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AMD Radeon 9070XT review thread

So I reinstalled GhostWire Tokyo and made a comparison between FSR2.3.4; FSR 3.1.5 and FSR4.1. All in Quality Mode. Using Optiscaler.
I picked a place with lot's of vegetation with lots of movement from wind. This is one of the worst case scenarios for a temporal upscaler.
With FSR2 there is a ton of ghosting and blur in the vegetation. Most detail is lost when there is movement. These images don't make justice to how bad it looks in motion.
With FSR3.1 there are very big improvements to vegetation in motion. But still not perfect and some detail is lost. There is also still a bit of ghosting.
FSR4.1 is pretty much perfect. Every leaf and grass bale is distinct in motion. And most detail is preserved.

rB8p0fRY2SNOhplT.png


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Hl8qu5w2kXxSpQCz.png

What happend to particles with DLSS


This and comparison you posted in PSSR thread winjer winjer only show that DLSS4.5 is broken in many aspects, it improves some things but breaks others vs. 4.0. Really fucking weird direction nvidia is going with this...
 
Same, I was lucky to get one below MSRP right before prices went up like crazy. I'm really liking it. I love how efficient it is once you reduce the power limit and undervolt it. I went from 350W to 240W power draw while actually increasing my performance.
What are you running? My -60mv and -20% power draw has been reliable in all games except for Witcher 3 for some odd reason.
 
What are you running? My -60mv and -20% power draw has been reliable in all games except for Witcher 3 for some odd reason.
I have the ASUS Prime model and I'm at -75mv and -30% power limit. With those settings the boost clock hits 3.3GHz which is fairly higher than what it goes up to with the default settings. Once I move my rig into my new case I will OC the memory a bit to squeeze just a little more performance out of it.
 
winjer winjer first tests on RE9 didn't go so well lmao.

I have that SDK RR DLL and that modded OptiScaler DLL with RR mod and FSR 4.1.0 in one folder but it didn't inject properly with dxgi.dll, the game just crashes.

I'm gonna do some research over at official OptiScaler Discord when I'm back from work. It may inject with a different name of DLL though.

Will have to double check that.

Or it could be just Denuvo thing, game is behaving weirdly, like I can't alt+tab at all and it's blocking AMD Adrenalin Overlay. But it injects FSR 4.1.0 through system wide DLL. The only way to access Adrenalin is to set resolution to HD and game from borderless fullscreen to window on my 1440p monitor, lmao.

Or RR mod is just unstable with game.
 
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winjer winjer first tests on RE9 didn't go so well lmao.

I have that SDK RR DLL and that modded OptiScaler DLL with RR mod and FSR 4.1.0 in one folder but it didn't inject properly with dxgi.dll, the game just crashes.

I'm gonna do some research over at official OptiScaler Discord when I'm back from work. It may inject with a different name of DLL though.

Will have to double check that.

Or it could be just Denuvo thing, game is behaving weirdly, like I can't alt+tab at all and it's blocking AMD Adrenalin Overlay. But it injects FSR 4.1.0 through system wide DLL. The only way to access Adrenalin is to set resolution to HD and game from borderless fullscreen to window on my 1440p monitor, lmao.

Or RR mod is just unstable with game.

You need to use RE Framework with most Capcom games. The ones that use RE Engine.

----------------------------------

Not related, but there are new chipset drivers for AMD motherboards.

AMD Ryzen™ Chipset Driver 8.02.18.557
 
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Oopsie, thanks for pointing that out.

I played remakes on PS5 and 7 and 8 too, 9 is my first RE on PC, lmao.
It helped inject OptiScaler, RR mod just crashed though. Folks over at OptiScaler Discord said that so far its just a proof of concept, unusable in games outside of Cyberpunk in which it still gives not good results, a bummer but it is what it is.

I managed to launch RE9 on Linux with RT and on newest like Kernel and Mesa Git drivers and saw a parity between Windows and Linux in performance with slightly lower CPU usage by 10 to 20%, the game also didn't have to have RE Framework injected to alt+tab and switch workspaces also MangoHud overlay just worked out of the box. I also injected FSR 4.1.0 without OptiScaler just added PROTON_FSR4_UPGRAFE=1 launch parameter via Stream Play with newest GE-Proton and checked on Store page app id, then went into a Windows Prefix in Steam/common/compatdata and search for a folder with RE9 app id went into C drive prfx then Windows and replaced the DLL in System32 folder with the leaked one and it shows 4.1.0 in the game menu.

I updated chipset drivers on Windows while dual booting between it and CachyOS.

I guess with that topic out of the way I got pretty immersed in RE9 lmao, feels really solid I'm at second Grace section and I already think it will be better than 7 and 8...
 
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Next step is FSR Diamond


LOL, AMD still hasn't even completed Redstone and they are already announcing Diamond. Talk about putting the cart in front of the Ox.
There is still no FSR4 on RDNA3. Only one game with FSR Ray Regeneration. FSR Frame Generation still has frame pacing issues. There is no FSr4 on Vulkan. And Radiant Cache is still missing in action.
At this point, Radeon Group has more things announced than completed.
 
LOL, AMD still hasn't even completed Redstone and they are already announcing Diamond. Talk about putting the cart in front of the Ox.
Was really looking forward to the redstone rollout, but have never been more glad I picked up a 5080 as Requiem PT requires Nvidia. Still have my 9070xt for testing and as a backup, but FSR4 support has been notoriously poor and it's less effort popping in the Nvidia card and never worrying about optiscaler for every game.

I really want AMD to succeed, but sometimes it seems I want it more than they do.
 
I really want AMD to succeed, but sometimes it seems I want it more than they do.
Yup, and Nvidia just hit parity in Black Myth Wukong on Linux in DX12 with RT, so I may as well next go with Nvidia instead of AMD if I decide I wanna finally upgrade from RX 9070XT next time.
 
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So AMD is preparing the new driver and already has a new amdxcffx64.dll for FSR4.1 in their servers. Anyone that wants to try it, here it is:


This one has a higher version. But asides from that, I don't know the difference.
It still shows up as FSR4.1
Nice, so now on Linux it will download the newest DLL with FSR4 upgrade parameter from the get go on all of my games. Since it uses AMD servers for those.
 
I am starting to wonder if someone from their own driver engineering team is leaking these FSR drivers.

The only one that was leaked was by the user "The Creator" on the Guru3d forums. He is a part of the AMD Vanguard program. Basically beta drivers.

The dlls I'm posting are from the AMD servers. They are public, AMD does this on purpose for developers and testers.
It means AMD is preparing to release an official driver. It's not a leak.
 
So AMD is preparing the new driver and already has a new amdxcffx64.dll for FSR4.1 in their servers. Anyone that wants to try it, here it is:


This one has a higher version. But asides from that, I don't know the difference.
It still shows up as FSR4.1
Is it normal for it to show up as inactive on Adrenaline in game? it shows the correct version at the bottom of the global graphics
 
Is it normal for it to show up as inactive on Adrenaline in game? it shows the correct version at the bottom of the global graphics

On the games I tested, all showed the upgrade available. Except for BF6, but I suspect it's because of the EA anticheat system.

In which game did you have problems?
 
On the games I tested, all showed the upgrade available. Except for BF6, but I suspect it's because of the EA anticheat system.

In which game did you have problems?
I'm only using Black Ops 7,but it's clearly working because the picture quality looks much better
 

New commits from yesterday to OptiScaler RR mod now make it work with RE9.


I should try it today, lmao. Even if thats some experimental stuff and they've fixed RE Framework just in time too, huh. It dropped yesterday too.


winjer winjer
 
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New commits from yesterday to OptiScaler RR mod now make it work with RE9.


I should try it today, lmao. Even if thats some experimental stuff and they've fixed RE Framework just in time too, huh. It dropped yesterday too.


winjer winjer

 
FYI, if folks are still thinking about buying the card, Microcenter has ASRock one for $700 and non XT version for $600.

That's not an amazing price but better than 5070Ti with the cheapest being Zotec at $930.
 
FYI, if folks are still thinking about buying the card, Microcenter has ASRock one for $700 and non XT version for $600.

That's not an amazing price but better than 5070Ti with the cheapest being Zotec at $930.

That is a significant price difference. But there are some disadvantages you must be willing to accept.

FSR4.1 is almost on par with DLSS4 and 4.5. But it still loses.
FSR4 list of games is a lot smaller than with DLSS4. With recent titles is very close, but with older games, the difference is big.
But if you use Optiscaler, there is almost parity between the 2. Using Optiscaler is easy, but it requires a couple of extra steps.

AMD has closed the gap with regards to NVenc, but it still loses by a small margin. If you plan on streaming, this is a consideration.

Nvidia RR is leagues ahead of AMD RR. Also, nVidia RR is supported in a dozen titles. AMD's RR is supported in 2.
Ray-tracing is slightly better on the 5070ti. But Path Tracing is much better and with the difference in RR, this can be a deal breaker for some people.

Nvidia's noise suppression feature is much better than AMD's equivalent. Though rumors say this that driver 26.3.1 will bring a new version that fixes this.

Another important point is that AMD now has very poor longevity support. According to L2_kepler, FSR Diamond will only work on RDNA5/UDNA. This is plausible, as RDNA2 and RDNA3 still don't have support for FSR4.
Meanwhile nvidia is still supporting GPUs from 2018 with DLSS 4 and 4.5. Though the later doesn't run well on Turing and Ampere.

Another point is that RDNA4 does not support OMM and SER. These are features that accelerate RT and PT.
Microsoft only now has added support for them in DX12, and it's still going to take some time to see them in games.
But if you plan on using the 9070XT for a long time, it will eventually become an issue.

On the other hand, AMD's drivers are very good. In the past year, better than Nvidia, with significantly fewer issues.
 
On the other hand, AMD's drivers are very good. In the past year, better than Nvidia, with significantly fewer issues.
TBH, all drivers are pretty shitty now. I have a AMD and NVidia GPU and both are hit and miss...
Just today I had to downgrade the driver on my 6900XT to an older version, because I got random blackscreens in multiple games and the games were running very stuttery. Now is everything fixed.

Maybe this does not apply to RDNA4 but AMD should be able to handle a GPU a bit better which is now around 4 years old.

The point is, you have to check which driver is the best/most stable one and do not update immediately to the latest ones... it doesn not matter which GPU you have.
Only from Intels side I have not anything bad so far about their GPU Driver updates
 
That is a significant price difference. But there are some disadvantages you must be willing to accept.

FSR4.1 is almost on par with DLSS4 and 4.5. But it still loses.
FSR4 list of games is a lot smaller than with DLSS4. With recent titles is very close, but with older games, the difference is big.
But if you use Optiscaler, there is almost parity between the 2. Using Optiscaler is easy, but it requires a couple of extra steps.

AMD has closed the gap with regards to NVenc, but it still loses by a small margin. If you plan on streaming, this is a consideration.

Nvidia RR is leagues ahead of AMD RR. Also, nVidia RR is supported in a dozen titles. AMD's RR is supported in 2.
Ray-tracing is slightly better on the 5070ti. But Path Tracing is much better and with the difference in RR, this can be a deal breaker for some people.

Nvidia's noise suppression feature is much better than AMD's equivalent. Though rumors say this that driver 26.3.1 will bring a new version that fixes this.

Another important point is that AMD now has very poor longevity support. According to L2_kepler, FSR Diamond will only work on RDNA5/UDNA. This is plausible, as RDNA2 and RDNA3 still don't have support for FSR4.
Meanwhile nvidia is still supporting GPUs from 2018 with DLSS 4 and 4.5. Though the later doesn't run well on Turing and Ampere.

Another point is that RDNA4 does not support OMM and SER. These are features that accelerate RT and PT.
Microsoft only now has added support for them in DX12, and it's still going to take some time to see them in games.
But if you plan on using the 9070XT for a long time, it will eventually become an issue.

On the other hand, AMD's drivers are very good. In the past year, better than Nvidia, with significantly fewer issues.
Oh, there are downsides (and some upsides) as compared to Nvidia to be sure. I mean I have a 5080 myself vs a 9070XT (to be fair when I bought 5080 was basically at MSRP).

I just thought that $700 9070XT or $600 9070 for the current shitty overall PC building environment isn't too shabby.

Edit: And Microcenter has decent bundles with CPU/Motherboard AND RAM still.
 
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TBH, all drivers are pretty shitty now. I have a AMD and NVidia GPU and both are hit and miss...
Just today I had to downgrade the driver on my 6900XT to an older version, because I got random blackscreens in multiple games and the games were running very stuttery. Now is everything fixed.

I wonder if that wasn't just a corrupted shader cache.
Installing a different driver, will always force a new shader compilation.
 
So AMD is preparing the new driver and already has a new amdxcffx64.dll for FSR4.1 in their servers. Anyone that wants to try it, here it is:


This one has a higher version. But asides from that, I don't know the difference.
It still shows up as FSR4.1
Didn't they remove it? Looks like they cleaned house, lmao. And GE just released new GE-Proton with script which checks the FSR4 version and swaps it to 4.1.0 DLL while pointing to this address.

4D7opx8s2QzKHp1p.png
 
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Didn't they remove it? Looks like they cleaned house, lmao. And GE just released new GE-Proton with script which checks the FSR4 version and swaps it to 4.1.0 DLL while pointing to this address.

4D7opx8s2QzKHp1p.png

Yes, they removed the most recent folders of the amdxcffx64.dll
The ones from January and before are still there. So FSR 4.0.3

Crimson desert releases tomorrow, so AMD will probably release the 26.3.1 drivers soon enough.
 
Yes, they removed the most recent folders of the amdxcffx64.dll
The ones from January and before are still there. So FSR 4.0.3

Crimson desert releases tomorrow, so AMD will probably release the 26.3.1 drivers soon enough.
At least they should drop new DLL in there once it officially launches.

I'm doing it manually though on Linux, and system wide at Windows.
 
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Really curious to see how FSR 4.1 and Ray Regeneration hold up in Crimson Desert tomorrow.
Could be a difference compared to DF footage, since it was on FSR 4.0 I believe. And it looked like there wasn't an upscaler pass in denoiser, maybe they fixed that with 4.1.
 
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4.1 should be around the corner - If AMD were smart, itd be released early tomorrow so the drivers are good to go when the millions of people jump in CD.

Its AMD though
 
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EDIT: Seems like there is a new dll of the FSR4.02 Int8 mod, that can be placed in the driver and used to inject FSR4, on RDNA 2 and 3. Meaning, no more need to use Optiscaler.
 
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When can I expect FSR 4.1 support without tinkering? Just a setting in the game?

I want it for Hunt Showdown and Marathon among others 😢
 

AMD Software: Adrenalin 26.3.1 WHQL

  • New Game Support
    • Death Crimson Desert
    • Stranding 2
  • New Technology Support
    • FSR Upscaling 4.1 for Radeon RX 9000 series graphics cards.
  • Fixed Issues
    • Intermittent application crash or driver timeout may be observed while loading a saved game in Cyberpunk 2077 with Path Tracing enabled.
    • Users may experience intermittent loss of mouse and keyboard functionality both in-game and on the desktop when interacting with AMD Software: Adrenalin Edition.
    • System crash may occur when repeatedly changing in-game AMD Software: Adrenalin Edition settings or when alt-tabbing on Radeon™ RX 7000 and above series graphics products.
    • Failure to enable AMD Noise Suppression in AMD Software: Adrenalin Edition on Radeon™ RX 6000 and above series graphics products.
  • Known Issues
  • Intermittent application crash or driver timeout may be observed while playing Battlefield™ 6 on AMD Ryzen AI 9 HX 370. AMD is actively working on a resolution with the developer to be released as soon as possible.
  • Texture flickering or corruption may appear while playing Battlefield™ 6 with AMD Record and Stream on some AMD graphics products.
  • AMD FSR Upscaling and AMD FSR Frame Generation may show as inactive in AMD Software: Adrenalin Edition while playing Battlefield™ 6 when enabled on Radeon™ RX 9000 series graphics products.
  • Intermittent application crash or driver timeout may be observed while playing Death Stranding 2 on Radeon™ RX 5000 series products.
  • Intermittent application crash or driver timeout may be observed while playing RoadCraft on Radeon™ RX 9000 series products.
  • When downgrading to a previous version of AMD Software: Adrenalin Edition, it is recommended to use the AMD Cleanup Utility.

https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-26-3-1.html
 
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