I'll keep an eye out for it. You're right about the flamethrower, too. It's guaranteed to get monsieur Alien off your back at least once per encounter, unless he's particularly mad. Definitely opens up opportunities to take more risks and ensures a smoother, more fun game. Paying attention to his exposed state via sound really pays off, too. You separate elements from the cacophony of aural terror and discern from his sounds and the music as to whether he's in the vents, or on foot, alerted to you or oblivious, and by extension the severity of risks you can take. I also took your advice about attempting to get the Alien to murder people for you. Walking into a room full of scavengers, banging on the walls a few times with your wrench and retreating to enjoy the screams is pretty satisfying. Really starting to enjoy the game again, although Alien-kun
is still doing weird, random shit.
As for the NPCs, I'm basically taking the same route you are, ie murdering them as quickly and quietly as possible since it's simply not worth the trouble of leaving them alone, as they'll try to murder you with little or no provocation anyway. Fuck 'em. Getting that
Trophy is going to be hard, though.
Also, not only do I have to contend with a falling-apart space station, murderous scavengers, psychotic androids and a ten foot tall xenomorph, but also the terror that is FLOATING GUNS.