Rahxephon91
Banned
I'm sure this has been asked ,but how is the PS3 version? Is there any specific reason to chose xbox over it?
Rahxephon91 said:I'm sure this has been asked ,but how is the PS3 version? Is there any specific reason to chose xbox over it?
Y2Kev said:What's the technical problem called that makes everything look swimmy? Is it texture ailiasing? Poor texture filtering? WTF, it's so ugly. The animation in this game is so bad :lol
Y2Kev said:Where can you see cooldown on evasion?
Y2Kev said:What's the technical problem called that makes everything look swimmy? Is it texture ailiasing? Poor texture filtering? WTF, it's so ugly. The animation in this game is so bad :lol
Almost done with Saudi Arabia, I think I really like it. I can't tell.
Where can you see cooldown on evasion?
I exploited the lightbulb armor thingy and the Sabotage electronic stealth passive ability. It's not ideal, but it can let you slip past some of those peskier turrets. Remote hack works well once you get it, as I don't think kills made by the turrets count as your kills. It really, really sucks that you can't simply deactivate them through hacking though (via computers or remote), only turn them against your enemies.Bebpo said:Man, this game really makes it evil for stealth players sometimes.
I hate the turrets. They are so hard to see! I'm all sneaking along no alerts doing fine and then I walk into a room cloaked and alarm goes off because of turret >_< Then if I throw an EMP it alerts the guards in the room. I'm guessing the trick is to throw an EMP and then immediate use invisbility cloaking and run through the room before the turret activates again? I should try that next time.
K.Jack said:For me, this game is way more fun than ME2. ME2 is my GOTY so far.
What does this mean?!
_tetsuo_ said:Nah, son. Reviews say this game is all terrible and shit.
Aeana said:Do the initial difficulty levels (easy/normal/hard) affect anything? Would I miss out on anything should I choose to play on easy?
Aeana said:Do the initial difficulty levels (easy/normal/hard) affect anything? Would I miss out on anything should I choose to play on easy?
Aeana said:I have absolutely no idea what kind of character to make. I'm still sitting at the agent history screen. I usually don't care for stealth, but from what duckroll has told me, it works a little differently in this game from games like MGS because of the skill levels, so maybe I'd enjoy that. Ho hum. :\
Ventrue said:Don't play on Hard if you want to be a stealth character. The boss fights are impossible.
Managed to eventually get throughbut I'm completely stuck fightingBraykoMarburg in the museum. Just have pistol/stealth/melee. He kills me in one round of fire if I'm not in cover, so I can't get close to him. His guards respawn infinitely, and if I don't use chain shot on them they tear me apart; but that just leaves me infinitely spawning guards with no chance at hurting Marburg himself.
Stallion Free said:[*]How the decisions effected so much. Stuff I did in Taipei had an effect on a mission in Moscow. Characters were always referencing
the decisions I made in other missions, based on how they appeared in the news. It made everything feel much more realized.
Tell me about it, i just fought moscow mission spoilersY2Kev said:The boss fights seem really crap.
Y2Kev said:The boss fights seem really crap.
Y2Kev said:A spy would keep his hair neat.
Y2Kev said:What's the technical problem called that makes everything look swimmy? Is it texture ailiasing? Poor texture filtering? WTF, it's so ugly. The animation in this game is so bad :lol
Almost done with Saudi Arabia, I think I really like it. I can't tell.
Where can you see cooldown on evasion?
I'm experiencing that now in Moscow. I just can't get a good read on this game. I was like OMG I am finally getting it! but now it's wave after wave of enemies and the combat is really truly horrible. The shotgun, which I have no points in at all, is mowing the bad guys down and the the pistol, where I have four points, is like, I don't know, having someone stick needles up my dick.BudokaiMR2 said:I expected that if anyone would understand this game it would be you! It's just the BEST kusoge to come out in the last decade!!
Honestly the stealth in the game is so ridiculous. It goes from completely frustrating to the most boring shit in the world. In the Rome missions I repeatedly used a combination of Evasion/Shadow operative/stealth kills/chain shot to take out entire rooms of like 6-7 guys without anyone knowing what is going on.
Y2Kev said:Also I think there might be some sequencing problems. The first time I the player had seen, Mike said "you again?" I actually feel like there are a number of oddities here...not sure.G22
Basileus777 said:This happens in a bunch of places. It's really noticeable on replays through the game because you realize what incident that it's referencing that hasn't actually happened yet in this game.
Basileus777 said:This happens in a bunch of places. It's really noticeable on replays through the game because you realize what incident that it's referencing that hasn't actually happened yet in this game.
HK-47 said:Kind of expected given the complexity of the C&C system. Its the first try. Possibly also the last try...
HK-47 said:Kind of expected given the complexity of the C&C system. Its the first try. Possibly also the last try...
Cep said:Really?
I thought it was a fuck-ton more noticeable my first time through.
I am pretty sure that at some point the community will find an 'Optimal' sequence though, so I will keep abstain from a third playthrough until then..
BudokaiMR2 said:The first try that took how many years? There are certain times when that excuse works but I don't think it does in this case.
I ran into a couple of weird spots like that and at least one of them probably could have been fixed by omitting a couple of lines.
Y2Kev said:I feel like there have been a number of encounters where stuff happens and I have to check the dossier because Mike knows stuff I don't, and that's just weird. My introduction tois one example of that and another isAlbatrossVCI.
Y2Kev said:I feel like there have been a number of encounters where stuff happens and I have to check the dossier because Mike knows stuff I don't, and that's just weird. My introduction tois one example of that and another isAlbatrossVCI.
Cep said:I was about to mention this.
Reading the dossiers fully every update is a must if you wish to keep up with Mike.
The game assumes that you read them, and truth be told, you should.
The game is not passive, it assumes that the player does his research, analyzes the situation and reads the characters to know the best choices during dialogue.
This I feel is the true triumph of this system.
HK-47 said:Could it because he checked the dossier? I mean if you have info it probably assumes you'll look at it and remember right?
Y2Kev said:I feel like there have been a number of encounters where stuff happens and I have to check the dossier because Mike knows stuff I don't, and that's just weird. My introduction tois one example of that and another isAlbatrossVCI.
Y2Kev said:But when Mike actually says something implying he's interacted with the character during the game before I have even seen the character...well there's a sequencing problem. That's what I believe Basileus is talking about as well.
Y2Kev said:I have no problem reading the dossier. I have no problem with any reading at all in the game, actually-- it's all very delightful. The emails are great! But when Mike actually says something implying he's interacted with the character during the game before I have even seen the character...well there's a sequencing problem. That's what I believe Basileus is talking about as well.
Frankly, it makes the story feel very disjointed and amateurish. I appreciate the branches and I understand why their complexity makes it difficult to test for, but I am not talking about deep individual decisions here-- the game should know when I met a character and where. That's high level stuff. I would be embarrassed as a writer of the game if that happened and it was not caught.