I'm serious. He moves so fast (even when walking) and looks around so frequently that crouch movement means you're a sitting duck unless you're out of sight. Obviously running is asking for trouble, but you need the speed of walking just to keep away from him more than you need absolute silence. If you're in the same room as him, you can crouch walk so long as he's completely 100% distracted, ie investigating a sound, playing with a flare, or eating people.
I'm patient enough and have played enough stealth titles to know the advantage of waiting, but when you have to keep jumping in and out of the same locker because the Alien won't go away, it does compel you to take 'unnecessary' risks just so you can move on.
I've been able to walk past him pretty regularly as long as I do it slowly and while crouching, even when he hasn't been distracted. :/ I do agree though that if you're both in a corridor, it's very hard to walk fast since he has such a greater speed, even when walking, than you. But most times I've been able to duck into another room or another corridor to break the line of sight so he doesn't come after me. It's usually during these moments that I'll turn around and throw something behind him so he'll get distracted and turn around too.
I also find it easier to judge where he is because of Surround sound.
I honestly can't tell much difference! The Alien seems to have slightly worse eyesight on normal, making encounters with him less frustrating. The Alien shows up in areas on normal that he didn't on hard, and I seem to be dying just as much, so I don't know what they had in mind when creating different settings.
It's completely randomised, honestly. Looking at people's achievement order on Xbox Live has them encountering the Alien in an earlier mission than what I did. There are "canon" appearances that are more scripted, but he definitely appears randomly.
I find flares work better on him, I've had him ignore Noisemakers completely. Smoke bombs don't do much in my experience either. Pipe bombs are awesome, don't have a flamethrower yet.
Do Pipe Bombs work on him? I've noticed the description doesn't mention they work well on the Alien so I've been reluctant to use one since they're so expensive to make.
Flares are a good idea, I just don't like the idea of having to light up an area permanently and restrict my movement options. I guess if he's not close enough he won't hear the noisemaker. But I've never had an issue where he's completely ignored one......yet
Ok that looks fucking terrifying christ the fucking thing follows you into the airducts even I need this game ....
Yeah, from what I can tell the game has two "stories" of vents. There's the vents you travel in for whatever reason and they're connected to a higher level of vents that the Alien can use to jump around the level. The player can't access these.
I know this is directly in contradiction to Neff's experiences but I've never felt the Alien "pop up" out of nowhere that he wasn't meant to be. If you follow his blip on the motion detector he's quite clearly jumping from vent to vent, albeit very quickly.
There's also times, like in that GIF, where I've thought the motion detector was picking up the Alien in a neighbouring room, jumped into a vent, and then horrifically realised the Alien was literally
in the walls of the same vent I've just entered.
When you think about it, it's an error that should be obvious and easy to avoid (if you work out how far away that blip is and if the wall is indeed that thick) so I also don't find it particularly unfair.