Okay, short impressions. Finished Saudi + Moscow, just started Taipei.
Really enjoying the game so far. The writing/plot is good so far, but not Avellone's best work. The characters can be interesting, but again, not MCA's best. The real highlight is in the character interaction, and an evolution of Obsidian's Influence system to encompass all major and minor characters in the game, rather than just the party members. This is really well done, and feels great compared to the simplistic good/evil scale of most other WRPGs. Possibly the best method I've seen of implementing how NPCs perceive you in a WRPG. And as dynamic as the choices & consequences are, it still remains very story-driven, not just mechanical. I also like the sarcastic jerk that is Thorton, and his VA delivers his lines pretty well (not as bland as previews would make him sound).
Shooting is mediocre to average. I can't say it's better than Bloodlines or Mass Effect; they're all varying degrees of mediocrity, so it ultimately doesn't really matter which one is 'better' than the other. At least it doesn't feel like complete utter crap, population: Morrowind.
That being said, I've been enjoying the gameplay. Sneaking around, planting traps and luring enemies into them, stealth takedowns and silencer pistols. Good stuff. AI is average, but it's not markedly worse than your average action game; I don't get the huge discrepancy - is action game AI suddenly awesome? What you *don't* see, though, is enemies charging at you like the stupid Geth in Mass Effect.
Ultimately, solid enjoyable experience. Recommended to Obsidian and WRPG fans.
On one hand, I'm slightly disappointed because it's not Avellone's best work, but the writing/plot is still enjoyable (just, not on the level of awesome of his absolute best - which is too bad).
On the other, the game absolutely lives up to its claims of dynamic character interactions and choice & consequence pertaining to that. Perhaps other games should take note.
Really enjoying the game so far. The writing/plot is good so far, but not Avellone's best work. The characters can be interesting, but again, not MCA's best. The real highlight is in the character interaction, and an evolution of Obsidian's Influence system to encompass all major and minor characters in the game, rather than just the party members. This is really well done, and feels great compared to the simplistic good/evil scale of most other WRPGs. Possibly the best method I've seen of implementing how NPCs perceive you in a WRPG. And as dynamic as the choices & consequences are, it still remains very story-driven, not just mechanical. I also like the sarcastic jerk that is Thorton, and his VA delivers his lines pretty well (not as bland as previews would make him sound).
Shooting is mediocre to average. I can't say it's better than Bloodlines or Mass Effect; they're all varying degrees of mediocrity, so it ultimately doesn't really matter which one is 'better' than the other. At least it doesn't feel like complete utter crap, population: Morrowind.
That being said, I've been enjoying the gameplay. Sneaking around, planting traps and luring enemies into them, stealth takedowns and silencer pistols. Good stuff. AI is average, but it's not markedly worse than your average action game; I don't get the huge discrepancy - is action game AI suddenly awesome? What you *don't* see, though, is enemies charging at you like the stupid Geth in Mass Effect.
Ultimately, solid enjoyable experience. Recommended to Obsidian and WRPG fans.
On one hand, I'm slightly disappointed because it's not Avellone's best work, but the writing/plot is still enjoyable (just, not on the level of awesome of his absolute best - which is too bad).
On the other, the game absolutely lives up to its claims of dynamic character interactions and choice & consequence pertaining to that. Perhaps other games should take note.