Amplitude (Harmonix) PS3/PS4 - KS (Funded, final day)

I keep seeing this asserted. Is there any actual evidence to substantiate such a claim? A reported attach ratio or something like that?

...I own almost 150 games on the my Vita (including 30ish PS+ tittles and a few PS1/PSP games), and I only owned about 12-15 games for my GBA; people can very easily get many, many games for their Vitas :).

As for Amplitude, it would fit perfectly on Vita; the games vivid colors popping off the OLED screen, being about to use touch controls, being able to play the game anywhere you go, the system being able to get DLC (its a Harmonix game; I would be shocked if there aren't downloadable songs for this), and the game being a good fit for the system. Considering it is a Sony platform and the fact it is coming to PS3/PS4, it might be a good idea for it to land on Vita (even if Harmonix gets someone else to develop the port).
 
I think the bad assumption when it comes to a Vita stretch goal is that it would be that much lower than the online multiplayer one. Because I don't think it would be, especially since they've been planning this as a PS3/4 game from the start. Like I said earlier, the Vita stretch goal probably would have been at or over a million anyway. Having it might have gotten them a little bit higher, but it still wouldn't have made it.
 
Why do some of you feel the right to port beg/whine for a Vita when this game didn't look like it was even going to be made four days ago? Just be thankful, dammit.
It's not port begging/whining when the devs have always said a Vita version was a stretch goal.

I keep seeing this asserted. Is there any actual evidence to substantiate such a claim? A reported attach ratio or something like that?
At E3 last year Sony announced a software attach rate of more than 10 games per system in the US.

https://www.youtube.com/watch?feature=player_detailpage&v=DmoZAPDV3ew#t=2335s

Almost 60% of which were downloaded, not retail, making Amplitude Vita a potentially very profitable endeavor.
 
...I own almost 150 games on the my Vita (including 30ish PS+ tittles and a few PS1/PSP games), and I only owned about 12-15 games for my GBA; people can very easily get many, many games for their Vitas :).

Well there you have it! Vita owners literally buy hundreds of games. GBA owners, not so much. That answers that!

I am surprised the average donation is over $60. This is a digital game that probably won't cost more than $20. Why are people giving so much?! Is there a way to see what each contributor has given? I couldn't find it on the site. I'd guess there are some internal folks giving with Harmonix money.
 
...I own almost 150 games on the my Vita (including 30ish PS+ tittles and a few PS1/PSP games), and I only owned about 12-15 games for my GBA; people can very easily get many, many games for their Vitas :).

As for Amplitude, it would fit perfectly on Vita; the games vivid colors popping off the OLED screen, being about to use touch controls, being able to play the game anywhere you go, the system being able to get DLC (its a Harmonix game; I would be shocked if there aren't downloadable songs for this), and the game being a good fit for the system. Considering it is a Sony platform and the fact it is coming to PS3/PS4, it might be a good idea for it to land on Vita (even if Harmonix gets someone else to develop the port).

I suppose it came down to which do we think would entice more people to back and increase funding, a vita version or online multiplayer? they chose online multiplayer, may have been the right or wrong decision, no one can really say ultimately

I dont think anyone is arguing that the game wouldn't be a great fit on vita, the argument is that a vita stretch goal would not have set the world on fire (at least no more than online multiplayer would)
 
Really happy that it is funded.

I really want a vita version also but I can't have everything ...

Now, I should probably buy a turntable to listen to the vinyl ^^
 
Where did the devs say this? All the stuff I've seen them say about the Vita was that it wasn't planned on. Link?

From the Kickstarter FAQ section:

Any support for PlayStation Vita?

While we haven’t announced our stretch goals yet (as our current goal is simply to hit our funding ask) we can confirm that Vita is a stretch goal for this project, and we’d be excited to develop for it!

Last updated: Mon, May 5 2014 4:42 PM EDT
https://www.kickstarter.com/projects/harmonix/amplitude
 
highly unlikely that they'll hit that stretch goal. also, the idea that a vita stretch goal would magically increase funding is a pipe dream

The thing about new platforms Stretch goals is that they bring a whole new userbase to the Kickstarter, which might (or not) be enough to get the extra funding.

This online stretch goal is basically just adding some appeal to the same userbase (and I really don't think an online mode for a rhythm game has that much appeal to the userbase they're aiming at to begin with).
 
The thing about new platforms Stretch goals is that they bring a whole new userbase to the Kickstarter, which might (or not) be enough to get the extra funding.

This online stretch goal is basically just adding some appeal to the same userbase (and I really don't think an online mode for a rhythm game has that much appeal to the userbase they're aiming at to begin with).

I agree with you in general, but this kickstarter is unique because it's playstation exclusive, and one could argue that a huge portion of potential backers interested in a vita version maybe have already backed because they are both a fan of amplitude and own either a PS3 or PS4

also just not that many people own vitas
 
Whew. Now that it's been funded, I can breathe easy.

I don't think I'd like to play this on Vita, even though I have one. Luckily, I have a PS4 too, so I can enjoy it in the highest possible quality.
 
Thanks for the link Neuromancer. So the devs did discuss it as a stretch goal, but it's pretty obvious that it's not going to reach that stretch goal, so rather than turning the end of this thread into a Vita-gamers versus the world thread, how about we just accept that it's not going to happen anytime soon and move back to discussing what is actually going to happen.
 
New update with 4-player concept art:

YKXJGJf.png


...and In-Engine Proof of Concept Video
 
Wish they would reveal a few more stretch goals. If some people have something they value more than the online play it would push donations some more.
 
I agree with you in general, but this kickstarter is unique because it's playstation exclusive, and one could argue that a huge portion of potential backers interested in a vita version maybe have already backed because they are both a fan of amplitude and own either a PS3 or PS4

also just not that many people own vitas

Well, overall I just think it would be a smarter stretch goal than online, the project didn't had many chances of hitting any stretch goals to begin with, but if they wished to have hit any stretch goal they should had either aimed at lower more attainable stretch goals, or new platforms (which in this case would have to be the Vita) to try and bring more people (even if the userbase might overlap).

Be it as it may, there's really no chance of it hitting any stretch goal unless they suddendly stratch the current one and put a considerably cheaper one, and overall I'm just happy that this got funded.
 
It's funny that they still think they can hit their stretch goal, but maybe it's just a drive for a little more funds as it will make their lives easier during development.

1.125.000 was just unreachable from the moment they announced it.
 
Where did the devs say this? All the stuff I've seen them say about the Vita was that it wasn't planned on. Link?

What's that? HMX saying something that's the opposite of what they announced? Couldn't happen.

http://www.rockband.com/press/metallica_lets_fans_dig_deeper
Thanks for the link Neuromancer. So the devs did discuss it as a stretch goal, but it's pretty obvious that it's not going to reach that stretch goal, so rather than turning the end of this thread into a Vita-gamers versus the world thread, how about we just accept that it's not going to happen anytime soon and move back to discussing what is actually going to happen.

Alright, I'll leave it at that then.
 
Thanks for the link Neuromancer. So the devs did discuss it as a stretch goal, but it's pretty obvious that it's not going to reach that stretch goal, so rather than turning the end of this thread into a Vita-gamers versus the world thread, how about we just accept that it's not going to happen anytime soon and move back to discussing what is actually going to happen.
Fair enough and in that case...

iRS04m534p3ts.gif


I'm just jazzed they reached their goal! Bring on 2015 and the return of Amplitude!
 
lots of people actually buying your game is still preferred though right?

I'd say so, but I think there are strategic cases for launching with PS+.

Best situation for PS+ is to do it when your sales drop off. Get a nice cash infusion, and hopefully promote more game sales and DLC sales. And it gets more people playing online for your existing players.

For MP-heavy games, though, I think launching with PS+ (like Mercenary Kings did) it could make sense just because you get an online community going much faster.
 
Free on PS+ some day (maybe 2016) would be really awesome. It's a great way to get more players to try out the game (they've always said people need to play it before they "get" it), and it also opens up the player base for buying DLC. And the more people they can turn into fans, the more likely they could make a case for a more polished sequel one day based off all the work they're doing with this game. (It's way too early to be fantasizing about a sequel, I know! But if head-to-head online play doesn't make it, I still need to dream.)
 
How is that a dick move? You think they are holding it hostage just for the sake of getting more money out of people? It's not a switch you just turn on. This stuff takes work, time, and lots of testing. All of that costs money.

Captain obvious moment. Multiplayer was integral in the original game - they should at least shown it would be a stretch goal from the get go.
 
Well there you have it! Vita owners literally buy hundreds of games. GBA owners, not so much. That answers that!

I am surprised the average donation is over $60. This is a digital game that probably won't cost more than $20. Why are people giving so much?! Is there a way to see what each contributor has given? I couldn't find it on the site. I'd guess there are some internal folks giving with Harmonix money.

I donated $135, and have a friend who never even played the original donate $100. Seen plenty of others do the same as well. I think it's the combination of a passionate existing fanbase for the game, as well as fans of Harmonix in general who just want them to succeed.
 
Captain obvious moment. Multiplayer was integral in the original game - they should at least shown it would be a stretch goal from the get go.

Online synchronous multiplayer was hardly integral in the original game, but I agree that being more transparent about it from the get-go would have been better.
 
... I'm not sure what you're getting at here, when Enter Sandman was on the disc and several other Metallica songs were released as DLC.

Originally HMX said that Metallica would debut their new song on RB (Death Magnetic period) before it was anywhere else. A few months later Metallica announced they were signing exclusivity with Guitar Hero. The argument being that they promised too much too early and then had to eat crow and never speak about it again.

Whether or not it was 7 years ago is irrelevant. As is continuing this argument since besada said to drop it.
 
Captain obvious moment. Multiplayer was integral in the original game - they should at least shown it would be a stretch goal from the get go.

Local multiplayer is still there, online leaderboards are still there. Online multiplayer is a completely different ballpark, especially for a game like this.
 
Here's hoping the ability to remix tracks is still in the game. It would be especially effective if they're going for a modern electronic tracklist instead of 00s pop rock.
 
I know they said they don't plan on many licensed songs and I can understand why (licensing costs, making them a good fit for the game etc) but many of my favorite memories of Amplitude were licensed songs. So I hope at the least they get some as DLC. In my hopes and dreams I see Daft Punk...

Here's hoping the ability to remix tracks is still in the game. It would be especially effective if they're going for a modern electronic tracklist instead of 00s pop rock.
I never really made my own but I did enjoy playing other people's (when they weren't too crazy). Have they said anything about remix mode?
 
Tempted on bumping to $125 for the shirt. I just wish I could get Alex Rigopulos and the rest of the hmx crew to sign it :o
 
Thanks for the link Neuromancer. So the devs did discuss it as a stretch goal, but it's pretty obvious that it's not going to reach that stretch goal, so rather than turning the end of this thread into a Vita-gamers versus the world thread, how about we just accept that it's not going to happen anytime soon and move back to discussing what is actually going to happen.

It's also pretty obvious that they won't reach the online synchronous multiplayer, still it would have been pretty cool to have more than the asynchronous multiplayer/leaderboard. Now, what I hope is that they put in place some kind of donation process so that the stretch goals could be reached even after the kickstarter ends.

I am also really curious about what was the other planned stretch goals.

Anyway Amplitude is funded and it's still the best news today, I was not optimistic after the first few days ^^

And free on PS+ would be great, I think. It makes sense as harmonix is going to sell DLC for it. More people buying and playing music game, means more music games, and that's always a good news (at least for me).
 
Originally HMX said that Metallica would debut their new song on RB (Death Magnetic period) before it was anywhere else. A few months later Metallica announced they were signing exclusivity with Guitar Hero. The argument being that they promised too much too early and then had to eat crow and never speak about it again.

Whether or not it was 7 years ago is irrelevant. As is continuing this argument since besada said to drop it.

I agree that this is becoming completely off-topic, but you are not correct about this, and it will mislead people to leave it at your post.

http://www.joystiq.com/2007/12/03/metallica-in-talks-to-debut-new-single-as-rock-band-dlc/

It was actually the senior vice president of MTV who made this announcement/claim, not Harmonix. And it's entirely relevant that it was seven years ago because they were owned by MTV Games back then, but they are now independently owned.
 
Here's hoping the ability to remix tracks is still in the game. It would be especially effective if they're going for a modern electronic tracklist instead of 00s pop rock.

I seem to remember that it was one of the possible stretch goal, but I can't find where I read that so maybe I am misremembering.
 
Now that I have a semi decent surround sound system, audio games are so much more enjoyable. I'm glad they hit their initial goal.
 
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