Aliens: Colonial Marines demo vs. final build

At this point SEGA is just hoping the brand can push it to decent sales. I'm sure it'll do that.

But like many have said, we could've gotten Obsidian's Aliens action/RPG game if it weren't for this. :(


Yes, he was. He's liking the Multiplayer, but he's beyond upset about the everything else. It'll be up tonight.

Ah good, I've been waiting for it. I tweeted him the other day (not that he's ever replied to me) saying that perhaps he should stop doing videos about "xyz will kick ass" since he keeps horribly striking out :P
 
The color palette became terrible. Ground destruction was reduced.

The gameplay shown in BF3 was always (with the exception of said multiplayer sections) singleplayer. That grand Earthquake? In the singleplayer. It wasn't a bait and switch like this, dude.

These target renders being passed off as gameplay aren't anything new, unfortunately. Far Cry 3 had a similar instance.

Far Cry 3 (from that image posted in this or the other Failiens thread) only degraded textures and geometry. It was fundamentally the same game. Failiens degraded lighting, removed levels, removed AI, removed...
 
lie6nk7r.jpg
 
Oh shit! WiiU version canned?

Having into account all the stuff about the game being re-done in 6 months... I'd say it's a very good chance because they said like one month ago (this is, exactly the month when a game goes gold, gets certification and releases) the Wii U version was going to slip by a little... that means it wasn't even ready for certification and they just decided to pretend it never existed after the reviews started, as nobody would be stupid enough to buy it.
 
These target renders being passed off as gameplay aren't anything new, unfortunately. Far Cry 3 had a similar instance.

FarCry 3 has already been stated, however, Aliens Colonial Marines has gone from a game looking like you would expect in 2012-2013 to something that looks like it went back in time to 2005 or something in the retail version.
 
"The biggest advantage that this game gets because it's Gearbox Software building it is, we're not settling. You know, a lot of games based on licenses, they become kind of work-for-hire projects just milking a franchise. You know when Gearbox works in other peoples space it's because we love that space."
-Randy Pitchford on A:CM

What a guy.
 
The jim sterling video only show the demo we saw last year but what about the footage in the nest for example? where can i see that demo video with it?
 
Are we sure these were renders???

No I think they where showing the demos on a high end PC with their own UE3 build that they then could not get to work on consoles or optimize for reasonable PCs. And that Timegate threw out all the gearbox work...

And its not like those gfx arent seen in KZ3/Resistance 3/Riddik and Halo 4... It can be done
 
Are we sure these were renders???

No, poor choice of words on my part. What I mean is demos not really representative of the final product that are made up to look better than anything the end-user will actually ever see. That's the problem to me, not so much that there is content shown that won't be in the final product. I remember the demo Valve showed off of Portal 2 had a lot of things that weren't in the final game, but I had no problem with that.
 
Hmm... I'm guessing there's no chance whatsoever that maybe, just maybe, the Wii U version will have the detail we saw in the demo? It'd be kind of funny (well, I mean in an ironic way) if the Wii U got the "ultimate" version of the game.
 
Hmm... I'm guessing there's no chance whatsoever that maybe, just maybe, the Wii U version will have the detail we saw in the demo? It'd be kind of funny (well, I mean in an ironic way) if the Wii U got the "ultimate" version of the game.
Now it's a question of whether the WiiU version will even be released.
 
I wouldn't blame Sega for canning the Wii U version, unless it's practically an entirely different game.

At this point, everyone knows that it's an absolute turd, so why waste the money manufacturing and marketing a game that is probably going to die on the vine?

Sega may also be holding back and waiting to see if all this bad press affects sales on the other consoles.

Regardless, I doubt you'll see Nintendo doing much to help market it if it does come out.
 
Didn't Gearbox release a developer diary video that pimped deferred lighting in the demo awhile back. I thought for sure I remember seeing it, and it looked really impressive. Maybe my memory is failing me.
 
Hmm... I'm guessing there's no chance whatsoever that maybe, just maybe, the Wii U version will have the detail we saw in the demo? It'd be kind of funny (well, I mean in an ironic way) if the Wii U got the "ultimate" version of the game.

hold out almost no hope especially with grumblings of its disappearence, but combination of different developer and todays need for speed surprise gives just a sliver of hope to cling on to, admittedly a very slippery sliver
 
Most interesting part of the Kotaku rumors:

Kotaku said:
In late 2012, when Gearbox saw what TimeGate had done, most of their developers weren't interested in taking the game back, our source said. Gearbox's team was upset that their work had been thrown out, and they didn't want this to be a repeat of Duke Nukem Forever, a game that took over a decade to develop until it was finally finished by Gearbox and released in mid-2011 to tepid response.

So basically they had a team who didn't want to work on this game try to pull something together in six months? It never had a chance.

Gearbox fucked up in so many ways, it's scary.
 
hold out almost no hope especially with grumblings of its disappearence, but combination of different developer and todays need for speed surprise gives just a sliver of hope to cling on to, admittedly a very slippery sliver

Yep, there's a very very tiny chance they decided to save that one as it didn't went through TimeGate butchering but honestly, I wouldn't count on it...
 
Fucking Artificial Inteligences, how do they work?

That clip was ultra hilarious when adding the voice from a freak spanish humorist from the 90s that moved just like that: http://www.youtube.com/watch?v=d3F3MpcOc-k

Oh, the AI is done on purpose, as it's the stealth section where you're dealing with the blind sewer xenomorphs. The truly terrible part is that walking animation. Someone was paid to make this:
h3A96DBD7


Even worse, someone was paid to approve that animation. Someone took a look at that walking animation and said "Yes, this'll work. This is totally gonna work for our tense stealth section - to have the xenomorphs shuffle around like they're looking for the bathroom after eating a bad burrito."
 
Most interesting part of the Kotaku rumors:



So basically they had a team who didn't want to work on this game try to pull something together in six months? It never had a chance.

Gearbox fucked up in so many ways, it's scary.

Yeah, but are you surprised? Imagine that you spent hundreds of hours at work or in your spare time doing something, then you pass the project over to someone else to finish, and when you come back to it to finish it off said person has smashed the project into pieces, urinated on it, tossed the remaining pieces into a box and topped it off with a giant pile of shit.

Granted, the way this was handled was in fact Gearbox's fault, but if I was one of the devs I would've put in the absolute minimum amount of effort on the project when I saw what TimeGate had managed to do to it.
 
Wow, so if there's any validity to the reddit post, Gearbox basically gave priority to their other projects, Duke Nukem Forever and Borderlands 2, at the expense of working on Aliens: Colonial Marines. Gearbox would shelve A:CM to work on their other games and then overhaul what they had worked on of A:CM every time they went back to it. Gearbox outsourced whatever they had of the A:CM campaign done to Timegate so they could fully focus on Borderlands 2 and obviously didn't have enough oversight over what was happening. The campaign came back a disaster and Gearbox had no time left to fix it because Sega wouldn't provide them with any further extensions. And rightfully so it looks like. Gearbox can't lay the full blame on their sub-contractor. Not when Gearbox should have had full oversight and control over what Timegate was doing. Not when they set A:CM aside at every opportunity to work on other projects. Not when they themselves apparently had no vision of what the game would be and kept reworking what they had of the campaign done. This sounds like it's entirely Gearbox's fault, it's a mess of their own making.

Knowing A:CM was a stinker, Gearbox likely used the vertical slice they created to even get A:CM greenlit by Sega to peddle A:CM to the press and gamers. Knowing full well the vertical slice was no longer remotely indicative of what the final product was going to be. Classy. Right now Gearbox have got to hope that the review embargoes and Aliens brand carry the game through enough sales to break even before the bad word of mouth fully spreads.

Sega will likely never work with Gearbox again. Can't blame them.
 
Oh, the AI is done on purpose, as it's the stealth section where you're dealing with the blind sewer xenomorphs. The truly terrible part is that walking animation. Someone was paid to make this:
h3A96DBD7


Even worse, someone was paid to approve that animation. Someone took a look at that walking animation and said "Yes, this'll work. This is totally gonna work for our tense stealth section - to have the xenomorphs shuffle around like they're looking for the bathroom after eating a bad burrito."

Holy hell! lol

That alien looks all like "Didn't Read LoL"
 
Oh, the AI is done on purpose, as it's the stealth section where you're dealing with the blind sewer xenomorphs. The truly terrible part is that walking animation. Someone was paid to make this:
h3A96DBD7


Even worse, someone was paid to approve that animation. Someone took a look at that walking animation and said "Yes, this'll work. This is totally gonna work for our tense stealth section - to have the xenomorphs shuffle around like they're looking for the bathroom after eating a bad burrito."

Its amazing how that gif makes the Xenomorph look like a guy in a suit in a way that the movies never did, even though the movies actually used guys in suits. It looks like a stuntman shuffling to get some coffee between takes.

About as intimidating as Chuckie Cheese.
 
“TimeGate definitely played a much bigger role in the development of Aliens than either Gearbox or Sega is letting on,” said RPS’ source. “Aliens: Colonial Marines is essentially TimeGate’s game. From my understanding, almost all of TimeGate has been working on it for a few years, and they are not a small studio.”

Further, our source claimed that Gearbox head Randy Pitchford’s line about TimeGate handling “20 or 25 percent of the total time” is a fabrication. Not only that, it fails to account for a smaller though not insubstantial amount of work put in by other studios. “Preproduction is a very insubstantial period in a game’s development. For him to say that the contribution was equal sans preproduction is basically saying it’s equal. You can see that Randy’s math isn’t really adding up. If Timegate did half, and Gearbox did half, where does that leave Demiurge, Nerve, and Darkside

RPS article. Also didn't know the bolded studio was involved?
 
Seems they had to do this to reach playable framerates for the console versions? And the PC version suffered with it.


what a goddamn mess


My thought as well. Reminds me of the original Halo 2 demo trailer that was completely redone simply because the Xbox couldn't handle it.

New console generation can't come soon enough, holding back PC gaming severely at this point.
 
Wow, so if there's any validity to the reddit post, Gearbox basically gave priority to their other projects, Duke Nukem Forever and Borderlands 2, at the expense of working on Aliens: Colonial Marines. Gearbox would shelve A:CM to work on their other games and then overhaul what they had worked on of A:CM every time they went back to it. Gearbox outsourced whatever they had of the A:CM campaign done to Timegate so they could fully focus on Borderlands 2 and obviously didn't have enough oversight over what was happening. The campaign came back a disaster and Gearbox had no time left to fix it because Sega wouldn't provide them with any further extensions. And rightfully so it looks like. Gearbox can't lay the full blame on their sub-contractor. Not when Gearbox should have had full oversight and control over what Timegate was doing. Not when they set A:CM aside at every opportunity to work on other projects. Not when they themselves apparently had no vision of what the game would be and kept reworking what they had of the campaign done. This sounds like it's entirely Gearbox's fault, it's a mess of their own making.

Knowing A:CM was a stinker, Gearbox likely used the vertical slice they created to even get A:CM greenlit by Sega to peddle A:CM to the press and gamers. Knowing full well the vertical slice was no longer remotely indicative of what the final product was going to be. Classy. Right now Gearbox have got to hope that the review embargoes and Aliens brand carry the game through enough sales to break even before the bad word of mouth fully spreads.

Sega will likely never work with Gearbox again. Can't blame them.

I think people will think twice before buying their next game if they think Gearbox will bamboozle them. So what happens now then ? They can't release a patch or something to rework the graphics?
 
My thought as well. Reminds me of the original Halo 2 demo trailer that was completely redone simply because the Xbox couldn't handle it.

New console generation can't come soon enough, holding back PC gaming severely at this point.

The issue though is that what ended up on consoles is not up to par with current releases any way!
 
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