Amplitude (Harmonix) PS3/PS4 - KS (Funded, final day)

There aren't even enough rewards tiers to really do that anyhow. They'd have to buy like 600-700 $125 tiers and and buy out all the high-level rewards, since everything over that limit has a hard cap. Logistically it would be very very hard to do that in a way that doesn't look like fraud. You'd need 700 different Kickstarter IDs, 700 different Amazon accounts, 700 different credit cards.
You're not locked to any certain reward actually. You can donate whatever amount and choose whatever reward tier up to the maximum amount you paid.

I found this out when I raised my funded amount of three kickstarters from $1 to $40~50 and saw that I didn't actually choose a reward tier. :\

edit: SO MAKE SURE AND CHECK THAT YOU'VE CHOSEN THE NEW REWARD TIER YOU BACKED.
 
Just upgraded my pledge to the $35 tier a couple of minutes ago (just 9 left when i did it). I really think that this KS is going to make it.
 
So excited this is starting to look promising. I jumped my pledge from $40 to $70 when it was dire earlier this week, but this news and the soundtrack artist name drops hopefully got more people buzzing about it. Officially the most I've spent on a Kickstarter so far; I normally try not to let emotional sway pull my wallet out but it's hard to keep my Rock Band love in check.
 
Their FAQ has says that it is a stretch goal but they are focusing on just reaching the 750 000 for now it seems. It might be something that happens after the game is released and if it sells well.

Which is kinda dumb. without stretch goals people will downgrade their pledge as soon as the funding is reached.
 
I'm about to drop $100 for dat exclusive dlc. Sad i missed out on the free $20, but knowing me, i will have already poured enough into dlc regardless.
 
While everyone's dropping $100, you should ask yourself "Hey what's another $100?" and go for the $200 Limited Edition Vinyl Soundtrack tier. C'mon guys, vinyls are awesome.
 
Which is kinda dumb. without stretch goals people will downgrade their pledge as soon as the funding is reached.

It would be cool to see what the first stretch goal is but, considering how close this one is going to be, it makes more sense to focus on the main goal. I imagine if it looks like they'll hit the goal in a decent enough amount of time before the deadline, they'll post them up.
 
Does anybody else find it a tiny bit unsettling that the people that made Guitar Hero, Rock Band and Dance Central are asking for Kickstarter money?

And it it fails, they're still on the teets of EA, Microsoft and Disney, like it's no risk to them.
 
I would have backed at the $15 tier, but they made that limited to 1000 people (why oh why?), so now I have no reason to back at all. If it gets funded,
( and it probably will, because there are a lot of generous Harmonix fans out there)
I can always decide whether or not to buy it for $20 when it gets released.

I don't know about you guys, but I like to get a discount when I have to pay for a game that may or may not get released a year or two down the line. Call me crazy...
 
Does anybody else find it a tiny bit unsettling that the people that made Guitar Hero, Rock Band and Dance Central are asking for Kickstarter money?

And it it fails, they're still on the teets of EA, Microsoft and Disney, like it's no risk to them.

They've made the risk as clear as possible. If they don't hit the goal, this game isn't happening any time soon. Simple as that. If Kickstarter isn't for projects that wouldn't happen without crowdfunding, then what's it for? It doesn't matter who is doing it, if the project isn't going to happen without it, it makes sense to use KS.

I would have backed at the $15 tier, but they made that limited to 1000 people (why oh why?), so now I have no reason to back at all. If it gets funded,
( and it probably will, because there are a lot of generous Harmonix fans out there)
I can always decide whether or not to buy it for $20 when it gets released.

I don't know about you guys, but I like to get a discount when I have to pay for a game that may or may not get released a year or two down the line. Call me crazy...
Limited number of codes.
 
I was gonna back for the first time I have ever backed but the $35 tier is gone. Oh well, so sad for Harbombix~
 
Why did they cap the $35 tier at only 1000? I was away from the computer when it went up. I didn't think it was going to be limited -_-
 
Does anybody else find it a tiny bit unsettling that the people that made Guitar Hero, Rock Band and Dance Central are asking for Kickstarter money?

And it it fails, they're still on the teets of EA, Microsoft and Disney, like it's no risk to them.

You haven't read much of this thread have you?

Those complaints have been brought up for like the first 10 pages and have been directly quashed by Harmonix

They're going to put in a million of their own money if the 775k is hit and have already stated they don't have hidden vaults of rockband money sitting pretty. Most likely the majority of that money went to the publishers, plus how the hell are they in an envious position with EA, Disney or LOL MIcrosoft?
 
Which is kinda dumb. without stretch goals people will downgrade their pledge as soon as the funding is reached.

I feel like they will announce it if it gets really close. Up until the last couple of days it would have been odd for them to announce it as it didn't seem like the initial goal was reachable.
 
Yeah, the tiers are pretty uh, bad. All the good ones are limited and even if you are feeling super charitable all the rewards past $200 are "Hey I hope you want to go to Pax!" or "Hey I hope you are a musician!"
 
They were talking about the $15 tier, which was limited for early bird reasons, not because of PSN codes.



THIS was the tier that was limited by PSN codes, unfortunately. Sorry dude.

Oh well, should've read the email/message more carefully I guess.

Not a huge fan of the tier setups as a whole, I want a soundtrack but I don't care about the rest of the bonuses in the $70 tier. Guess I'll just stick with $20 and wait to see if it ends up succeeding.
 
I wonder what would happen if Harmonix added the option to add to your pledge to buy items seperately

I.E. Add $60 to your pledge to add the vinyl, $25 for the shirt. $35 for the artbook like some other kickstarters have done
 
You know what would be a cool $200+ tier item? A limited edition physical copy of the game, not just the new PS2 box you can shove the old Amplitude in.

Maybe some stickers or something, I dunno.
 
I feel like that guy from the "V-tec just kicked in yo!!" video. The pledges are accelerating, not at some crazy rate, but still more than enough to be exciting.
 
They've made the risk as clear as possible. If they don't hit the goal, this game isn't happening any time soon. Simple as that. If Kickstarter isn't for projects that wouldn't happen without crowdfunding, then what's it for? It doesn't matter who is doing it, if the project isn't going to happen without it, it makes sense to use KS.
Right, I get that, and I see their statements posted on why they're doing it.

But at what point do people start to question whether bigger developers should use Kickstarter?

What if Activision opened a Kickstarter for a new Pitfall game, for example?

Edit: Ah, I guess I'm (unsurprisingly) late to this. I'll just continue to watch it play out then.
 
I wonder what would happen if Harmonix added the option to add to your pledge to buy items seperately

I.E. Add $60 to your pledge to add the vinyl, $25 for the shirt. $35 for the artbook like some other kickstarters have done

It's an interesting idea, but at this point they'd probably have to worry about it backfiring a bit - with people reducing their pledges to only get exactly what they want.

It's kind of like the $15/$35 tiers being awesome, but they've clearly also backfired to an extent since people feel excluded, and I see people saying they won't back at all because they're upset/annoyed about those desirable options being limited.
 
It's an interesting idea, but at this point they'd probably have to worry about it backfiring a bit - with people reducing their pledges to only get exactly what they want.

It's kind of like the $15/$35 tiers being awesome, but they've clearly also backfired to an extent since people feel excluded, and I see people saying they won't back at all because they're upset/annoyed about those desirable options being limited.

Yeah that's what I was getting at, do you think more people at high pledges would drop down and only get what they want or more people at low pledges offer more as they can get what they want without getting all the excess

You're probably right though :\
 
...Well, there goes one theory.

I'd heard that Harmonix explicitly did not want any funding from Sony. The only way this made sense to me was that Sony would give them their dead IP back if they funded this themselves, probably with like a 6 month exclusivity period or something like that.

John said that's not the case on Twitter, so I'm back to being confused.

Still want this to succeed, and hope to be able to contribute soon.
 
Right, I get that, and I see their statements posted on why they're doing it.

But at what point do people start to question whether bigger developers should use Kickstarter?

What if Activision opened a Kickstarter for a new Pitfall game, for example?

Edit: Ah, I guess I'm (unsurprisingly) late to this. I'll just continue to watch it play out then.

That's a little different since it's a publisher whose entire business structure is giving people money to make games, but if people wanted it bad enough, they can vote with their money and make it happen. That's the beauty of crowdfunding.

I 'm not sure what you know about how games are financed, but it's usually a developer wants to make a game so they shop it to publishers who will front the cash so they can make it (and as the risk taker, they usually make the majority of the profits). Either that or a publisher wants a game made so they pay a developer to make it. Either way, the PUBLISHER is fronting the costs. Developers aren't usually set up to to operate on self financing games or else publishers wouldn't exist. With KS they can take their game straight to the consumers who effectively replace the publisher as the primary fronter of money. Amplitude is a game that Sony will not front the money for so Harmonix needs another source if they want to make it (and since Sony owns Amplitude they can't take it to other publishers) thus KS makes sense.

...Well, there goes one theory.

I'd heard that Harmonix explicitly did not want any funding from Sony. The only way this made sense to me was that Sony would give them their dead IP back if they funded this themselves, probably with like a 6 month exclusivity period or something like that.

John said that's not the case on Twitter, so I'm back to being confused.

Still want this to succeed, and hope to be able to contribute soon.
What are you confused about? Sony doesn't want to pay for it, but gave them the blessing to make it if they found funding from elsewhere.
 
...Well, there goes one theory.

I'd heard that Harmonix explicitly did not want any funding from Sony. The only way this made sense to me was that Sony would give them their dead IP back if they funded this themselves, probably with like a 6 month exclusivity period or something like that.

John said that's not the case on Twitter, so I'm back to being confused.

Still want this to succeed, and hope to be able to contribute soon.

My guess, Sony will handle the soundtrack if this gets funded.
 
shite, i would have increased my 20 bucks pledge for the 35 if that shit wasn't so limited, i missed it.

well, i'll pledge more if at the final day they need more money
 
What are you confused about? Sony doesn't want to pay for it, but gave them the blessing to make it if they found funding from elsewhere.

At this point, I don't think it really makes business sense to crowdfund for an IP you don't own.

Basically, if your company has the reputation and ability to crowdfund anything, it should be something that you actually own.

I say this as someone who did it for my own game. But that's also why I think this way now.
 
At this point, I don't think it really makes business sense to crowdfund for an IP you don't own.

Basically, if your company has the reputation and ability to crowdfund anything, it should be something that you actually own.

I say this as someone who did it for my own game. But that's also why I think this way now.



Why?
 
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