Baron
Member
So, I picked up Rogue Squadron 2 recently, and, damn if I have apparently lost all sense of patience since I played the first game on the N64 many moons ago.
Instead of playing through each mission over and over again, eventually becoming better and better at said mission and the gameplay in general, and then earning the bronze, then silver, and finally, after 15 months of gameplay every other weekend for a couple of hours, all gold medals, slowly unlocking the cooler "locked" levels in the process, I'm seriously tempted to just say screw it and enter in all the passcodes up front and have access to the game I paid for now, not next year.
I take great umbrage with a design philosophy that locks away entire levels of a game, dangling them in front of you like so many carrots on a stick. Well screw that, I want to play Death Star Escape now, not when I get good enough or have spent enough time at the game to unlock it.
Let this be an open letter to any and all game makers who may be considering "locking" away levels in an upcoming game as a means to artificially increase "gameplay". I hate you.
Instead of playing through each mission over and over again, eventually becoming better and better at said mission and the gameplay in general, and then earning the bronze, then silver, and finally, after 15 months of gameplay every other weekend for a couple of hours, all gold medals, slowly unlocking the cooler "locked" levels in the process, I'm seriously tempted to just say screw it and enter in all the passcodes up front and have access to the game I paid for now, not next year.
I take great umbrage with a design philosophy that locks away entire levels of a game, dangling them in front of you like so many carrots on a stick. Well screw that, I want to play Death Star Escape now, not when I get good enough or have spent enough time at the game to unlock it.
Let this be an open letter to any and all game makers who may be considering "locking" away levels in an upcoming game as a means to artificially increase "gameplay". I hate you.