HermitArcader
Banned
The single player is so much fun. Love doing free missions, earning plat medals, and watching the cut scenes. The graveyard scenes are total cheese balls too, I love 'em. Whenever that piano track comes on I almost feel like laughing. Jack looks so out of place wherever he goes. Sitting at a park bench or standing next to that client girl in the graveyard, he like towers over everything, lol! It's funny to me that most people find the story to be retarded. I'm sure a lot of people/critics rolled their eyes during these cut scenes. I totally don't get it. I NEED this sort of shit. It's a part of my well being, at this point, hah!
If I had to be critical of this game and compare it to Platinum's MadWorld (since this is basically a spiritual successor/sequel/revision/whatever) there's a few things I liked more about the original game over Anarchy so far. Here's just some general impressions/thoughts:
-I miss how tires worked in MW. Sure, the combat was MUCH simpler in MW, but slamming tires on enemies felt pretty fucking satisfying. In this game you just smash it over an enemy and they just get crushed and die.
-Same with the sign posts. Throwing one at en enemy doesn't feel nearyl as satisfying as it does in MW. There's a certain impact/crunch that's missing from the impale. I'm assuming because the two games play so much differently from each other that some adjustments had to be made, but if you're going to reuse ideas/weapons/items from an older game, I've got expectations now, Platinum!
-Thank god there's actual performance tracking for side missions this time. Earning medals/ranks and having a total results screen is like essential to life. MadWorld was so light on extra/replay content. I was so bothered how in MW there were all of these extra challenge missions yet there was NO reward or way to see/track that you did them all. I get that the game was made in a short period, but I was totally let down in that department. Well, it looks like they actually listened and made sure that shit was taken care of in Anarchy. It's highly appreciated.
-I still like/prefer the black & white visual style in MadWorld over the "standard" graphic style in Anarchy. Again, I TOTALLY get that these are two entirely different games, but it's just how I feel. The character models are fucking awesome in this game though. The cut scene direction annihilates MadWorld too. I'm still wondering who the cinematic director is for this game.
INCOMING NIT-PICKING!!! Ignore this paragraph for your own good!
-I like/appreciate the enemy gallery and the effort that was put into describing all of the enemies. Their little splash screen/title card introductions are cool. I will say that some (if not all) of the introduction scenes are pretty whatever-looking though. The chopper one in the first chapter on Black Side was clipping into the building and shit. Other enemies just drop from ceiling sometimes or they bust up from the ground. I totally understand that this is primarily a multiplayer game and that the single player wasn't a major focus, but I still gotta bring it up, lol! I'm not saying they need to be on Bayonetta's level or anything, but how they are handled here don't feel/look up to Platinum's level. Just sayin'.
With that said, game's fucking awesome!
Excellent post and I agree with pretty much everything you posted. But I should note you can put the tire over the head of an enemy/player stunning them in the process.
Also I'm not sure if you have the pre-order DLC but I noticed in the Mad Survival mode that there are black and white MadWorld costumes for some of the characters. Not sure if they are playable in the game, would be awesome to see them made available via a patch.
BTW I posted some of my thoughts on Mad World a few pages back, maybe we should get a LTTP going for that game, would be cool to revisit the game and discuss it in more detail.
Oh and agree 100% about the graveyard scenes being hilarious, it all goes a bit Sonic 2006 having the stylised Jack model in a normal situation with regular sized people.
But yeah it would be great to know the people involved in the cut scenes are really brilliant in places, particularly the way Nikolai is introduced in the opening, the way it cuts from his BPS eye scanning Jack, to his mouth (use of single word in Russian) then his face (full sentence in Russian).
Also the way it goes back and forth with Sasha twice, first when he's about to fight and then when he unleashes his killer weapons really sells it and defines the different characters succintly and stylishly without the need for exposition. I'm probably not detailing the scene very well but thought it was really well done and those little details stand out in making it so memorable.
So it would be great to see some of the layouts and CG renders for these sequences (will have a look over the blog to see if this has been discussed already) as I'm really enjoying them and would like to know about the creative process.