Bebpo said:I've got a few questions:
-Does your starting type effect anything at all besides initial stat/weapon loadout? Because since you can remove initial stats and rearrange them anyhow...it'd seem like a waste if that's all they affected and not make replaying it as a different class interesting.
I think some people mention your background, but it's mainly for pre-set stats, yes.
-Is:
Suave - being a dick
Agressive - being a jerk
Professional - being normal
Because I thought Suave would be like smooth talking/charm but everytime I pick it he just says something like a conceited prick and pisses everyone off. It seems like anything besides professional pisses people off.
Basically, but after you finish Saudi you'll start to meet people who demand more varied answers. For the most part professional allows you to play it safe, but it won't make you gain more points either. Later on there are people who like men with an attitude, especially the bosses you spare. Also, as duckroll said a few pages back, the dialogue system is more of how severely you want the next to sound rather than having complete control over it. Mikey is quite the douche sometimes :lol
-Is there no stat for conversation? It's all just based on what the person likes and your responding attitude.
As in "you can't convince this person unless you have put points in Persuade"? Nope, it's all about your own capacity to judge people.
-Here's the big thing: is it just me or is the game too easy? You're given all these great skills and there seems to be zero penalty for setting alerts so even if you do set one off, you can just beat up the guards and turn the alarm off. Even if you die, the game checkpoints all the time and you just restart a few mins back. It basically seems like there is zero incentive to be super awesome and perfectly stealth everything besides personal satisfaction (which is always good). I wish at the end of a mission you got extra xp or something for no alerts or few alerts. no kills or few kills. Maybe it's just because I've come from playing MGS Peace Walker where at the end of the mission it does exactly that (bonus points for few or no alerts, minus points for each kill). I like being rewarded for taking the time to play well and not just being clumsy and setting off all the alarms and ko-ing all the guards.
Some people had problems with Hard/Recruit, but yeah, the game just isn't very hard. As for the stealth bonus, I don't think there is, sadly. There are trophies/achievements and I think a perk or two, which are always useful, but nothing consistent as far as I know.
Also it seems at first glance like there aren't a whole lot of things to put skill points into? Because I'm only a few missions in and I feel like I have 20%+ of my skills filled already (especially if you're not planning on using weapons, it seems like you'll max everything non-weapons right away). It seems at this rate like before rank 5-10 of the skills opens up I'll probably get almost every category to rank 5, which seems kind of lame since on replays instead of going a different path with my skill points I'll just end up good at everything each time. I hope I'm wrong and there are more skills that open up later.
Hm, I wouldn't worry. For example, I finished the game with level 20. That gave me enough points to completely fill my three specializations (and that happened during the course of the final mission), but I had about half of the possible skills completely empty. I didn't put a single point towards pistols, SMGs, shotguns and the others had very few points (three in melee, two for Sabotage...). The game gives you enough points and equipment to make a versatile character, but I think it'll be fun to replay focusing on a different thing.
I mean I think this game is amaaaazing, but I'd like to play a tougher, more realistic and more rewarding version if I could. Maybe a community mod will do that.
I certainly hope so!