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Alan Wake 2 on PlayStation 5 Pro – Behind The Scenes

Gaiff

SBI’s Resident Gaslighter
28 is closer to 30. Saying 20 something would be dumber than just saying 30 in this instance. I know you get that.
No, that’s just moronic. He didn’t round by saying 20. He said 20-something. If I say you’re 20-something and you’re 28, that’s more accurate than saying you are 30. The implication is that he remembered the number was somewhere in the 20s but not exactly what it was.

This is just an incredibly dumb discussion. The guy is wrong and you defend this utter stupidity.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
No, that’s just moronic. He didn’t round by saying 20. He said 20-something. If I say you’re 20-something and you’re 28, that’s more accurate than saying you are 30. The implication is that he remembered the number was somewhere in the 20s but not exactly what it was.

This is just an incredibly dumb discussion. The guy is wrong and you defend this utter stupidity.

Only if you are embarrassed of being "almost 30 years old". If someone was 28 or 29 years old, I'd say they are "about 30". Not 20 something. But you are right.......this is a dumb discussion. And he wasn't wrong.
 

Radical_3d

Member
tw180qd2z3od1.jpeg

I’m not discussing numbers terminology without knowing how many here are victims of the USA’s education system.
 

PandaOk

Member
I feel like saying a value is a mere 20 something percent faster could suggest a lower to mid bounds, you’d be more accurate (or less likely to generate confusion) to say it’s only almost 30% and then contextualize the baseline more explicitly. Or state the value explicitly to avoid this entire conversation. This is why accuracy and clarity matters. It’s a silly conversation Though.
 
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Bojji

Gold Member
I feel like saying a value is a mere 20 something percent faster suggests a lower to mid bounds, you’d be more accurate to say it’s only almost 30% and then contextualize the baseline. It’s a silly conversation Though.

Both are technically correct: 20 something can mean 29 for example, almost 30 can even be 26...


Yeah, i don't think it's relevant to AW2 discussion, hahaha.
 
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SABRE220

Member
Does it really favor CUs or compute power? The Pro seems to disprove that theory. It has over 60% more throughput than the PS5 in compute, yet Alan Wake 2 doesn’t seem to scale all that well.

For whatever reason, this game simply doesn’t play nice with the PS5 or there is something that makes it lag behind because Ampere cards are much faster than RDNA2 or even Turing GPUs in this game. The 3070, which usually matches the 2080 Ti, is more than 10% faster in Alan Wake 2. It’s also 50% faster than the PS5 which is really the upper bounds of the differential that can exist between them.
Whatever the reason this is certainly not a great look for the rt capability of the pro....I'm hoping this is a one-off case because the biggest selling point of the new architecture was the rt overhaul. It's only managing to do the same thing as the base console has done, slightly better reflections...completely ignoring the actual advanced rt features that were available to even mid-range ampere gpus.. who knows maybe the developers were conservative. I'm going to be looking very closely at the cyberpunk ps5pro patch because that will probably be the real nail in the coffin for the rt capabilities of this console...if AMD cant match even ampere with rdna4 then might aswell packit up.
 
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Pedro Motta

Gold Member
Does it really favor CUs or compute power? The Pro seems to disprove that theory. It has over 60% more throughput than the PS5 in compute, yet Alan Wake 2 doesn’t seem to scale all that well.

For whatever reason, this game simply doesn’t play nice with the PS5 or there is something that makes it lag behind because Ampere cards are much faster than RDNA2 or even Turing GPUs in this game. The 3070, which usually matches the 2080 Ti, is more than 10% faster in Alan Wake 2. It’s also 50% faster than the PS5 which is really the upper bounds of the differential that can exist between them.
It favours DX12.
 

Gaiff

SBI’s Resident Gaslighter
Whatever the reason this is certainly not a great look for the rt capability of the pro....Im hoping this is a one off case because the biggest selling point of the new architecture was rt overhaul and its only managing to do the same thing as the base console has done slightly better reflections...completely ignoring the actual advanced rt features that were available to even mid range ampere gpus.. who knows maybe the developers were conservative. Im going to be looking very closely at cyberpunk ps5pro patch because that will probably be the real nail in the coffin for the rt capabilities of this console...if and cant match even ampere with rdna4 then might aswell packit up.
F1 2024 is doing a lot with the Pro's better RT capabilities. Most devs decided just not to bother.
 

Gaiff

SBI’s Resident Gaslighter
it's unreal you even have to explain something so basic here...
Have to explain why 20-something includes everything from 20 to 29? Indeed, that’s unreal, but sure, let’s pretend that 20-something just stops at 21 because you decided it does just because you couldn’t admit being incorrect.
 
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Bojji

Gold Member
FB threads are full of "why is this console not doing 4K 60fps with full RT on this game".

Performance is kinda on point with console GPU specs. This is RT performance in 2560x1440, resolution is a bit higher than PS5 Pro version (but scaling to 4K has it's own cost):

performance-rt-2560-1440.png


7700XT is below 30fps but add all RT improvements RDNA4 have (plus lower res) and it should be 30 something fps.

But full RT/PT?

performance-pt-2560-1440.png
 
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sachos

Member
7700XT is below 30fps but add all RT improvements RDNA4 have (plus lower res) and it should be 30 something fps. But full RT/PT?
Remember those benchmarks were running on launch code right? There have been pretty big performance improvements patches since. Also they test on Max Raster settings.

If you drop from Max to Medium preset you get +27% performance, combined with patches perf improvements i could see the 7700XT doing 4K PSSR Performance Medium Preset + Max RT at 30fps based on these benchmarks 1% low at native 1080p Max Raster + RT. (PT is out of the question)

Actually you know what? After seeing those benchs again im kind of disappointed with what Remedy is offering for the Pro. Look how well the 7700XT is running Max Raster without RT at 1080p. Doesnt seem like they would need to drop Res/Raster quality so much on the Pro to achieve 60 fps based on this. Maybe there is other bottleneck here.

 
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Bojji

Gold Member
Remember those benchmarks were running on launch code right? There have been pretty big performance improvements patches since. Also they test on Max Raster settings.

If you drop from Max to Medium preset you get +27% performance, combined with patches perf improvements i could see the 7700XT doing 4K PSSR Performance Medium Preset + Max RT at 30fps based on these benchmarks 1% low at native 1080p Max Raster + RT. (PT is out of the question)

Actually you know what? After seeing those benchs again im kind of disappointed with what Remedy is offering for the Pro. Look how well the 7700XT is running Max Raster without RT at 1080p. Doesnt seem like they would need to drop Res/Raster quality so much on the Pro to achieve 60 fps based on this. Maybe there is other bottleneck here.


Yeah I was going to post this, 7700XT has good performance on settings higher than Pro and with 1080p res:

performance-1920-1080.png


BUT those tests could be from "town", forest area is much more demanding. I don't know where they tested it.
 

Radical_3d

Member
I remember clearly reading an anonymous dev before the PS4 presentation saying that they’ve talk with them and told them that unified memory was the best but that they never listen and they never do it. I’m convinced now that that “leak” was a paid shill to keep people happy with a shared bandwidth design. PS3 was peak design but somebody didn’t liked the 900$ of BOM. I don’t want to ruin Sony every generation but it’s obvious that they are being cheap with bandwidth in a design that needs it more than the traditional two buses.
 

SKYF@ll

Member
Developers will be able to optimize for PS5 Pro with more time.
PS5 Pro patches for 70-100 games are "easy and quick."
Personally, I'd be happy with a boost mode that adds an HFR mode at 120Hz (VRR) (V-Sync off).
 
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kevboard

Member
Yeah I was going to post this, 7700XT has good performance on settings higher than Pro and with 1080p res:

performance-1920-1080.png


BUT those tests could be from "town", forest area is much more demanding. I don't know where they tested it.

it says "TPU (Tech Power Up) Custom Scene"
so I wonder if they searched for a demanding spot and just tested that exact spot on all cards.

but great to see that my cranky old 3060ti can just about keep up with the pro still... but it soon will be replaced anyway, although I might build a small living room PC with it for LAN stuff.
 

SABRE220

Member
Yeah I was going to post this, 7700XT has good performance on settings higher than Pro and with 1080p res:

performance-1920-1080.png


BUT those tests could be from "town", forest area is much more demanding. I don't know where they tested it.
I dont know whats going on with remedy and the pro...it should not be performing this bad with its hardware especially in rt.
 

Kangx

Member
I posted this in the another thread but I feel it has information relevant to this topic that I talked about which is the flaw with Remedy engine for consoles.

Go to 13:00


Richard touches on essentially a needed for optimization for potential unused performance because of no DRS implementation in Remedy game. In this video, there is a scene that even get to 60fps in the fidelity mode. That is ridiculous.
 
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boris1979

Neo Member
Yup, major disappointment. It does not matter how the graphics setting match the fidelity mode as long as it still have this bad dithering. And we have not even factor in how soft/blurry compare to the base ps5 fidelity mode.
Vegetation on pro at 30 fps looks much better than on ps5 so at 60 i think it will be very similar or better to ps5.
 
Honest question: do you think that Remedy will release another, updated patch for the pro version ?
Is there any room for improvement here or is this the best we can expect for the game seeing as it's also pretty heavy on PC ?
 

Ronin_7

Member
FB threads are full of "why is this console not doing 4K 60fps with full RT on this game".

Just when I thought people couldn’t surprise me with their brilliance (or lack thereof), they somehow manage to outdo my already low expectations. It’s like a whole world of single-digit IQs out there.
 

Seomel

Neo Member
Glad to see performance mode seems solid. Also honestly I feel bad for DF for next few years doing extra coverage on Pro version for all big games. Its gonna be crazy compared to Series X
 
Just when I thought people couldn’t surprise me with their brilliance (or lack thereof), they somehow manage to outdo my already low expectations. It’s like a whole world of single-digit IQs out there.
Not only in there, we still have the usual suspects in here going on and on all day about it.

I hope the Pro sells well, the salt on the wound would be great.
 

pasterpl

Member
PSSR is a trained model mate, its not a chip or hardware itself. Can improve when Sony train new models.

Even If AMD release a FSR4 model will work in PS5 PRO hardware too.
I know how AI works and what is required, but thank you. The PSSR seems to be be based on XDNA2 hardware, might be custom, might be standard, if it standard it might as well be able to do FSR4. The question is if Sony decided to go with full XDNA2 or stripped it slightly.
 

ap_puff

Member
I know how AI works and what is required, but thank you. The PSSR seems to be be based on XDNA2 hardware, might be custom, might be standard, if it standard it might as well be able to do FSR4. The question is if Sony decided to go with full XDNA2 or stripped it slightly.
Why do ya'll do this to yourselves. You tried to do this with all the rdna1.5 bullshit and look how that turned out? If you're so curious grab it for yourself and then you don't have to have that gnawing sense of FOMO.
 

vkbest

Member
I know how AI works and what is required, but thank you. The PSSR seems to be be based on XDNA2 hardware, might be custom, might be standard, if it standard it might as well be able to do FSR4. The question is if Sony decided to go with full XDNA2 or stripped it slightly.
The leaks until now were completely true. According leaks it's a Sony custom AI Accelerator at 300tops. That is 3x more than 7900xtx
 

HeWhoWalks

Gold Member
Why do ya'll do this to yourselves. You tried to do this with all the rdna1.5 bullshit and look how that turned out? If you're so curious grab it for yourself and then you don't have to have that gnawing sense of FOMO.
Per him, he’s not interested in PlayStation. Yet, he stays in these topics like his life depends on it. And will continue to be willfully ignorant as well. Cycles.
 
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