Nachtfalke
Member
They changed it back to Cidney in the german version only, all other localizations we've seen kept Cindy.
Nice. Kinda hate the name "Cindy".
They changed it back to Cidney in the german version only, all other localizations we've seen kept Cindy.
14 hours? The side quests are that good?
Ohhh noooo... I think that's the german Bart Simpson voice actor. Or at least she sounds quite similiar. Me no like.Just noticed that gameswelt uploaded a longer 6m preview video with a few more german dub scenes:
http://www.gameswelt.tv/final-fantasy-xv/video-preview,54819
Cidney sounds a bit too old to me? Anyways, the german version going with the original name Cidney instead of Cindy just shows once again that they didn't care what the US localization was doing. Good.
I just like wandering around and seeing what's out there, mainly. And being hilariously over-leveled for story bits. Critical-pathing is for chumps.
I just like wandering around and seeing what's out there, mainly. And being hilariously over-leveled for story bits. Critical-pathing is for chumps.
I just like wandering around and seeing what's out there, mainly. And being hilariously over-leveled for story bits. Critical-pathing is for chumps.
I'd really like a detailed explanation on EXACTLY how summoning works. One of the recent bits of information could possibly imply that you can't summon Astrals outside of their region.
From what I read it said you can but they just have different attacks & don't physically appear near Noctis
I'd really like a detailed explanation on EXACTLY how summoning works. One of the recent bits of information could possibly imply that you can't summon Astrals outside of their region.
Have the environments been interesting to explore? I see all of these trees in the distance and just want to run through all of it looking for weapons and see what monsters lurk.
every time you post titan appears
Its not a completely seamless open world, technically its still large segmented areas connected by the roadways. Thats why you cant get off the road while driving, theres tons of bridges and guard railed parts and you can only land or take off from roads. There are large gates that block off progression to new areas.
Im okay with this because it still gives the sense of a big open world but you still have a sense of progress. Best of both worlds I think.
It's actually all seamless and more parts of the world open up as you go through the story. You can jump the rails and go battle enemies below.
https://www.youtube.com/watch?v=JMRuQMJ8OPs&t=43m28s
I just like wandering around and seeing what's out there, mainly. And being hilariously over-leveled for story bits. Critical-pathing is for chumps.
umm no its not? there are clearly large walls, barriers, mountains whatever that work to segment each area. Its not like the witcher where you can run from one end of the map to the other unobstructed or having to funnel you through a trench.
Niiice, thanks.Part 3 of Jeremy Parish's FFXV preview just went up! Add it to the OP!
Final Fantasy XV Travel Diary, Day Three: Authentic Road Trip
Part 3 of Jeremy Parish's FFXV preview just went up! Add it to the OP!
Final Fantasy XV Travel Diary, Day Three: Authentic Road Trip
umm no its not? there are clearly large walls, barriers, mountains whatever that work to segment each area. Its not like the witcher where you can run from one end of the map to the other unobstructed or having to funnel you through a trench.
It sounds so good! Can't wait to play this.Part 3 of Jeremy Parish's FFXV preview just went up! Add it to the OP!
Final Fantasy XV Travel Diary, Day Three: Authentic Road Trip
Tabata has already said the whole game is seamless. My link even says you can freely explore everywhere that's physically possible.
Part 3 of Jeremy Parish's FFXV preview just went up! Add it to the OP!
Final Fantasy XV Travel Diary, Day Three: Authentic Road Trip
I've steamrolled some of the main quest stuff, some has been tough. And with side quests and random wilderness encounters, there's ample opportunity to get totally trashed by something way above your level. It's about as well-balanced so far as you could expect for any open-world stat-driven RPG.Huh, so its easy to get over leveled?
How's the difficulty of the main quest and side material, if i can ask?
I think you'll be disappointed. To me at least tha doesn't look explorable.Have the environments been interesting to explore? I see all of these trees in the distance and just want to run through all of it looking for weapons and see what monsters lurk.
New one from the Game Informer guys:
Test Chamber Highlights From Final Fantasy XV First 12 Hours
https://www.youtube.com/watch?v=2ipJTJ_DHEs
My link even says you can freely explore everywhere that's physically possible.
PSY・S;221955083 said:but... the invisible wall gif...
『Inaba Resident』;221955327 said:Can't you just use a Chocobo to swim in it?
Part 3 of Jeremy Parish's FFXV preview just went up! Add it to the OP!
Final Fantasy XV Travel Diary, Day Three: Authentic Road Trip
I think you'll be disappointed. To me at least tha doesn't look explorable.
If it isn't it's more likely due to it being an area where the devs didn't polish up and meant for you to explore. You can run to and over all of the mountains when breaking out of the barrier in Episode Duscae, and we've already seen you're able to seamlessly fly over areas where you can't travel by foot, such as over waters and large cliffs/craters.
『Inaba Resident』;221955327 said:Can't you just use a Chocobo to swim in it?
PSY・S;221955507 said:i always forget about chocobos! maybe that'll work, yeah.
They're so adorable :3
They're so adorable :3
Damn, that really sounds like her. A google search with her name (Sandra Schwittau) and Final Fantasy/Cidney didn't give me any result. We need the german cast list.Ohhh noooo... I think that's the german Bart Simpson voice actor. Or at least she sounds quite similiar. Me no like.
I hope they add swimming back in a patch. If chocobos can do it, there's no reason Noctis shouldn't be able to do it too.
If they really want to disinsentivize you from swimming without a Chocobo they should make swimming as Noctis really slow. Invisible walls feel bad, especially in open world games.
According to the YT comments:Damn, that really sounds like her. A google search with her name (Sandra Schwittau) and Final Fantasy/Cidney didn't give me any result. We need the german cast list.
Part 3 of Jeremy Parish's FFXV preview just went up! Add it to the OP!
Final Fantasy XV Travel Diary, Day Three: Authentic Road Trip
And I've still only seen a small percentage of the overall game world, and completed an even smaller fraction of its quests and story. And that's OK by me. I haven't been hooked by a game world like this in a long, long time, and I'm more than happy to take this experience slowly and savor it.
According to the YT comments:
Noctis = Marco Sven Reinbold
Gladio = Tobias Brecklinghaus
I've steamrolled some of the main quest stuff, some has been tough. And with side quests and random wilderness encounters, there's ample opportunity to get totally trashed by something way above your level. It's about as well-balanced so far as you could expect for any open-world stat-driven RPG.
When they were talking about the tech needed to create airships, talking to the Just Cause team and the possibility of it being post-release DLC, it sounded like bullshit. But now that we know a little more about the size and variety of the explorable land, these gifs do look like quite a technical achievement.
There's at least CG in the Intro (before you have a chance to customize anything) Im guessing they wont feature the party for any CG after that except the ending. Or have some time cut to assume they just changed.