I haven't played the game, but I dunno, for once I feel like a lot of his complaints weren't very justified. Some of them are pretty bad, like having to input a code to continue. But, for instance, he notes Zelda for marking walls that can be destroyed, but he shows LttP, while the original Zelda - probably a more fair comparison since it's on the same system - did the exact same thing he was complaining about. Only worse, because you had limited bombs.
It seems like a lot of his complaints can also work for the original Metroid. Specifically, not being able to shoot something that's right in front of you, starting without full health, and having to randomly destroy walls to progress.