Anyone know if Kinect is integrated with this game?
I thought someone said earlier the leaning system supports Kinect. Even with the controller it's by far the best leaning system I've seen in a game tho.
Anyone know if Kinect is integrated with this game?
I thought someone said earlier the leaning system supports Kinect. Even with the controller it's by far the best leaning system I've seen in a game tho.
Anyone know if Kinect is integrated with this game?
Anyone know if Kinect is integrated with this game?
Anyone know if Kinect is integrated with this game?
That is pretty cool. I honestly look forward to that. I think this Alien AI is so jarring to so many players because we are so used to obviously scripted enemies who have clear set boundaries to their intelligence capabilities. We become so used to finding patterns, so when there isn't any, that is quite a change.They did say that the AI is designed in such a way that the alien learns from your behaviour, so perhaps you should try hiding in different places for a while. I often wonder if this is one of the problems reviewers didn't understand either. 'I bet she's under the table again ... Yep.'
I thought someone said earlier the leaning system supports Kinect. Even with the controller it's by far the best leaning system I've seen in a game tho.
To my understanding both Kinect and the Sony camera thing for PS4 support leaning tracking and sound detection. So if you are screaming like a baby in your living room when the alien is near, it'll hear that.
It sounds pretty cool actually.
It can track you for leaning and it can use the noise you make in game - both for distraction and fuck-ups
You can enable both options seperately.
As komplanen said, head tracking is implemented.
Also, voice tracking! If you make any loud sounds (ie: shrieks or screams) Kinect can pick it up and it'll alert enemies to your presence.
I've only played with the latter and luckily haven't alerted anything.. yet.
They did say that the AI is designed in such a way that the alien learns from your behaviour, so perhaps you should try hiding in different places for a while. I often wonder if this is one of the problems reviewers didn't understand either. 'I bet she's under the table again ... Yep.'
It learns your behaviour. If you keep doing the same things it will realise.
Yes, but I thought that would happen as I got further into the game. Not when I die repeatedly on the same part.
To my understanding both Kinect and the Sony camera thing for PS4 support leaning tracking and sound detection. So if you are screaming like a baby in your living room when the alien is near, it'll hear that.
It sounds pretty cool actually.
Wait, wasn't the Crew Expendable exclusive to Gamestop? Or something else?
So you can play this game with noise detection via the microphone?
Im watching some guy on twitch playing and if he speaks the Alien notices him.
Currently at GameStop only.I thought the Last Survivor DLC was free for people who pre-ordered/pre-bought the game?
Currently at GameStop only.
Twitch viewers presumably. The idea being that it picks up your IRL mic.I don't understand. With who is talking if this is a single player game?
Watch the hundreds of twitch streams. The game looks amazing.
I strongly disagree that not having an automatic save system adds nothing of value. Of course it adds something! Otherwise it wouldn't be different than an automatic save system. E.g. having manual and scattered savepoints gives the progress you've made much more significance. It feels like progress you've made yourself. Concurrently, having to wait around the save point while the alien is roaming about provides discomfort and nervousness while you're looking around.
You have a similar kind of save system in terms of progress being made in games like Demon's Souls or Dark Souls where you have to backtrack. Surely you must see why such game design might be positive and how it actually "adds value".
If you like Alien, this is the game for you. It really shows that this is a labor of love.
I personally think it's amazing and refreshing thanks to atmosphere, sound design, visuals and "alternative" game mechanics.
The VorpX build for this game should support 6DOF leaning with an Oculus Rift as well.
Having a blast so far. One question (which has probably been answered) is it possible to kill the Working Joes without drawing attention to youself (or at all)?
Also, not only do I have to contend with a falling-apart space station, murderous scavengers, psychotic androids and a ten foot tall xenomorph, but also the terror that is FLOATING GUNS.
Pretty much.Ahah, that happens to me a lot too.
Did a huge chunk of the game, can't say how far I amgot the flamethrower and they failed to trap the Alien.
Overall I'm not really impressed, game is not bad, but I feel like it's mostly fanservice for the movies fan. It's not scary and the gameplay can get a bit repetitive (It's basically go from point A to B while you play around with the Alien and the Androids). I was expecting something like Metroidvania or CT1, but it's quite linear and guided, so far.
The complaint about the difficulty are indeed exaggerated, there were few bullshit deaths and the I.A. can get a bit crazy at time, but overall it's just a game that requires patience.
It's crazy how my hype for a game goes to zero once I have it in my possession. The game is in my bookbag already and I'm stuck in school, but I'm totally cool with it.
Just started playing and wow they need to work on their facial animation.
Pretty much.
I was much more unsettled by the androids than the alien. I think blaming the game itself may be a little unfair, I think that the Xenomorph is so ingrained in our consciousness now that it feels too familiar.
Pretty much.
I was much more unsettled by the androids than the alien. I think blaming the game itself may be a little unfair, I think that the Xenomorph is so ingrained in our consciousness now that it feels too familiar.
I've played a few hours today, and I just love the tension. The soundtrack is just gives a ominous and foreboding feeling. Surprised some people don't find it scary, as it has creeped me out. I believe it is one of the scariest games I have played.
The game is so exciting, that it causes this poster to shed their clothes while playing, hence the Freudian slip. I see no problem with this.
How do you hold your breath while inside of a locker? Preferably both the keyboard and the controller way since I'm alternating between both.