*Info courtesy of Wiki, quick n dirty OP*
Developer - Spicy Horse
Publisher - Electronic Arts
Designer,Creative Director and Co-Writer - American McGee
Engine - Unreal Engine 3
Platform - Microsoft Windows, PlayStation 3, Xbox 360
Release date -
NA June 14, 2011
EU June 16, 2011
Genre - action-adventure, platform
Mode - Single-player
Rating - ESRB: M
PEGI - 18
BBFC - 15
- Madness Returns takes place ten years after the events of its predecessor, the same amount of time between the two games' releases.[5] Alice was released from Rutledge's Insane Asylum at the end of the original game, and now lives in Victorian London under the care of a psychiatrist, where the traumatic memories of her parents' deaths in a fire continue to haunt her. Although she seemed stable for a decade, she now begins to experience previously repressed memories that indicate that the fire which claimed her parents' lives (which in the original game was seen to have been caused by a cat knocking over an oil lamp near the fireplace) may not have been as accidental as she remembered; these memories will take the form of retcons to the existing backstory. However, the stress caused by regaining these lost memories has caused her hallucinations and internal struggle to increase in severity, and she returns to Wonderland in hopes of security and comfort. Unfortunately, it has once again become warped by her growing insanity, and she must save its residents - and herself - from the evil that is taking over Wonderland and also embarks on finding the true cause of her family's mysterious deaths if she wishes to retain her
precious sanity.
Launch Trailer
Beautiful Insanity Official Trailer
Opening
Preview 1
*These pics are taken straight from the PC version I have
Seeing all the worlds is a big part of the game imo, so I don't want to show any levels past the first chapter. The environments are extremely varied and Alice changes clothes in every level.
Artbook for this game is available on Amazon.
Tweaks for PC Version
- How to uncap the frame-rate and get 60fps
Reviews -
PC Gamer - 82/100
Giant Bomb - 4/5
GamePro - 3.5/5
Gametrailers - 7.2/10
Gamespot - 7.0/10
GameInformer - 6.75/10
Ign - 6.7/10
EuroGamer - 5/10
GAF Consensus - >7.0 at the very least
Review by Gaffer Luka
Original American Mcgee's Alice comes included with the PS3/360 versions of the game. For PC, you must buy the complete collection off Origin to obtain it.
Explanation on how to access it is below courtesy of fernoca.
Developer - Spicy Horse
Publisher - Electronic Arts
Designer,Creative Director and Co-Writer - American McGee
Engine - Unreal Engine 3
Platform - Microsoft Windows, PlayStation 3, Xbox 360
Release date -
NA June 14, 2011
EU June 16, 2011
Genre - action-adventure, platform
Mode - Single-player
Rating - ESRB: M
PEGI - 18
BBFC - 15
- Madness Returns takes place ten years after the events of its predecessor, the same amount of time between the two games' releases.[5] Alice was released from Rutledge's Insane Asylum at the end of the original game, and now lives in Victorian London under the care of a psychiatrist, where the traumatic memories of her parents' deaths in a fire continue to haunt her. Although she seemed stable for a decade, she now begins to experience previously repressed memories that indicate that the fire which claimed her parents' lives (which in the original game was seen to have been caused by a cat knocking over an oil lamp near the fireplace) may not have been as accidental as she remembered; these memories will take the form of retcons to the existing backstory. However, the stress caused by regaining these lost memories has caused her hallucinations and internal struggle to increase in severity, and she returns to Wonderland in hopes of security and comfort. Unfortunately, it has once again become warped by her growing insanity, and she must save its residents - and herself - from the evil that is taking over Wonderland and also embarks on finding the true cause of her family's mysterious deaths if she wishes to retain her
precious sanity.
Launch Trailer
Beautiful Insanity Official Trailer
Opening
Preview 1
*These pics are taken straight from the PC version I have
Seeing all the worlds is a big part of the game imo, so I don't want to show any levels past the first chapter. The environments are extremely varied and Alice changes clothes in every level.
Artbook for this game is available on Amazon.
Tweaks for PC Version
- How to uncap the frame-rate and get 60fps
Alice Madness Returns Framerate Fix 60 FPS Tweak
Open Alice.ini in text editor, you can find the file located here:
\Documents\My Games\Alice Madness Returns\AliceGame\Config\AliceEngine.ini
and Set these to your desired values for framerate boost:
MaxSmoothedFrameRate=60
Reviews -
PC Gamer - 82/100
Giant Bomb - 4/5
GamePro - 3.5/5
Gametrailers - 7.2/10
Gamespot - 7.0/10
GameInformer - 6.75/10
Ign - 6.7/10
EuroGamer - 5/10
GAF Consensus - >7.0 at the very least
Review by Gaffer Luka
Finished the game after 13 hours with a completion rate of 96%. Very pleased. Didn't have much trouble with it overall, hell I didn't even die once in combat - not even on the final boss. I'll have to sit on it a bit to form my final impressions because it was so damn long. It's definitely not as dark or twisted as the first game, understandably so from a story perspective. The original took place within a shattered mind and the worlds were visibly fragmented and highly abstract - as much a result of technical limitation than story obviously, but it worked. Not sure which approach I prefer really. The first game was oppressive and soul-crushing in it's darkness - this one never evokes the same kind of dread and confusion, but it does make for more eye-pleasing worlds to run around in.
Complaints that immediately come to mind:
-The story and dialogue doesn't seem nearly as plentiful as it was in the original, nor was it as amusing. The only line that was really as memorable as some of the old ones was "if you're not on edge you're taking up too much space.."
Chesire cat was grossly underused and Alice is much less talkative this time.
-Could use more variety in encounter design. In the second half you're just kind of going through the motions. Doesn't stop being fun though.
-Some chapters, particularly 3 and 5, tend to drag and aren't as interesting as the others, for the most part.
-If you're boring, pretty much every fight can be won by keeping a distance and spamming the teapot.
-I've said it before, but the soundtrack just doesn't measure up to Chris Vrenna's amazing music from the first game.
Pros:
-Chapter 4 was the peak of the game's art and level design. Simply amazing from beginning to end.
-Combat is very smartly designed with a methodical pace and an easy to follow rhythm. If you try to mash your way through you will fail. You're encouraged to use all of your weapons for crowd control and AOE.
-Visually gorgeous and amazing art design. But everyone knows this. Unlock the frame rate for an orgasmic experience on PC.
-Chapter 4 is seriously fucking awesome.
-A platforming game with a focus on actual platforms and precision jumping! What a novel concept! No scripted or automatic bullshit here. Fluttering between invisible platforms feels light and effortless while combat is heavy with crushing blows that send debris and particles everywhere.
-I loved the progression of the story and how later in the game you have a hard time telling what's real anymore. They did a great job at conveying that kind of manic delusion.
-Chapter 4
I wouldn't say it's everyone's cup of tea (hurr hurr) considering how slow and methodical the pacing is, and the general lack of OHMYGODDIDYOUSEETHATWASHOLYSHITAWESOME every 10 minutes. If you're tired of AAA megabudget hyperfocus-tested 5 hour interactive movies and glorified whack-a-mole shooters, buy this. If the art style and concept alone pique your interest, you're probably the type that will adore it.
Original American Mcgee's Alice comes included with the PS3/360 versions of the game. For PC, you must buy the complete collection off Origin to obtain it.
Explanation on how to access it is below courtesy of fernoca.
fernoca said:Regarding how to obtain the original Alice; from what has been posted:
Xbox 360-PlayStation 3
A code is included in new copies of the game (used, if you're lucky ). This code is labeled as an online pass. You redeem this online pass through the game menu/marketplace and it let's download the original game through the Madness Returns menu.
Once downloaded, the original game is recognized as (basically) downloadable content to Madness Returns. That means that only through (and with) Madness Returns you can access the original game.
There are 6 achievements to earn and tied to the Madness Returns achievements. That also means that if you plan on getting all the achievements/trophies for Madness Returns, you have to play and finish the original game too.
(So at the moment, you can't buy the original game as a separate game and play.)
PC
You get it by buying the 'Complete Collection' from EA's Origin store, you get both games for the same price ($49.99); for a limited time [1]. Each is a separate download and can be played independently from each other [2].
Regular versions of Madness Returns on retail, Steam and other services; don't include the original game.
1: Salsashark added that this is no longer available to purchase.
2: Zefah added that to access the original of the Complete Collection, you still need to do it through the Madness Returns menu.