Jiggy37 said:
Eh, even in Zelda 1 you could usually work down which walls you had to blow up by a process of elimination of looking at which rooms you'd been to on the (visible) dungeon map. Personally, I actually do appreciate the style of gameplay that involves not knowing which walls to blow up, but I can see how some would be annoyed by it.
In dungeons? Sure, that was often true. But in the overworld? Forget about it! Important items hidden behind random rocks, dungeons under random trees, heart pieces behind random wall tiles... short of just bombing everything, you weren't exactly going to find a lot of those things quickly... including dungeons, particularly in the second quest. How in the world are you supposed to find those things without a guide? Random luck?
Edit:
With the Atari 2600 game in this video, it's more the rest of the inventory system, and the "everything kills you except this" room, and the idea of having to walk slower from screen to screen that I find hysterical than just the one wall. <_<
True, all of those things are interesting... but as he admits at the end, it DOES fit Indiana Jones.
Oh yeah, and the sheer stupidity of the bosses in Ubisoft's Last Crusade game... giving them so, so much health...
Oh yeah, and actually, there was a Game Boy version too, and it does look pretty similar...
http://www.gamefaqs.com/portable/gameboy/image/585753.html
Also, there were two more NES Indy games, Young Indiana Jones Chronicles and Indiana Jones and the Last Crusade (Taito). Not sure offhand if they were better... none of them are as good as the SNES game though, for sure, much less the graphic adventures.