boys who wouldn't let Tidus die.
Oh yeah, SE games tanked because they were exclusive.Uhhhhh
Square Enix revenue tanks because they were making games exclusively for Sony so they should sell to Sony to save their revenue?
That would be the ultimate announcement would be so many tears from Sony fanboys
I didn't talk about Xbox but my personal take is that there won't be Xbox specific versions much longer. If Xbox becomes a PC with bc for legacy Xbox consoles, which is what's rumored, it's better to just make a PC version and catch Steam and old Xbox users on the same platform. Just make sure that's there day 1 and not late when hype is gone.You still didn't explain why adding an Xbox version would mean Square Enix games would sell a lot.
Partly yes. They said as much.Oh yeah, SE games tanked because they were exclusive.
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Totoki is scaling back investments in PlayStation;
No, in the fourth Mid-Range Plan (FY2021-FY2023) they made big investments to grow particularly in their three entertainment divisions (which includes gaming).he is aiming for a 20% ROIC (Game), a payout ratio over 40% and is speeding up share repurchases, primarily funded by PlayStation. He is prioritizing short-term shareholder return over long-term growth
The continue growing their installed base and reaching record numbers. But locally they focus their business in their top selling regions (EU and NA), not in Japan or Namibia.
It's worth mentnioning he also bolstered relationships with FromSoft signing with From and Kadokawa two separate long term deals including games, anime, movies etc (plus mobile games to be made by CyGames), NC Soft, Netease, MiHoyo, Koei Tecmo (+ mobile games with them via Akatsuki), Bandai Namco (including to use them to resurrect old low seller Japanese IPs). Plus signed games like Stellar Blade, Death Stranding 2, Marvel Tokon or Physint. Plus created the Japan lead PlayStation Indies and the China Hero Project initiative.Jim Ryan prioritized Japan over Europe during the COVID-19 pandemic, and bolstered his relationships with Square Enix and Capcom.
Totoki & Nishino are the ones who made now the big price cut in Japan to try to increase market share at the cost of sacrificing even more short term profit lost in hardware sales. They didn't alienate any partner, they continue having the same, and in fact they now have more partners in Japan and Asia.Totoki prioritized a small financial gain over market share in Japan, and ended up alienating consumers and his business partners.
No, according to Kadokawa they made a formal acquisition letter. But for now sold them enough to turn them the largest shareholder. Maybe they agreed to don't make the acquisition now, but strategically wait to complete the acquisition after they get the money from selling their financials division.Not to mention, Kenichiro Yoshida and Hiroki Totoki allocate capital across segments, and decided against an acquisition (Kadokawa) when Jim Ryan had already retired.
Thanks for sharing a proper source, I see now they really got a substantial amount of stocks. My bad, I was wrong.
Sony bought Bungie to boost their first party MP/GaaS side not only with their own games but also supporting the other ones. GaaS now make over 40% of their first party revenue, revenue that is around twice as big as it was before starting the generation.Recent signs (activision deal, bungie) argues not to buy these big developers
As budgets keep increasing, the publishers will become more and more multiplatform. Expect all their games going forward to be released on PS, PC and Switch2 (plus in many cases Xbox until it dies), maybe with some timed console exclusive in some very rare case if a platform holder pays particularly well, something that won't be as common as before at all.Nintendo buying Square would be a nightmare, I don't want Dragon Quest and Final Fantasy to be locked on the Switch forever.
I'd say there are more factors, but partly yes: if you release a game in 6 platforms you make more money than releasing it in 1 platform.Uhhhhh
Square Enix revenue tanks because they were making games exclusively for Sony so they should sell to Sony to save their revenue?
Forspoken(Console exclusive)Oh yeah, SE games tanked because they were exclusive.
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It means games won't be optmized for Xbox and will perform better on $600 PS6 than $1200 Magnus.I didn't talk about Xbox but my personal take is that there won't be Xbox specific versions much longer. If Xbox becomes a PC with bc for legacy Xbox consoles, which is what's rumored, it's better to just make a PC version and catch Steam and old Xbox users on the same platform. Just make sure that's there day 1 and not late when hype is gone.
Final Fantasy X-2 was released 1 year, 7 months, and 22 days after Final Fantasy X was released. You can't blame fanboys when X-2 had to be underway within just a few months of X releasing. That is an absudly short development time, even considering they had the bones of Spira already.
Also, SquareSoft implied that Tidus lived in the post-credits scene. That's on them, not on fans.
They didn't tank because they were exclusive. They failed because they just didn't excel as a product.Forspoken(Console exclusive)
Final Fantasy XVI(Time exclusive)
Final Fantasy 7 Rebirth(Time exclusive)
Three consecutive flops that forced Square Enix to abandon their exclusivity deals for AAA games.
They didn't tank because they were exclusive. They failed because they just didn't excel as a product.
Avengers wasn't an exclusive and it failed. The deeper problem with SE has nothing to do with exclusivity; it has everything to do with game design. Foamstars, for example, failed because it was a bad Splatoon clone.
Partly yes. They said as much.
So the activist investor has nothing to worry about now, right?Three consecutive flops that forced Square Enix to abandon their exclusivity deals for AAA games.
All the talent Square Enix had jumped ship to Monolith Soft after Nintendo bought them and started expanding.IMO Square Enix is missing the necessary talent to move Final Fantasy forward and do anything with the Nierverse. Their only safe card is DQ , that sells efortless like Pokemon.
They need to hire fresh devs that bring in new ideas.
Absolutely.![]()
Even their mid Multiplatform games like Octopath Traveler 0 bombed hard.
I think SE did say they are going to do Multiplats, ie at least PS5 and PC and Switch where possible.Xbox as a console is gone, multiplats now means PS5, PC, Switch 2, and yes that is needed and what happened in 1995 is not in any way interesting 30 years later. A late release will always sell worse than it could've sold day 1. There is no hype left. It's old news. Only thing they get from that is increased negativity around the unveil from those who realize they won't get to play until until years later. See the talk around literally any platform exclusive.
My point, sir, is that Final Fantasy as a brand (and square as company) began its decline when they strayed from each entry being a standalone story.
Next, came FF13 and its sequels, and talk of Versus, and so on. They lost their way pandering to whatever they thought the fan base/industry was calling for at the moment.
The last good FF was X. That was the end of the Sakaguchi era. Final Fantasy the movie bombed and he was ousted. Square merged with Enix and the only person who had veto power on direct sequels was gone.
FFX-2 was the beginning of the end.
Agreed. It's mine as well.I don't disagree with that. I was just responding to the bit where you blamed fanboys for Final Fantasy X-2. I replay Final Fantasy X about once a year because it's a fantastic story with great combat. It's my favorite JRPG.
It's not unreasonable to think that'll happen in some cases, I've said that too, PC gaming is often about brute forcing through bad optimization.It means games won't be optmized for Xbox and will perform better on $600 PS6 than $1200 Magnus.
Yeah I feel like they wouid be back at square one again if they get bought. Can't see it end well at all.I like a lot of their smaller 2D-HD games and would hate to see all that disappear if some private equity or Sony/Nintendo buys them or if it's some corpo raider who breaks them up.
Do you realize that the info you posted is more than 6 months old?As I mentioned before, they don't own 14% of Square Enix:
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https://www.hd.square-enix.com/eng/ir/stock/shareholder.html
Don't bother with the denialers. Nothing can convince them of anything they don't want to hear.Forspoken(Console exclusive)
Final Fantasy XVI(Time exclusive)
Final Fantasy 7 Rebirth(Time exclusive)
Three consecutive flops that forced Square Enix to abandon their exclusivity deals for AAA games.
Dude, they have done their research. A big title like Final Fantasy confined to a single console for a whole year with a limited user base isn't going to grow your franchise. Take a look at this slide.They didn't tank because they were exclusive. They failed because they just didn't excel as a product.
Avengers wasn't an exclusive and it failed. The deeper problem with SE has nothing to do with exclusivity; it has everything to do with game design. Foamstars, for example, failed because it was a bad Splatoon clone.
Sorry to burst bubble, but they would have flopped 10x more on the Switch. Assuming the Switch wasn't dogshit hardware and actually capable of running the games to begin with.Forspoken(Console exclusive)
Final Fantasy XVI(Time exclusive)
Final Fantasy 7 Rebirth(Time exclusive)
Three consecutive flops that forced Square Enix to abandon their exclusivity deals for AAA games.
Hilarious. It used to sell 10 million? No shit. You know which games those were? FFVII and FFX, both PS exclusive. How much did the multiplatform XIII sell? A lot less. XV managed to reach the previous high but at a time when the series should have been selling 15-20 million+ given how much bigger the modern gaming market is compared to before. The game also had a disaster of a development cycle.Dude, they have done their research. A big title like Final Fantasy confined to a single console for a whole year with a limited user base isn't going to grow your franchise. Take a look at this slide.
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Final Fantasy, a series that used to sell 10m units, was on the brink of turning into another niche JRPG from Japan, but fortunately they are changing the direction for the next FF title for simultaneous release.
Sales data says you're wrong. Only people who care about teh powah are forum fanboys while the rest of the world love Switch and Switch 2. They are normal people who don't need power validation. Tech has reached a point where dinosaur power lust isn't a thing with 99% of players.Sorry to burst bubble, but they would have flopped 10x more on the Switch. Assuming the Switch wasn't dogshit hardware and actually capable of running the games to begin with.
SE would love to get more free money from Sony. But it's more likely they don't see any value in paying for an exclusivity period for this dying franchise, especially with Xbox out of the picture. So now FF will continue flopping but without Sony footing the bill.
Octopath Traveler 0 didn't bomb based on the budget; it was a mobile port that had less than 2% of Final Fantasy budgets.![]()
Even their mid Multiplatform games like Octopath Traveler 0 bombed hard.
Do you realize I also posted this?Do you realize that the info you posted is more than 6 months old?
Share holding %s can easily change in more than half a year!
Dude, they have done their research. A big title like Final Fantasy confined to a single console for a whole year with a limited user base isn't going to grow your franchise. Take a look at this slide.
Octopath Traveller sold more on Switch 1 than Rebirth on PlayStation 5, and Monster Hunter Rise sold 10m on Switch alone, which is more than MH World on PS4.Hilarious. It used to sell 10 million? No shit. You know which games those were? FFVII and FFX, both PS exclusive. How much did the multiplatform XIII sell? A lot less. XV managed to reach the previous high but at a time when the series should have been selling 15-20 million+ given how much bigger the modern gaming market is compared to before. The game also had a disaster of a development cycle.
FF is damaged goods. Sorry to break it to you, but your precious Nintendo isn't going to save it.
I don't think they'll sell either. If they do, it's as you said, they coalesce better with Nintendo than Sony, a company who seems to dislike their own roots and jumped PlayStation HQ to the West. I'm not sure Sony would even want SE anymore since they chase GaaS so badly these days.They make a lot of cheaper AA stuff that suits Nintendo's platform. I could see them buying Square if Final Fantasy was no longer a thing. Becauseof FF, Sony would try and counter Nintendo.
That said. They won't sell anyway.