RyanPierre
Member
You can make the 'behind the scenes' argument for any title ever. Amplitude is using an existing engine:
We’ll also be moving the game into the new proprietary engine Harmonix has developed over the past 10 years.
It's not like you're paying for engine R&D.
My favorite part is that you continue doing the same thing I was talking about and persist in pretending to understand the intricacies of what's involved when you (and all of us) don't have the full picture. I really like how you bolded the fact that they've been building an engine for ten years, but you didn't highlight the first part of the sentence, since you seem to think moving an entire ten-year old game into a new engine is going to be some trivial task. Like they just press a few buttons and the old code magically all works now. Give me a break.