Wonko_C
Member
You're making it sound like exclusives aren't a big deal.
With how this generation has been with exclusives (there aren't many) it probably isn't a big deal.
You're making it sound like exclusives aren't a big deal.
New 4Gamer Video. Good next gen chara create sliders, wao.
Imagine a fighting game on that engine.
No. Imagine an open world game like xenoblade or skyrim with such graphics.
No. Imagine an open world game like xenoblade or skyrim with such graphics.
Imagine a fighting game on that engine.
New 4Gamer Video. Good next gen chara create sliders, wao.
Imagine a fighting game on that engine.
WOW.
I died.No, imagine a porn game on that engine !
No, imagine a porn game on that engine !
No, Imagine an actual game on that engine..................
R.I.P developers next gen.
If that level of detail becomes standard, I can see many studios crashing. And that's not even populating such towns with people.
I don't see how your point invalidates what I said.Nope.
Remember the jump from Grand Theft Auto on PS2 to current gen consoles?
This is just another obvious step.
I don't see how your point invalidates what I said.
But manpower needed to get the most out of technology doesn't.Technology moves fast.
Depends. If this demo is being touted as the new standard for next gen and we have other competing companies presenting something similar then it's a problem.Reiko said:SE shouldn't be a benchmark for console game development either.
Depends. If this demo is being touted as the new standard for next gen and we have other competing companies presenting something similar then it's a problem.
But manpower needed to get the most out of technology doesn't.
Depends. If this demo is being touted as the new standard for next gen and we have other competing companies presenting something similar then it's a problem.
R.I.P developers next gen.
If that level of detail becomes standard, I can see many studios crashing. And that's not even populating such towns with people.
What was the polygon count?R.I.P developers next gen.
If that level of detail becomes standard, I can see many studios crashing. And that's not even populating such towns with people.
According to Square Enix, there are scenes with as much as 10 million polygons.What was the polygon count?
New 4Gamer Video. Good next gen chara create sliders, wao.
Devs just have to become smarter. You don't build towns from scratch, and all buildings by hand. You'd use tools to grow your towns procedurally, and add detail in by hand where needed. Seeded from a core set of buildings that have been designed, but with tweaks made on each copy/paste based on rules (eg ageing, add storeys, move windows, change colours)
I can see generic looking games being common then...
Devs just have to become smarter. You don't build towns from scratch, and all buildings by hand. You'd use tools to grow your towns procedurally, and add detail in by hand where needed. Seeded from a core set of buildings that have been designed, but with tweaks made on each copy/paste based on rules (eg ageing, add storeys, move windows, change colours)
I can see generic looking games being common then...
Sounds like something I don't want to buy.
Doesn't mean it has to look generic. Just that the artist can concentrate on designing the feel and uniqueness of a city rather than the humdrum element. Most towns have repeating buildings after all, and many develop organically over time.
Times are changing. Even the Unreal Engine look is going to go away thanks to advancements in realtime lighting tech.
R.I.P developers next gen.
If that level of detail becomes standard, I can see many studios crashing. And that's not even populating such towns with people.
R.I.P developers next gen.
If that level of detail becomes standard, I can see many studios crashing. And that's not even populating such towns with people.
Nah, there will be better toolsets etc. Besides, developers already develope highly detailed games today, the differemce is that they have to downgrade them to PS3/360.
I'm not aware of any developer who builds levels 10x bigger than what current consoles can actually handle. So that's definitely going to take more time and goes back to the problem I'm speaking of.
And having better toolsets doesn't matter if games aren't being made faster. Well, you could hypothetically create current gen games faster, but is that the standard you want on hardware more capable than that?
I'm not aware of any developer who builds levels 10x bigger than what current consoles can actually handle. So that's definitely going to take more time and goes back to the problem I'm speaking of.
And having better toolsets doesn't matter if games aren't being made faster. Well, you could hypothetically create current gen games faster, but is that the standard you want on hardware more capable than that?
A very long article about the engine (all in Japanese)
http://www.4gamer.net/games/032/G00... like more eye candy or physics. LoD = sucks