Sure, but it's not as if Sega Japan didn't know what they were getting into when they decided to expand their Europe operations.PC has nothing to do with Sega Japan, that's entirely on Sega Europe.
Sure, but it's not as if Sega Japan didn't know what they were getting into when they decided to expand their Europe operations.PC has nothing to do with Sega Japan, that's entirely on Sega Europe.
I think some of these companies underestimate the importance of a good port and not having a late stealth release.
Bad ports in particular hurt future releases from the same publisher, developer or game series. I think Final fantasy has suffered from this as well as K-T games. I see many people in threads say that they avoid FF games on pc because of FFXIII. I was hesitant to buy FFX/X2, i am happy that i did though and the port is has been very good for me but i still don't understand why they couldn't make a pr statement at least one or two months ago.
Hey. 2 days before release is sufficient...
I wonder why this happens, a bad port is bad desicion but at least it will cost less money to make. What is the benefit of not making a pr statement in a timely manner though? Sites will cover the news and word will have time to spread, there is like zero reason other than not bothering, unless i am missing something.
Sure, but it's not as if Sega Japan didn't know what they were getting into when they decided to expand their Europe operations.
They're trying to keep the cost as low as possible, or they've only allotted development resources, not marketing ones.
When that happens it's unfortunate treatment of the PC industry from Japanese publishers, as a quick bonus yen stack, rather than a real investment in the platform.
Your first two reasons sounds like the same one which is lower cost but would a tweet or a press release cost anything other than a couple of hours for someone already on payroll? I thought the cost would be insignificant.
I dont know or can't remember every Japanese game ever released on Steam. List them and I will add them to the OP.
If anyone wonder what's going on here, USF4 had a free weekend, SteamSpy itself says the data isn't reliable in such case.
It was 600k+ even before the free weekend.
Some people may find it strange how the first title in a series can sell very well, but its sequels sell much worse. However, this isn't a phenomenon that only happens with Japanese games. The same thing happened with series like Legend of Grimrock. I think what's happening is that a game comes out with good word of mouth, and a lot of people end up buying on that basis or as part of a sale. However, there are a lot of Steam customers who buy a lot of games and don't play or don't finish them; and for these people, there's a lot less reason for them to pick up any sequels.
I doubt that's the case. Sega is the most Western- and PC-focused of all the Japanese publishers. Three of their biggest franchises are PC-only and have minimal sales in Japan.
They're trying to keep the cost as low as possible, or they've only allotted development resources, not marketing ones.
When that happens it's unfortunate treatment of the PC industry from Japanese publishers, as a quick bonus yen stack, rather than a real investment in the platform.
Yeah, MGSV and DSIII would easily be there on top for revenue gain. It's also showing that releasing PC ports late deliberately is such a foolish idea that seems to be the norm for the Japanese publishers.
You also can't understate that both ports were really good with minimal launch issues (other than the few Dark Souls hiccups which were solved fairly quickly)This isn't surprising. Both Dark Souls 3 and MGSV are the biggest selling one. And guess what ? They're the only AAA Japanese games who got same day and date release as their console versions.
Trails in the Sky: Second Chapter's sales numbers make me a sad little panda.
Except if you are Rockstar. GTA V has probably tons of double dippers who already had GTA V on last gen consoles so late release actually netted them more money. I guess this is the plan SE also has with FFXV....
Just a bit of poking fun! But yeah, here are some games worth adding (many of which are as roughly as notable as Ikaruga among genre enthusiasts):
Cave (published by Degica):
Mushihimesama - 24,034
Deathsmiles - 11,669
Pyramid (published by Degica):
DARIUSBURST Chronicle Saviours - 12,888
G.Rev:
Strania - 2,264
Dracue (published by Playism):
Armored Hunter GUNHOUND EX - 20,202
MOSS (published by H2):
Raiden III - 16,023
Raiden IV: Overkill - 10,275
As an aside to this, I thought it was curious that ArcSys had marketing in Japanese (and Chinese and Korean) along with English for the Steam release of Melty Blood: Actress Again: Current Code. Figured that was a bit odd, since most publishers don't even bother with authorizing a Steam release for their games in Japan, even if they already have a full translation. (SteamSpy says there are 930 releases on Steam with Japanese language support, which is... more than I expected.)Plus Steam due to changing demographics/game venue choice/shitty economy/perception over in Japan means most Steam ports isn't domestic either.
Recettear's success is amazing.
Sorry, results for this game are hidden at request of the developer
I wanted to look up Cave Story but I was greeted with:
Nicalis strikes again. :/
Naruto Shippuden: Ultimate Ninja STORM 3 - 101.000
Sort of unrelated, but it's pretty sad to look at the Nekopara sales and compare them to Higurashi, Root Double, Gahkthun or Tokyo Babel. Even Danganronpa should be selling way more.
G.Rev:
Strania - 2,264
One of the only games in this thread I double-dipped on, and coincidentally one of the worst-selling on both platforms.
Senko no Ronde on Steam is never going to happen at this rate.
I doubt that's the case. Sega is the most Western- and PC-focused of all the Japanese publishers. Three of their biggest franchises are PC-only and have minimal sales in Japan.
Except if you are Rockstar. GTA V has probably tons of double dippers who already had GTA V on last gen consoles so late release actually netted them more money. I guess this is the plan SE also has with FFXV....
To be fair:
Rockstar did a tremendously good job with the PC port, so that delay, with the PS4/X1 versions at least, I think was warranted.
But would it have sold more if it was released at the same date as the current gen versions? Hard to know, as that would most probably mean a worse port.
I prefer infinitely more a dev that takes time with their PC port than one that rushes it with barely any optimization and QA work.
Of course, the perfect dev is the one that releases quickly and did a good port, but not many can do that.
You also can't understate that both ports were really good with minimal launch issues (other than the few Dark Souls hiccups which were solved fairly quickly)
Sort of unrelated, but it's pretty sad to look at the Nekopara sales and compare them to Higurashi, Root Double, Gahkthun or Tokyo Babel. Even Danganronpa should be selling way more.
Now that you mentioned it. MGSV is such a perfect game in terms of technical values. They really are a bunch of wizards, aren't they?
It's such a same that the talents will be wasted due to the company's turn in business strategy.
That game has been free or a part of some Humble Bundle like things so many times that I really don't think it's indicative of any kind of potential success for a (full priced) sequel.Jet Set Radio with the 1.6mil... make/publish a sequel, SEGA!
Compared to what? AAA games? Most Japanese games tend to be really niche and have shit advertising (at least for the ports), so them having sub-1 million sales is to be expected. The ones that do really well tend to be for titles that have a big cult following/hype in gaming circles and haven't been ported to tons of other platforms beforehand.Pretty disappointing numbers, really.
Pretty disappointing numbers, really.