With The Last of Us Part II, Naughty Dog set a new standard for high-fidelity single-player experiences on the #Playstation platform. But it requires a lot of additional support with the help of AI to make that a reality. Join us for this 70th episode of AI and Games as we dig into how AI is used not just to support new gameplay features, but also for the game to continue to reflect its high production values.
Chapters:
[00:00] Intro
[01:24] The Last of Us Part II
[04:02] Improving Combat
[10:03] The New Melee System
[15:45] Motion Matching
[17:37] What About The Last of Us Part One?
[18:27] Hiding the Seams
[26:34] Closing
[27:37] Credits