Agni's Philosophy runs at 60FPS on a GTX 680, uses 1.8GB VRAM. Can next-gen run it?

No. Imagine an open world game like xenoblade or skyrim with such graphics.

Why not both. Fighting game devs use the graphical budget differently than that and I would love seeing fighting game models when devs aren't wasting so much on the background world.
 
A very long article about the engine (all in Japanese)

http://www.4gamer.net/games/032/G00.../www.abload.de/img/004fmo1q.jpg[/img][/quote]
 
Dat teef...

Also the toungue pushing against the teef...

Wow.

Welcome to PC's, Square, you're welcome to make FF AP here.
 
A very long article about the engine (all in Japanese)

004fmo1q.jpg


R.I.P developers next gen.

If that level of detail becomes standard, I can see many studios crashing. And that's not even populating such towns with people.
 
R.I.P developers next gen.

If that level of detail becomes standard, I can see many studios crashing. And that's not even populating such towns with people.


Nope.

Remember the jump from Grand Theft Auto on PS2 to current gen consoles?

This is just another obvious step.
 
Technology moves fast.
But manpower needed to get the most out of technology doesn't.

Reiko said:
SE shouldn't be a benchmark for console game development either.
Depends. If this demo is being touted as the new standard for next gen and we have other competing companies presenting something similar then it's a problem.
 
This looks really good but I can't wait to see how long it takes SE to get an FF game that looks like this out given how long it takes them to make games now lol.
 
Depends. If this demo is being touted as the new standard for next gen and we have other competing companies presenting something similar then it's a problem.

That's nothing new though. Don't you remember the T-Rex demo on the PSone? All of the PS2 tech demos (Reiko, old guy from TSW etc.)? The real problem is that this gen killed the mid-tier market. That developer that once never attempted to compete with Square, Naughty Dog, Bungie etc. now pretty much has to in order to get their retail game funded by a publisher. And that leads to a lot of crashing and burning.
 
R.I.P developers next gen.

If that level of detail becomes standard, I can see many studios crashing. And that's not even populating such towns with people.

Devs just have to become smarter. You don't build towns from scratch, and all buildings by hand. You'd use tools to grow your towns procedurally, and add detail in by hand where needed. Seeded from a core set of buildings that have been designed, but with tweaks made on each copy/paste based on rules (eg ageing, add storeys, move windows, change colours)
 
Devs just have to become smarter. You don't build towns from scratch, and all buildings by hand. You'd use tools to grow your towns procedurally, and add detail in by hand where needed. Seeded from a core set of buildings that have been designed, but with tweaks made on each copy/paste based on rules (eg ageing, add storeys, move windows, change colours)

I can see generic looking games being common then...
 
Devs just have to become smarter. You don't build towns from scratch, and all buildings by hand. You'd use tools to grow your towns procedurally, and add detail in by hand where needed. Seeded from a core set of buildings that have been designed, but with tweaks made on each copy/paste based on rules (eg ageing, add storeys, move windows, change colours)

Sounds like something I don't want to buy.
 
Doesn't mean it has to look generic. Just that the artist can concentrate on designing the feel and uniqueness of a city rather than the humdrum element. Most towns have repeating buildings after all, and many develop organically over time.

This. Of course tricks can be use smartly...
 
R.I.P developers next gen.

If that level of detail becomes standard, I can see many studios crashing. And that's not even populating such towns with people.

Nah, there will be better toolsets etc. Besides, developers already develope highly detailed games today, the differemce is that they have to downgrade them to PS3/360.
 
Nah, there will be better toolsets etc. Besides, developers already develope highly detailed games today, the differemce is that they have to downgrade them to PS3/360.

I'm not aware of any developer who builds levels 10x bigger than what current consoles can actually handle. So that's definitely going to take more time and goes back to the problem I'm speaking of.

And having better toolsets doesn't matter if games aren't being made faster. Well, you could hypothetically create current gen games faster, but is that the standard you want on hardware more capable than that?
 
I'm not aware of any developer who builds levels 10x bigger than what current consoles can actually handle. So that's definitely going to take more time and goes back to the problem I'm speaking of.

And having better toolsets doesn't matter if games aren't being made faster. Well, you could hypothetically create current gen games faster, but is that the standard you want on hardware more capable than that?

In that picture you can clearly see all the houses are no more then what 40 polygons.
You can probably automate that and let a artist clean up some of the miss placed geometry.
 
I'm not aware of any developer who builds levels 10x bigger than what current consoles can actually handle. So that's definitely going to take more time and goes back to the problem I'm speaking of.

And having better toolsets doesn't matter if games aren't being made faster. Well, you could hypothetically create current gen games faster, but is that the standard you want on hardware more capable than that?

This is Gears 3 with high assets.

 
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