ClearMind
Report me for console warring (Xbot, Xbro etc.)
You are incredible pathetic.La le li lo lu. I think he's just not fully convinced yet.
You are incredible pathetic.La le li lo lu. I think he's just not fully convinced yet.
Wait what happened?I believe someone owes thelastword an apology. Will he man up?
I'd like to reiterate: Y'all need to stop testing God-King Cerny.When the hell has Cerny ever actually overtly lied? The man's work hs never not delivered on what he said. It's also not a clarification; the man said, outright, that they'd have Hardware Raytracing. Doubting that is just being in denial. People said the same thing when he said the base PS4 was capable of HDR, said he was BSing, lying, etc. and then bam, the HDR update dropped.
Y'all gotta stop doubting the Mad Wizard Cerny.
Wait what happened?
No, they said the DXR 1.1 API was.You are confused by them saying next gen consoles. They mean XSX and XSS. They specifically said RDNA2 raytracing was co-engineered with Microsoft.
Do you really think he is arguing in good faith ?lolNo, they said the DXR 1.1 API was.
I am doing great. You up for a ban bet? If it's not RDNA2, you go, if it's RDNA2, I go. No RDNA 1.x outs, if PS5 is not full RDNA2 you are gone. Same for me if it is.
So you are in then? Sony reveal or whenever they talk about it is the day. The bet is: PS5 is not using RDNA2. And once that is verified by Sony themselves (by them stating they are using RDNA2), I leave. Otherwise, you leave.
It's the very same API. Microsoft works with both AMD and Nvidia to create the API.Is there a DX api for nvidia’s RTX?
Is there a DX api for nvidia’s RTX?
The same API DXR 1.0.Is there a DX api for nvidia’s RTX?
PS5 doesn’t support DXR.So the PS5 will also use DXR 1.1 as well? That's pretty cool then, I didn't think MS would have shared such an advantage across all next gen consoles. Including a rival platform. Considering they co-engineered it with AMD.
Maybe we really are moving closer to a less technologically competitive generation.
PS5 will use its own API for Ray Tracing... on the same RT hardware.So the PS5 will also use DXR 1.1 as well? That's pretty cool then, I didn't think MS would have shared such an advantage across all next gen consoles. Including a rival platform. Considering they co-engineered it with AMD.
Maybe we really are moving closer to a less technologically competitive generation.
No ps5 will use a custom api for it.So the PS5 will also use DXR 1.1 as well? That's pretty cool then, I didn't think MS would have shared such an advantage across all next gen consoles. Including a rival platform. Considering they co-engineered it with AMD.
Maybe we really are moving closer to a less technologically competitive generation.
PS5 will use its own API for Ray Tracing... on the same hardware. Crazy, isn't it?
No. DX1.1 with both...DX1 with nVidia, DX1.1 with Radeon.
Currently PS4 and Xbox One use the same GCN-based architecture GPU.Yeah, it is. I mean they've all got the same hardware capabilities. I'm actually curious now about what they went with.
So the PS5 will also use DXR 1.1 as well? That's pretty cool then, I didn't think MS would have shared such an advantage across all next gen consoles. Including a rival platform. Considering they co-engineered it with AMD.
Maybe we really are moving closer to a less technologically competitive generation.
He meant DRX 1.0 was created with only RTX support now the API was updated to 1.1 to add support to RDNA 2 ray-tracing.No. DX1.1 with both...
That's not what it reads like to me. It reads like DXR 1.0 is only supported on Nvidia and that the "new RDNA2" will support DXR 1.1. But it's all good.He meant DRX 1.0 was created with only RTX support now the API was updated to 1.1 to add support to RDNA 2 ray-tracing.
Of course you don’t lose the RTX support.
Currently PS4 and Xbox One use the same GCN-based architecture GPU.
PS4 uses GNM API
Xbox One uses DX12 API
DXR is Microsoft's DX12 ray-tracing extension.
There could be something similar from Sony as GNM's ray-tracing extension.
Confirmed in the last segment of the presentation
As I've been suggesting, are we saying Zen 3, RDNA 2? AMD confirms it...…...Zen 3 is going to be revealed soon, it makes no sense to have consoles on older tech, when there's more efficiency and lower power draw on the newer and latest arch...."We're on the cusp of next-generation. The next-generation consoles will use our latest Zen technology, our latest RDNA technology as well, really creating this very immersive experience with ray tracing, 3D audio, fast load times to really excite a new generation of gamers."
--AMD's Rick Bergman
And I know, and I'm gonna let you finish.....and I know you have all your facts and Sony, AMD and the chief architect himself have confirmed RDNA 2, but what does Brad Sams, Klobrille and VFX Veteran have to say though? On Neogaf though, only Lort and DarkInstinct can have the final word on PS5 specs......
Absolutely, now that RDNA 1 gibrations have been shut down, the TF wars will wage on harder...….I swear if Sony says 14TF tomorrow, some will say 7TF FP32....Cerny never said FP32, he only said 14TF, it could mean FP16......The same chute they went down the Raytracing, they will go down that route with TF..So far.....Now, let us resume the baseless arguments of how many Tflops the PS5 will have!
As I've been suggesting, are we saying Zen 3, RDNA 2? AMD confirms it...…...Zen 3 is going to be revealed soon, it makes no sense to have consoles on older tech, when there's more efficiency and lower power draw on the newer and latest arch....
And I know, and I'm gonna let you finish.....and I know you have all your facts and Sony, AMD and the chief architect himself have confirmed RDNA 2, but what does Brad Sams, Klobrille and VFX Veteran have to say though? On Neogaf though, only Lort and DarkInstinct can have the final word on PS5 specs......
Absolutely, now that RDNA 1 gibrations have been shut down, the TF wars will wage on harder...….I swear if Sony says 14TF tomorrow, some will say 7TF FP32....Cerny never said FP32, he only said 14TF, it could mean FP16......The same chute they went down the Raytracing, they will go down that route with TF..So far.....
THE FUD TO BE SHUTDOWN LIST (looks like this)...
1.)RDNA 1
2.) 9.2TF (Pending)
MS has already confirmed Zen 2... specifically... custom Zen2.As I've been suggesting, are we saying Zen 3, RDNA 2? AMD confirms it...…...Zen 3 is going to be revealed soon, it makes no sense to have consoles on older tech, when there's more efficiency and lower power draw on the newer and latest arch....
These consoles are surely gonna use a cut-down variant of Zen 2, meaning with less cache (8MB? Instead of 32MB), lower clocks, non-chiplet design, etc. And maybe Zen 3's cut-down aka mobile variant without chiplet wasn't ready when the PS5/XSX specs were finalized.As I've been suggesting, are we saying Zen 3, RDNA 2? AMD confirms it...…...Zen 3 is going to be revealed soon, it makes no sense to have consoles on older tech, when there's more efficiency and lower power draw on the newer and latest arch....
It could be Zen 2, but remember Sony got GDDR5 over MS in 2013 and they had Vega Features in 2016 with 64 ROPs 1 year ahead of MS's XBONEX...….XBONEX had no Vega features or custom CB hardware......As I've said, the custom engineering will be what separates these consoles.....It is there we will see Sony's prowess in the hardware industry and the genius of Cerny over MS engineers....MS has already confirmed Zen 2... specifically... custom Zen2.
What You Can Expect From the Next Generation of Gaming - Xbox Wire
The future of gaming has never been more inspiring. Creativity in games is flourishing. New services empower you to discover more games—and bring you closer to the games and creators and streamers you love. The cloud creates a massive opportunity to stream console-quality games and play with the...news.xbox.com
It's not Zen 3
if PS5 is not full RDNA2 you are gone. Same for me if it is.
There's no "could be" about it. XSX is using Zen 2. "Custom" in this case means stripped down caches.It could be Zen 2, but remember Sony got GDDR5 over MS in 2013 and they had Vega Features in 2016 with 64 ROPs 1 year ahead of MS's XBONEX...….XBONEX had no Vega features or custom CB hardware......As I've said, the custom engineering will be what separates these consoles.....It is there we will see Sony's prowess in the hardware industry and the genius of Cerny over MS engineers....
That post was unappreciated before but everybody knows it will be true with that 50% perf/watt increase.13 TF COMING SO SO SOON
And they said I didn't have lunch with Jim Ryan last fridayThat post was unappreciated before but everybody knows it will be true with that 50% perf/watt increase.
Sony redefining what the TeraFlop meansThat post was unappreciated before but everybody knows it will be true with that 50% perf/watt increase.
As others have said, Sony have their own gfx API. API support for ray tracking doesn't _mean_ anything in itself, so there is little sense to focus on some API over the other. PS4 has shown that Sony's GNM is perfectly fine and comparable at the very least to DX12, possibly even better.So the PS5 will also use DXR 1.1 as well? That's pretty cool then, I didn't think MS would have shared such an advantage across all next gen consoles. Including a rival platform. Considering they co-engineered it with AMD.
Maybe we really are moving closer to a less technologically competitive generation.
Advantage? Like Dx12? Sony would have made a similar or even better solution like thy did in contrast to dx12. Thy have some of the best engineers and software ppl in the world. Fancy names don't mean shit is this field. For every API a competitor has Sony creates its own and are very competent at it, same goes for feature sets and features.
"No! I wanted the other plastic box to win!"
I can't believe people are still in denial and insisting that AMD was talking about a second unrevealed Xbox and not the PS5 they were literally showing on the screen when they said "both consoles".
Or insisting that "latest RDNA" isn't RDNA2. Like...are y'all then trying to argue Phil lied when he said RDNA2? Because if both consoles are using their latest tech, then either both are RDNA 1 or 2.
This is some of the most embarrassing denial I've seen in years of watching console wars. Uncanny.
Kind of like Sony fans downplaying Series X even when it was “double the power of X” and even RDNA based. And this came from MS, not some GitHub spec sheet or heresay.I can't believe people are still in denial and insisting that AMD was talking about a second unrevealed Xbox and not the PS5 they were literally showing on the screen when they said "both consoles".
Or insisting that "latest RDNA" isn't RDNA2. Like...are y'all then trying to argue Phil lied when he said RDNA2? Because if both consoles are using their latest tech, then either both are RDNA 1 or 2.
This is some of the most embarrassing denial I've seen in years of watching console wars. Uncanny.
It's only embarrassing if you don't understand the fundamentals of the English language, punctuation and the separation of statements.I can't believe people are still in denial and insisting that AMD was talking about a second unrevealed Xbox and not the PS5 they were literally showing on the screen when they said "both consoles".
Or insisting that "latest RDNA" isn't RDNA2. Like...are y'all then trying to argue Phil lied when he said RDNA2? Because if both consoles are using their latest tech, then either both are RDNA 1 or 2.
This is some of the most embarrassing denial I've seen in years of watching console wars. Uncanny.
This is nothing new with xbox fans. They will spin EVERYTHING.
It's only embarrassing if you don't understand the fundamentals of the English language, punctuation and the separation of statements.
"RDNA 2, the next-gen, will support raytracing. Both the next-gen Xbox and PlayStation will support hardware raytracing with Radeon natively."
Let's break this down shall we...
- RDNA 2, the next-gen, will support raytracing.
This is an independent statement of the architecture, of the hardware capability abstract of anything said before or after it.
- Both the next-gen Xbox and PlayStation will support hardware raytracing with Radeon natively.
This is also an independent statement. This isn't saying one or the other is RDNA 2, the first statement merely states that RDNA 2 supports RT, and in the second statement it says Xbox and PlayStation will support hardware RT with Radeon. The lack of connection in these statements is in how they're worded, it doesn't say "Both Xbox and PlayStation 5 will support hardware RT via RDNA 2". All it's stating is that RDNA 2 supports RT, and is followed up with another sentence that both Xbox and PlayStation will have RT.
It doesn't state how they're arriving at RT merely that it's through Radeon. We know that Xbox is RDNA 2 and as a result has HWRT via it, we still don't know how Sony is arriving at their RT via Radeon or what the underlying architecture of their GPU is.
From Sonylove how AMD tells us more about PS5 than Sony
That second statement was never made. Proof me wrong. Do a transcript of the video where it is said. Hint: I already did.It's only embarrassing if you don't understand the fundamentals of the English language, punctuation and the separation of statements.
"RDNA 2, the next-gen, will support raytracing. Both the next-gen Xbox and PlayStation will support hardware raytracing with Radeon natively."
Let's break this down shall we...
- RDNA 2, the next-gen, will support raytracing.
This is an independent statement of the architecture, of the hardware capability abstract of anything said before or after it.
- Both the next-gen Xbox and PlayStation will support hardware raytracing with Radeon natively.
This is also an independent statement. This isn't saying one or the other is RDNA 2, the first statement merely states that RDNA 2 supports RT, and in the second statement it says Xbox and PlayStation will support hardware RT with Radeon. The lack of connection in these statements is in how they're worded, it doesn't say "Both Xbox and PlayStation 5 will support hardware RT via RDNA 2". All it's stating is that RDNA 2 supports RT, and is followed up with another sentence that both Xbox and PlayStation will have RT.
It doesn't state how they're arriving at RT merely that it's through Radeon. We know that Xbox is RDNA 2 and as a result has HWRT via it, we still don't know how Sony is arriving at their RT via Radeon or what the underlying architecture of their GPU is.