Megalosaro
Banned
Best episode is still the Nintendo Power retrospective. Wonderful ton and a perfect mix of humor and nostalgia
You're right that bad PC games are worse than the worst console games since there can be no QA, but you're also wrong -- I don't think there has ever been a retail game as unfinished as Big Rigs. Even the very worst PC games generally function in some sense... games like Skydive, Extreme Paintbrawl, etc. technically at least sort of work. Big Rigs doesn't. It was released in probably pre-alpha state. There's nothing else, at least nothing else sold for money, quite like it.
The commercial at the end is brilliant.
Need more of these and less Monday with Mike.
Love AVGN a long time fan. What happen to his movie? Was going to come out last summer.
OK, so if Big Rigs isn't the worst game ever released (as a finished product), what is? I can't think of anything that comes close.
I thought the easter European names made it clear, but maybe that's because I read the wiki entry some years ago:I can't even believe that there was an actual TEAM of people that worked on Big Rigs. I know the development landscape has changed dramatically since then, but even still it seems like they literally got drunk one weekend and somehow ended up making and publishing the game all in the span of 3 days. I don't want to think that the team actually put months of effort into the game, I refuse to believe they could have failed that badly if it was a genuine effort.
Big Rigs: Over the Road Racing was developed in Ukraine[6] by California-based company Stellar Stone.[7] The game was developed offshore so the company could produce the game at a cheap price of at least $US 15,000, compared to costs three to five times higher in price with other European or United States-based developers.[8]
[...]
Big Rigs was built on the Eternity proprietary engine, developed by Sergey Titov of TS Group Entertainment, who licensed it to Stellar Stone in exchange for a "large chunk of the company."[6] According to an interview with Titov on yourewinner.com, a Big Rigs fansite, the company "want[ed] to do things cheap and [was] not willing to pay even 200-300K" to create an engine of their own. Titov is credited in the game as producer and co-programmer, but in the interview, he claims he "didn't have much design and development input or any power to stop [Big Rigs] from being released."[6]
I actually had it installed on my computer, but the novelty wore off quickly. Think of the backwards acceleration like falling forever in Portal, fun the first two times.Not gonna lie
Big rigs looks fun as fuck. That backwards acceleration god damnnnnnn
OK, so if Big Rigs isn't the worst game ever released (as a finished product), what is? I can't think of anything that comes close.
Definitely explains why it's taking so long. Sounds like James is doing a couple full-time jobs right now just working on the movie. Can't believe he did rough VFX/previs stuff for all the shots himself to show the people working on the shots what to do. Then he's basically helping supervise all the VFX work (50 people!) while he's doing color-correction & editing and shots of his own.
Keep in mind the guy who's the VFX Supervisor (who worked for ILM) said they had more VFX shots than Iron Man 1.
The VFX shots he shows in this video look great (a lot better than the trailer).
Kinda worried that he hasn't started on sound design yet... that's probably the last huge roadblock.
I assume Bear McCreary's already done some preliminary work on the music. It seems like the rough cut's probably fairly locked down at this point and James has been tweaking it as he goes, so I don't think there will be a ton of editing left. I would think the final sound mix would probably be the last thing to come together.
Interesting comment, you know he started AVGN almost ten years ago? James is eatin', I'm surprised he's even still doing AVGN videos in 2014, that's dedication to his fans. Angry reviewing is about dead now. James actually reviews games, he only gets angry when there is a real reason too. This is one the most AVGN AVGN episodes he's put out, no dumb skits, no long skits, no artificial anger, just game reviewing in his basement. What more do you want exactly?disappointing as many as the recent episodes..it seems to have lost the passion...in front of me there's no avgn,just someone trying to act like him.
Only just got around to watching this. Holy shit this is one of my favorite episodes. I'm so glad he got around to this.
Right, which wasn't dumb.No dumb skits? Did you miss the faux VHS-recorded commercial? *groan*
I honestly thought that James was going to take the review in a completely different direction where he doesn't get mad at it at all. If you watch the first 5 minutes he is genuinely happy playing such a disaster of a game. Which is a I think the right tone to take for the review -- eventually he devolves into the usual "What a fucking fuckload of shit" schtick that I've come to find really tiresome.
I will default to your expertise if you insist, but you really think there's nothing worse? At least it works in the sense that it boots up and runs. I feel like there's plenty of games that never even get to that state where people can even play it because of game-crashing bugs. I kinda disagree with The Nerd who thinks that frustration and functionality shouldn't be a factor. You can play and see all of Big Rigs' content. I don't see how that's worse than an awful NES game where you can't even make it past the second level because of control or design issues.
How does Big Rigs compare to something like Day One: Garry's Incident or War Z or Arthur's Quest? It seems like those games were pretty fundamentally broken from the outset.
Haha, I'm not really sure why anybody watching his videos would expect him to act differently. It's pretty clear that's one of the reasons why he's so popular.
His anger is almost always about frustration due to horrible controls, poor design, poor puzzles. Things that make a game stupid-hard or impossible. I'm not sure what there is to get mad about with Big Rigs, unless you actually paid money for it and expected a cool truck racing game.
Lol, fucking incredible necrobump and title change. He did the game justice.
I cannot believe the devs' post launch "support" for this game... they went out of their way to correct "You're Winner," the most iconic, memorable aspect of their game, while fixing absolutely nothing that pertained to the physics, graphics, music... oh my god. you could not make this shit up.