Amplitude (Harmonix) PS3/PS4 - KS (Funded, final day)

"Oh Cool! Sure, when does it come out?"
-No release date yet.
"Oh....alright well I'm a crazy person, So I am still interested in giving money to this idea. It's definitely coming out, right?"
-No. If 10,000 more people give 5 dollars, it might come out.
"Oh.. that's weird. Well, if it doesn't come out I get my money back, right?"
-Not necessarily. You'll get your money back if they don't get the other 10,000 people.
"Okay, gottcha. So if 10,000 other people pre-order, we all get the game we paid for."
-No. There's no guarantee that they make the game.
"Then I get my money back."
-No. They can just take your money and not make a complete game.
"Okay bye. I'm never coming back to this stupid store again, you guys are straight up trying to steal people's money."
Your scenario implies kickstarter doesn't work, or that kickstarters aren't being backed. Both are patently untrue. This kickstarter has some trouble finding backers, but I think the general concept has been proven sufficiently by now..
 
Holy shit. The KS has a heartbeat. Its still alive! :-o
 
My heart
I dunno if it can take this


Either way lets celebrate to yesterday:
Herbie Hancock - Rockit
mrrogerspopandlockg3uh1.gif
 
Nah..... :(
315k in 3 days?
Very, very unlikely.....

It was clear that this Kickstarter was doomed to failure from the third day onwards. I don't know why people still have their hopes up.

The chances are slim, but its a good sign that the KS would make it if the rest of the days saw the same push as yesterday, and usually the last day is the day with the biggest funding in every KS as well.
 
What are the chances of Sony handing over the remaining cash to make this successful on the final day? Surely they'd make their money back on this with over time that sort of investment and potential of income from future DLC? They may even stump up the cash for a CrossBuy/CrossSave/CrossPlay Vita version of the game.
 
What are the chances of Sony handing over the remaining cash to make this successful on the final day? Surely they'd make their money back on this with over time that sort of investment and potential of income from future DLC? They may even stump up the cash for a CrossBuy/CrossSave/CrossPlay Vita version of the game.

0, sure someone at Sony might support this individually, but Sony as a company itself cant fund the rest of the KS that would still be missing.
 
435k?! Wow, this Kickstarter is faring a lot better than I thought it would in its later hours. It won't make its goal, but that's a good boost nonetheless. Can't help but feel that this would've succeeded had it received the standard month or so of time that most Kickstarter projects usually get.
 
435k?! Wow, this Kickstarter is faring a lot better than I thought it would in its later hours. It won't make its goal, but that's a good boost nonetheless. Can't help but feel that this would've succeeded had it received the standard month or so of time that most Kickstarter projects usually get.
Yep! 30 days and Harmonix would have done it.
Only 17 days means it was doomed from the beginning :(
 
I never played the original, but just backed it for $20. Seems like an nice change of pace compared to the stuff I usually play and how can I deny (potentially) awesome music?
 
"I gotta feeling, a feeling deep inside, oh yeah. I gotta feeling, a feeling I can't hide, oh yeah."

Guys, I think it's possible...

The last day surely will bring 200k or more. They should hype those last hours, making a push with the usual suspects (PS blog, GAF, reddit, Twitter).

It is possible.
 
I wonder how much the Kickstarter would benefit if they either improved the deal on the $40 tier or introduced a $50 tier. $40 is problematic, I think; early access isn't all that desirable, and if you're not interested in it, the jump from $20 to $70 is a big leap for some.
 
This and many other Kickstarters are an attempt to transfer monetary risk from developer to consumer. It may be acceptable for this or another particular Kickstarter that you or I love, but overall it's a crappy trend that I think needs to be quashed before it becomes too prevalent.

I don't simply regard it as 'acceptable' - I regard it as the fundamental point of Kickstarter. And no, I don't think it needs to be quashed; if anything I want it to be more prevalent.

There is far too much risk in this industry. That's a fundamental cancer that is chipping away at the overall health of the industry, it's what's resulting in the only significant creativity being found at the indie level, because the lower production values result in markedly lower risk.

I'm not going to sit down and just complain that publishers aren't making the (niche, risky) games I want to play - there's risk involved in that, risk they aren't willing to take on, and in my position recognising that fact, I can't begrudge them being unwilling to take that risk. It's even worse for developers - publishers would be making a risky investment, whereas developers would be risking their own livelihood. So what can I do? I can offer to take on a portion of that risk commensurate with what I can afford to do and how much I desire the resulting product in conjunction with a bunch of other people; alleviate the risk on the developers, and in turn nurture creativity and artistic freedom in games development.

That's crowdfunding, and that's why I support it.
 
"Oh Cool! Sure, when does it come out?"
-No release date yet.
"Oh....alright well I'm a crazy person, So I am still interested in giving money to this idea. It's definitely coming out, right?"
-No. If 10,000 more people give 5 dollars, it might come out.
"Oh.. that's weird. Well, if it doesn't come out I get my money back, right?"
-Not necessarily. You'll get your money back if they don't get the other 10,000 people.
"Okay, gottcha. So if 10,000 other people pre-order, we all get the game we paid for."
-No. There's no guarantee that they make the game.
"Then I get my money back."
-No. They can just take your money and not make a complete game.
"Okay bye. I'm never coming back to this stupid store again, you guys are straight up trying to steal people's money."
I can't believe people still don't understand that Kickstarter is not a store. Unless this is some kind of poorly thought out metaphor.
 
I wonder how much the Kickstarter would benefit if they either improved the deal on the $40 tier or introduced a $50 tier. $40 is problematic, I think; early access isn't all that desirable, and if you're not interested in it, the jump from $20 to $70 is a big leap for some.

Completely agree. I just upped my pledge to $40, but the $40 reward tier was crap. Getting the game a fortnight early is not a good payback for double the price of the prior tier.
 
Just backed $15 and got the last of the Early Backer price tier rewards. I've never backed anything on kickstarter before, but if anyone deserves my money its Harmonix. I've spent so many hours enjoying rock band and have never even played amplitude before.

Interesting. That must be because someone either dropped out of backing or they upped their amount and chose a higher tier - hopefully the latter.

It was clear that this Kickstarter was doomed to failure from the third day onwards. I don't know why people still have their hopes up.

One reason is that we really want to see it succeed and would love to play the game. But mostly it's because I want to see Debbie Downer sentiments like this proven wrong.
 
I wonder how much the Kickstarter would benefit if they either improved the deal on the $40 tier or introduced a $50 tier. $40 is problematic, I think; early access isn't all that desirable, and if you're not interested in it, the jump from $20 to $70 is a big leap for some.

I think they mentioned on their twitch stream yesterday that they'll be adding more tiers soon. Hopefully they'll add more between 20 and 70. And more between 70 and 100, because I'm on 70 now and nothing above it really interests me. I doubt I'd go over 100, but if there was a better 75 or 80 tier, I'd up my pledge to that.
 
I can't believe people still don't understand that Kickstarter is not a store. Unless this is some kind of poorly thought out metaphor.

I believe this was in fact supposed to be a simulation of just how well one poster's idea of Gamestop getting in on the Kickstarter process would go. Not at all. It's a very strange thing that really only works because of where it is (the internet) and has certain systems in place. It simply would not be compatible with the usual retail store model.
 
Someone just kicked in a ton of money a few minutes ago.
 
I can't believe people still don't understand that Kickstarter is not a store. Unless this is some kind of poorly thought out metaphor.

This is a video game forum, of course its a poorly thought out metaphor. Its the bread and butter of video game forums everywhere



I feel like I want to up my pledge but my wife would not be very happy about it

so conflicted
 
Someone just kicked in a ton of money a few minutes ago.

Yep, 10k.

This will be more exciting than that kickstarter that barely passed the goal because someone pledged an huge ammount of money by mistake and the last minutes were people upping their pledge, so the guy could withdraw.
 
The average is about to hit $60.
 
Aaaaaand the average just jumped to $60.70.
 
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