HadesGigas said:A free version of Tetris is out:
https://market.android.com/details?id=com.ea.tetrisfree_na
Buuut... how much do you trust EA?
Wut? D:
HadesGigas said:A free version of Tetris is out:
https://market.android.com/details?id=com.ea.tetrisfree_na
Buuut... how much do you trust EA?
Sagitario said:Wut? D:
RECEIVE DATA FROM INTERNET
Allows the applications to accept cloud to device messages sent by the application's service. Using this service will incur data usage. Malicious applications may cause excess data usage.
HadesGigas said:Free today on the Amazon App Store, Everlands.
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It's a turn based strategy game, that feels a lot like Tetra Master from Final Fantasy IX, but on a hex grid. I was playing the trial version just yesterday, so pretty good timing on this being free for me...
platypotamus said:It really is, though I've only played a few battles. Is it supposed to be possible to 100% each map?
wondermega said:![]()
ohhh my god.. about damned timeIt's been two long years of crunching on this thing!
get it here! Thanks to those of you who have been supporting us all this time!
That is actually what I had to do. Its pretty easy.Lyphen said:The 3.0 Market has had a very, very slow rollout OTA. You can probably find an .apk you can sideload to force an update though.
FoxSpirit said:Congrats :-D
But why does your Android market look so different from mine, your's looks new ans shiny :-\
Daigoro said:i meant to post about this. i saw it on the front page of the app store on the actual website yesterday. congrats.
VanWinkle said:Congrats man. Well deserved.
Interesting that it got featured with such a low amount of downloads. Congrats!wondermega said:ohhh my god.. about damned timeIt's been two long years of crunching on this thing!
Menelaus said:Interesting that it got featured with such a low amount of downloads. Congrats!
That's interesting. I've had a very hard time dealing with Google so far, but I don't have any personal contacts over there to grease the wheels either.wondermega said:I dug up some contacts and requested that they consider to feature it, especially coming off a strong Amazon store feature. They really liked the game, but also request we make some technical adjustments to it (display issues). The story is a bit longer than that, but the point is I have found Google to be far more approachable about this kind of thing when compared to their counterparts at Apple
Sweet, downloaded it tonight and I'll give it a go when I've got a chance.wondermega said:http://bit.ly/ojBqGR
ohhh my god.. about damned timeIt's been two long years of crunching on this thing!
get it here! Thanks to those of you who have been supporting us all this time!
![]()
HadesGigas said:Speaking of Google being far more approachable about things, Phone Story, the game about "hidden social costs of smartphone manufcaturing" that Apple yanked from the appstore, is now on the Android Market.
na-na-na-na-na-na-knees, knees,HadesGigas said:
Congratulations!wondermega said:http://bit.ly/ojBqGR[IMG]
ohhh my god.. about damned time :P It's been two long years of crunching on this thing!
get it here! Thanks to those of you who have been supporting us all this time!
[URL="https://market.android.com/details?id=com.leff.i180ultra&feature"][IMG]http://bit.ly/owT4ay[/URL]
Lesiroth said:Congratulations!
Just a quick question though, is the free-with-ads business model that I see all over now really that lucrative/stable? I see big games launching for free that way and I'm just wondering how well does it pay off.
I can offer an example with larger numbers, and it's still not much. When we had ~150,000 ad impressions a day, we were making at the most $60 daily. Definitely not shabby, but nothing to quit your day job over.wondermega said:Anyway I have ~8k active players of my ad-supported game, and I typically make about a buck and change a day off of ads. The paid version, meanwhile, was earning maybe $15/month (prior to this feature).
If you can get several hundreds of thousands of people (actively) playing your game, then things will change dramatically (and you can make much better revenue with advertising). There's only a very small crowd of people who have managed to do that, however.
wondermega said:I'll level with you - it's fairly horrible. We did this on Android because, stereotypically, "people do not buy things on Android" and it was more important to me to release something that might have a chance to get a large amount of downloads, then just make maybe a couple hundred dollars but never get any market penetration/word of mouth.
At least with advertising in place, there's the potential that if an app does take off, it doesn't have to be a complete waste.
Anyway I have ~8k active players of my ad-supported game, and I typically make about a buck and change a day off of ads. The paid version, meanwhile, was earning maybe $15/month (prior to this feature).
If you can get several hundreds of thousands of people (actively) playing your game, then things will change dramatically (and you can make much better revenue with advertising). There's only a very small crowd of people who have managed to do that, however.
Sounds terrible. So it seems like go big or go home with in-app ads. 150,000 daily users sounds like a big feat to me, so I expected a bit more. Do you think you would've achieved similar success with the paid app route?Menelaus said:I can offer an example with larger numbers, and it's still not much. When we had ~150,000 ad impressions a day, we were making at the most $60 daily. Definitely not shabby, but nothing to quit your day job over.
Menelaus said:When we had ~150,000 ad impressions a day, we were making at the most $60 daily. Definitely not shabby, but nothing to quit your day job over.
Menelaus said:I can offer an example with larger numbers, and it's still not much. When we had ~150,000 ad impressions a day, we were making at the most $60 daily. Definitely not shabby, but nothing to quit your day job over.
Those numbers were for 2 weeks tops. Now we're back down to around $15/day.Panajev2001a said:Unless you are talking about lots of people, you overestimate the money coders make in some countries. $60 per day is not bad
.
Menelaus said:Those numbers were for 2 weeks tops. Now we're back down to around $15/day.
Gameloft hates the SGS-II :-\HadesGigas said:
Gez said:Which version of Game Dev Story should i get Lite or Free version? Whats the diffrence between them?
I hope this means LG has a Playstaion device on the way...HadesGigas said:
FoxSpirit said:Gameloft hates the SGS-II :-\
Also, tried out Cordy. Nicely done, not sure if better than Roboto yet, will have to get the full version to decide.
WHY? Why did you post this... my phone is bursting with games, but I guess one more won't hurt it especially if its as fun as Zenonia 2. So thank you.HadesGigas said:
This game has some seriously smooth animations. Obsessed.HadesGigas said: