anybody know what the soundtrack is like ?
does it fit the mood ?
They licensed Jerry Goldsmith's score from Alien and then made an extra 2 hours of music based on that.
anybody know what the soundtrack is like ?
does it fit the mood ?
Not really clear, tried can you run it, but can anyone tell me if 2gb of vram and an i5 quad core 2.7ghz will be sufficient to play this?
SMAA has sharper overal picture, but it leaves too much aliasing. I think for a game that's supposed to look like a movie, high quality variant of FXAA is a better choice, even if a bit blurrier.It seems the engine only supports FXAA or SMAA as anti aliasing solutions. Please be SMAA for the PS4 version.
SMAA has sharper overal picture, but it leaves too much aliasing.
Depends on the type of visuals being processed, I guess. SMAA can look good on it's own. It's by far the best post-processing AA soluton when paired with good temporal supersampling, like what's done in Infamous, Ryse or AC4. However, adding temporal component is not something that can be done with a flick of a switch. That is why so many games resort to FXAA which is literally a drop-in solution.Anti-aliasing that leaves too much aliasing seems like a bad thing. They really gotta tighten down on that whole "Anti-" portion. Cause that's really the most important part.
Depends on the type of visuals being processed, I guess. SMAA can look good on it's own. It's by far the best post-processing AA soluton when paired with good temporal supersampling. However, adding temporal component is not something that can be done with a flick of a switch. That is why so many games resort to FXAA which is literally a drop-in solution.
On PC, yes, although FXAA is a very usual option there as well nowadays. On consoles, very few games use MSAA, and majority uses FXAA/HQ on PS4/XB1 and FXAA/LQ on PS360.Really? Seems to me most games tend to resort to MSAA. I mean, that's just what I've noticed when going into settings for most games I play.
FFS the people defending what is obviously broken is hilarious.
Really on the fence with this one... I want it bad but I'm so worried it will just be better than what we have had in the past but still sub par.
FFS indeed. There is no way the Alien could move 15-20 feet in the time it takes them to quickly turn around while it is still in the door way and walk round a table let alone hear them. complete bullshit
Xbox one and Ps4 are both very conservative and cost conscious machines - it's disappointing, but it is what it is.
SMAA has sharper overal picture, but it leaves too much aliasing. I think for a game that's supposed to look like a movie, high quality variant of FXAA is a better choice, even if a bit blurrier.
They licensed Jerry Goldsmith's score from Alien and then made an extra 2 hours of music based on that.
After spending more time with it today here are some more impressions:
When Sega sent us a box of Alien: Isolation stuff this week the first thing we did was to get the game installed and patched up. This is a game fans of the Alien series of films have been waiting for, especially after the disappointment of the dire Alien: Colonial Marines game released last year.
Created by The Creative Assembly who are mostly known for their Total War series of games on the PC, Alien: Isolation is a first person survival horror stealth game set 15 years after the evens of Alien.
The game has you playing the part of Amanda Ripley, the daughter of Ellen Ripley. Amanda is trying to investigate the disappearance of her mother. As expected, nothing was ever likely to go to plan.
The game begins with voice-over work from the original Ripley, Sigourney Weaver and straight away fills you with confidence that Creative Assembly have done everything in their power to appeal to Alien fans.
After a short cutscene you finally get control of Amanda and get used to your fellow crew members and the android you are always likely to be wary of if you have watched any of the films before.
Because the game can last up to 20 hours, we are not doing a full review today, but early impressions are favorable. Graphically the game is very good, matching the look and feel of the early Alien film perfectly.
The only let downs here are the frame rate in some of the in-game cutscenes seem to be lower than 30fps and can judder and skip although Sega have told us they haven't come across these issues before. It also has some atrocious lipsyncing on characters both in cutscenes and during the game, some of the worst I have seen in a long time. The good news is that there haven't been any issues during proper gameplay sections.
The first sections of the game are slow paced, getting used to environment and story, it is only later on that you will finally get to meet the Alien and start the hide and seek games.
Voice work is excellent from nearly all of the Alien: Isolation cast members, even from the various bit-part NPC's seen during the game. At the moment though we haven't been able to play through the original cast part of the game as it won't go live until the public launch.
I keep hearing this and I have to say that is one of the best creative decisions for this game.
Same issue on the Xbox one version with the latest patch.Anyone else having stuttering in cut scenes on ps4? I've got the latest 800 meg patch. Just started the game so not sure if it's consistent throughout.
I read that it was mostly Survivor Mode maps. I guess that's the closest they could get to shoveling multiplayer maps at us, since this is a single player game. As I don't have much interest beyond the story, I'm not going to bother with it.Anyone think the season pass for this game would be worth it?
I keep hearing this and I have to say that is one of the best creative decisions for this game.
Oh okay.
Um, that's Shadow of Mordor.
That's odd. I found a thread on the official forums saying the ps3 version also does it. It's like the frame rate gets chuggy during cutscenes, really breaks immersion, very off putting.Same issue on the Xbox one version with the latest patch.
FFS indeed. There is no way the Alien could move 15-20 feet in the time it takes them to quickly turn around while it is still in the door way and walk round a table let alone hear them. complete bullshit
Anyone think the season pass for this game would be worth it? Green Man Gaming is offering a version of the game that comes with the season pass for $68 (essentially $18 for the season pass), which is $12 cheaper than full price. After that 20% off code, it's $54.40... less than buying a console version, but still about $14 more expensive than just getting the base game with the 20% off code. Might the DLC be worth $14?
->Not sure if sarcastic, it does look glitchy without the sound.
Here's the webm with sound, you can hear it run up from the left and behind the player.
http://a.pomf.se/agbero.webm
As was mentioned, he should have crouched or stood still but he walked and made footsteps.
It was sarcasm lol, people are lucky the Alien's host wasn't a dog, Gaf would meltdown with teleporting theories.
play that clip with audio homie. you aren't supposed to walk (much less turn at full speed while standing) the footsteps alerted the alien and the idiot got what he deserved.
The AI makes no sense at all
Are you playing on hard? On normal the Alien supposedly isnt as sharp and you have some room for errors, while on hard you dont have that.
Are you playing on hard? On normal the Alien supposedly isnt as sharp and you have some room for errors, while on hard you dont have that and its game over pretty fast.
Neff can you please make up your mind so I can determine whether or not to cancel my preorder.
Yeah I'm playing on hard. The title screen states that it's "the recommended way to experience the game", so in theory it should be representing the game at its best. I do think it's worth playing for the visuals and atmosphere alone, especially for Alien fans, but it's frustrating to see such amazing production values wrapped around a trial and error at best, blind luck at worst experience.
I've never understood the internet propensity for basing purchases on one guy's view, but my most succinct review of half of the game would go thusly:
It's literally Alien: The Game. It's gorgeous. It's annoying.
Yeah I'm playing on hard. The title screen states that it's "the recommended way to experience the game", so in theory it should be representing the game at its best. I do think it's worth playing for the visuals and atmosphere alone, especially for Alien fans, but it's frustrating to see such amazing production values wrapped around a trial and error at best, blind luck at worst experience.
I've never understood the internet propensity for basing purchases on one guy's view, but my most succinct review of half of the game would go thusly:
It's literally Alien: The Game. It's gorgeous. It's annoying.
I read that it was mostly Survivor Mode maps. I guess that's the closest they could get to shoveling multiplayer maps at us, since this is a single player game. As I don't have much interest beyond the story, I'm not going to bother with it.
IGN said:SEGA has announced Alien: Isolation's Survivor Mode will receive six months of DLC support.
Described by the game's Creative Lead Al Hope as "the game in its purest form", Survivor Mode pits player not only against the alien but the clock, too.
...
When Alien: Isolation is released next month will come with one playable map (Basement), but from October 28th the first of five expansion packs will roll out for purchase. The first drop will contain three additional maps, each with specific objects and challenges, a new playable character and will vary the enemy types (on top of the alien itself, of course). In the coming months, four more expansions will be released, each containing a new character, new maps, and a variety of challenges.
Every indication I've gotten seems to be that the game is cheap, but the question is how does the cheapness actually feel. I got a mixed opinion in the press reviews honestly. Even the good reviews admit the game is challenging to love. The bad reviews come across more as like as being written by awful writers unable to explain what was happening in their experience. So I am looking to Gaffers! Go, Neff, and be free to tell the truth!
So if there are the people who want to avoid the trial and error part of the game, just play it on normal? I'm taking a wild guess but are all reviews out there going in on Hard mode?
Yeah I'd like to hear some impressions on how normal feels. If there's less cheap deaths and omnipresence of the alien on that I'd rather just play it that way tbh.
Looks like I'll be playing it on normal. I don't want to get annoyed with the game to the point where it's no longer enjoyable because it's too difficult / unpredictable. (Not that being unpredictable is a bad thing, but if it's as frustrating as I'm hearing, then why not play it on normal?)
Same here.
Guys dont think too much into it. Just enjoy it for what it is. A good Aliens game. Its intense, scary and makes you feel like you're walking on egg shells the whole time. Enjoy it folks.
You know what yeah fuck it why not, I've been playing destiny got smash bros and shadow of mordor why stop there? Lol ill be picking this up and probably last minute pre order just to get the pre order stuff.Seems like a pretty clear cut yes to me
Easy to say, hard to do if the game is constantly sucker punching the player with how the A.I. is balanced.
I know I'll enjoy it, and Jim Sterling's review will be likely be my own review nearly word for word. But I can understand how off putting some aspects can be.