darkinstinct
...lacks reading comprehension.
Thank god we will probably find out more tomorrow when AMD finally talks about RDNA2 and probably who they created it with.
And soon Sony will confirm . Not point for you to lie that it’s not . Just like u lied and said the quote never existed lol
Playstation: Zen 2, 7nm (not 7nm+, which would be RDNA2), Radeon Navi (which can mean RDNA or RDNA2)
"next gen Radeon technology"
Xbox:
"next generation Radeon RDNA gaming graphics architecure"
The two are not the same. It's RDNA for PS5 and RDNA2 for Xbox.
That would be something! One way or another... one group is gonna get smacked down in the fun of this all!
The positive side is that the goal post moved from "FAKE" quote to playing semantics.
nah. One group just says that he did NOT confirm that PS5 is based on RDNA 2.0.
which is 100% true. He never DIRECTLY said that PS5 has RDNA 2.0.
Of course, one could „interpret“ it this way. Or one could say „he implied it“.
But saying that he 100% said that PS5 is based on RDNA 2.0 is factually untrue.
the quote just doesn’t say that, no need to deny that, it’s right there.
Exactly. That's the difference between hardware raytracing and hardware-accelerated raytracing. One of them just can use raytracing, the other makes these calculations run faster in their own dedicated cores,It depends what you consider hardware raytracing. is it all done in hardware? yes. is there "dedicated" hardware for raytracing calculations? No.
I'm fully expecting PS5 raytracing to consume more GPU resources then it does on xbox for the above reason.
One of them just can use raytracing, the other makes these calculations run faster in their own dedicated cores,
There's a dedicated chip in the Series X for RT. So, no. Performance won't take a hit as I understand it. Can't speak on Sony side just yet. I'm sure they're rocking something similar though.will PS5 and XsX take a performance hit if they were to implement RT? So a game would run at 4k 30fps with RT on, but will run 4k 60 fps with RT off.
There's a dedicated chip in the Series X for RT. So, no. Performance won't take a hit as I understand it. Can't speak on Sony side just yet. I'm sure they're rocking something similar though.
Serious question to all the doubters - what else can Sony use? NV RTX (obviously not)? RDNA1 that doesn't support RT? RDNA3 that doesn't exist yet? Both consoles will be based on the same AMD chips, anyone with just a bit of common sense knows it, but I guess fanboys will fight their battle till the very end.
should I bring up the PS4pro again? GCN1.1 with added features of GCN 4 and GCN 5... doesn't mean it is GCN 5 based... because it is based on GCN 1.1
But if the GPU is powerful enough (in this case 12Tf in raw performance) and they add a dedicated chip to handle RT, is the hardware hit significant enough to even mention at that point? As I hear it, Microsoft added dedicated RT hardware so it can handle the bulk of the performance that RT can have on the GPU. I may have misunderstood. Hardware tech isn't really my bag. I find it interesting though.GPU performance always take a hit with RT.
the gpu actually has to render stuff, the RT hardware just helps with the actual casting of rays which calculate the path light takes
But if the GPU is powerful enough (in this case 12Tf in raw performance) and they add a dedicated chip to handle RT, is the hardware hit significant enough to even mention at that point? As I hear it, Microsoft added dedicated RT hardware so it can handle the bulk of the performance that RT can have on the GPU. I may have misunderstood. Hardware tech isn't really my bag. I find it interesting though.
Gotcha. So RT stays thirsty. Still hope its utilized a bunch in the new gen. Tired of games looking like plastic. Fucking yuck.look at Nvidia RTX cards. they have dedicated hardware that only does the calculation of the Rays... their measurment of this is "gigarays", I am not sure if that's a universally used term or something Nvidia made up... but it is telling us how many rays per cycle the Raytracing hardware sends out.
adn even their best RTX cards with 10 gigarays have an up to 30% GPU performance impact... in early versions of games where stuff was less optimised it was actually bigger than 30%
the GPU actually has to render the final image, this means if you look into a mirror or a very reflective window, the stuff you see reflected needs to be rendered by the GPU aswell, and it has to be loaded into RAM so you can't cull (unload stuff outside of the players view) as aggressively as you would be able to with no raytracing.
all of this has an impact on performance, nor matter how good your RT hardware is.
it seems many here can't understand the concept that by saying something is not the case, that doesn't mean you are saying the opposite must be the case instead
RDNA1 plus custom raytracing solution from somebody else. Could be Adshir. In fact I am certain that PS5 uses Adshir.Serious question to all the doubters - what else can Sony use? NV RTX (obviously not)? RDNA1 that doesn't support RT? RDNA3 that doesn't exist yet? Both consoles will be based on the same AMD chips, anyone with just a bit of common sense knows it, but I guess fanboys will fight their battle till the very end.
Man talk about weird analogies lol
What happened here is more like:
Window company: "Yes, we make the finest blue double-pane windows. I can confirm both Alice and Bob got last-generation blue windows from us"
Alice: "Indeed, I got last-generation double-pane blue windows"
Onlookers: "So Bob must have gotten single-pane windows"
Other onlookers; "Window company guy said
"last-generation" for both tho"
Onlookers: "That doesnt mean anything. He only confirmed they are blue. They can be any old blue window with an extra pane welded to it."
We know :
RDNA 1 : Shader RayTracing by AMD
RDNA 2 : Hardware RayTracing by AMD
Hardware RayTracing confirmed for PS5 by Sony (Mark Cerny)
RDNA 2 and Hardware RayTracing confirmed on Xbox Series X by Microsoft (Phil Spencer)
Mithun Chandrasekhar from AMD (lead product manager) say both next gen playstation and xbox, support hardware raytracing natively.
Conclusion : PS5 can't be RDNA 1
We know :
RDNA 1 : Shader RayTracing by AMD
RDNA 2 : Hardware RayTracing by AMD
Hardware RayTracing confirmed for PS5 by Sony (Mark Cerny)
RDNA 2 and Hardware RayTracing confirmed on Xbox Series X by Microsoft (Phil Spencer)
Mithun Chandrasekhar from AMD (lead product manager) say both next gen playstation and xbox, support hardware raytracing natively.
Conclusion : PS5 can't be RDNA 1
I don't get what that has to do with anything.
should I bring up the PS4pro again? GCN1.1 with added features of GCN 4 and GCN 5... doesn't mean it is GCN 5 based... because it is based on GCN 1.1
And soon Sony will confirm . Not point for you to lie that it’s not . Just like u lied and said the quote never existed lol
Well, Agnostic2020 , looks like you owe me an apology?
J Singh
@Singh10J
Hello Rahul so answer these will Ps5 have RDNA 1 or 2
Rahul Majumdar
@darthrahul
"Don't have any confirmation from anywhere. AMD only said that they'll use Radeon graphics (says more about the brand rather than the specific tech). I'm waiting for official news from Sony just like everyone else. Don't know why this thread is being continued aggressively"
That is not what happened lolHuh? Fake? People just stated that he didn’t 100% confirm RDNA 2.0, which is true. He didn’t directly say „PS5 is based on RDNA 2.0“.
Well, Agnostic2020 , looks like you owe me an apology?
J Singh
@Singh10J
Hello Rahul so answer these will Ps5 have RDNA 1 or 2
Rahul Majumdar
@darthrahul
"Don't have any confirmation from anywhere. AMD only said that they'll use Radeon graphics (says more about the brand rather than the specific tech). I'm waiting for official news from Sony just like everyone else. Don't know why this thread is being continued aggressively"
Rdna 1 doesn’t support raytracing at all .Does it say both RDNA2? it says both have ray tracing, could be RDNA 1.0 for PS5 with ray tracing.
You literally made a topic saying both consoles are RDNA2 using that writer as a source, and now that writer is telling you that he doesn't know if it's RDNA1 or RDNA2. I see it's not worth talking anymore to you, I will just put you on ignore.He just doesnt want to confirm anything when he is pushed like that. On the other hand u owe everyone an appology for saying the website lied and that quote doesnt exist .
Rdna 1 doesn’t support raytracing at all .
I don't get what that has to do with anything.
should I bring up the PS4pro again? GCN1.1 with added features of GCN 4 and GCN 5... doesn't mean it is GCN 5 based... because it is based on GCN 1.1
A writer you said it was making up quotesYou literally made a topic saying both consoles are RDNA2 using that writer as a source, and now that writer is telling you that he doesn't know if it's RDNA1 or RDNA2. I see it's not worth talking anymore to you, I will just put you on ignore.
Does it say both RDNA2? it says both have ray tracing, could be RDNA 1.0 for PS5 with ray tracing.
The "Gigarays" is just the amount of rays that can be cast per pixel, i.e. 10 Gigarays is 10 billion BUT this figure is not really accurate or representative at all. The Nvidia team went through some marketing hoop jumping to get to this figure as even at 6G on the 2070 would be more than enough to enable multi bounce RT at 4K even. They are including the recon element and it has almost become a "as good as x Gigaray" results, a discussion for another time.look at Nvidia RTX cards. they have dedicated hardware that only does the calculation of the Rays... their measurment of this is "gigarays", I am not sure if that's a universally used term or something Nvidia made up... but it is telling us how many rays per cycle the Raytracing hardware sends out.
and even their best RTX cards with 10 to 12 gigarays have an up to 30% GPU performance impact... in early versions of games where stuff was less optimized it was actually bigger than 30%
the GPU actually has to render the final image, this means if you look into a mirror or a very reflective window, the stuff you see reflected needs to be rendered by the GPU as well, and it has to be loaded into RAM so you can't cull (unload stuff outside of the players view) as aggressively as you would be able to with no raytracing.
all of this has an impact on performance, no matter how good your RT hardware is.
U said the site lied and the quote doesn’t exist anywhere which was not the case . Please put me on ignore cause otherwise I will make you look like an immature liar that u r by highlighting your lies for your favorite plastic boxYou literally made a topic saying both consoles are RDNA2 using that writer as a source, and now that writer is telling you that he doesn't know if it's RDNA1 or RDNA2. I see it's not worth talking anymore to you, I will just put you on ignore.
The "Gigarays" is just the amount of rays that can be cast per pixel, i.e. 10 Gigarays is 10 billion BUT this figure is not really accurate at all. The Nvidia team went through some marketing hoop jumping to get to this figure as even at 6G on the 2070 would be more than enough to enable multi bounce RT at 4K even. The are including the recon element and it has almost become a "as good as x Gigaray" results, a discussion for another time.
The new consoles will 'likely' not follow the exact same Ray acceleration methods that RTX has taken but they ARE hardware accelerated and the biggest benefits here will come from the R&D behind it and multiple teams sharing knowledge, this is one problem where 9 woman CAN have a baby in a month.
It is, yes, I mean it has meaning, just not a very informative one without more details.so the way they use GIGARAYS (love that term btw.) is just their own weird definition
okay...
I don’t think it really matters .. if Sony is using non RDNA 2 day tracing .. they might be using this https://www.adshir.com/demos ( has a demo wish Spider-Man)
Which goes along with the rumor of a simpler version that’s “elegant”.
Prob what that means is most of the time it looks as good but runs with less performance hit .. but may not be as functional or correct as Microsoft DXR version.
Either way it’s good for gamers.
xbox fanboys are really pathetic.
My god some fanboys are truly the worst kind of fanboys . Just look at that fucking guy he indeed is like a bot reply .They're starting to sweat a little.
They also said this at CES 2020:I don’t think it really matters .. if Sony is using non RDNA 2 day tracing .. they might be using this https://www.adshir.com/demos ( has a demo wish Spider-Man)
Which goes along with the rumor of a simpler version that’s “elegant”.
Prob what that means is most of the time it looks as good but runs with less performance hit .. but may not be as functional or correct as Microsoft DXR version.
Either way it’s good for gamers.
Ps5 is not 9 tf or rdna1 . I know it’s hard for you to believe but just like other things I will highlight your lies laterHere is more detail about how LocalRay works, they even talk about it reaching 60 fps on a 5700 XT, which would be the equivalent of a 9.2 TF RDNA1 PS5.
Realtime: Adshir’s LocalRay is 100% organic ray tracing
New tech from rendering startup tested with and against Embree—it’s all native now. Regular readers will recall that we have been following Adshir’s developments for a few years now. Each time we see them, they have made significant advances. Our last encounter was at Siggraph in LA, and we...gfxspeak.com
Please do.Ps5 is not 9 tf or rdna1 . I know it’s hard for you to believe but just like other things I will highlight your lies later
Count on itPlease do.