This'll probably incite a bunch of complaints, but oh well
What do you guys think are the most annoying trends that surfaced, or were prominently featured in this generation?
Stealth - Maybe it's because of playing action games or being rather impatient in my old and jaded age, but I hate creeping slooooowly past enemies and would much rather just blow &#$*# up. Splinter Cell series seems WAY too precise with very little tolerance for error. Though I do like the MGS games, mainly for the wacked out stories and great cutscenes, and since you can improvise and kill kill kill your way through stuff if need be. It's easily ignored if it's relegated to the proper genre, but when stealth elements start creeping up in other games, it gets bothersome (Zelda).
Strategy RPGs with mandatory level grinding - I remember when Strat RPGs were actually about strategy, not grind in the random dungeon for a few hours, come out, and brute force your way through battles. I blame Nippon Ichi. I'm definitely in the mood to hear if there are SRPGs that don't require excess grinding, seems like the Fire Emblem games might fit the bill.
Fighting games with rehashed sprites - Given for anybody who plays 2D fighters... Morrigan, 'nuff said.
Double jumping in 3D Platformers - Well, it's not really a big problem for me, but it's just just such an overused cliche, seems like you can't make a 3D platformer without it (or without tons of widgets to collect).
90% of the game unlocked - It's annoying playing racing games or any 2P vs games where you can't even use most of the characters/levels/etc without clearing most of the single player game. I'm all for games that allow you special bonuses upon completion to enhance replay value, but when most of the game is locked away, it gets annoying. Tony Hawk and Wipeout Pure are exactly what I'm talking about here.
Stealth - Maybe it's because of playing action games or being rather impatient in my old and jaded age, but I hate creeping slooooowly past enemies and would much rather just blow &#$*# up. Splinter Cell series seems WAY too precise with very little tolerance for error. Though I do like the MGS games, mainly for the wacked out stories and great cutscenes, and since you can improvise and kill kill kill your way through stuff if need be. It's easily ignored if it's relegated to the proper genre, but when stealth elements start creeping up in other games, it gets bothersome (Zelda).
Strategy RPGs with mandatory level grinding - I remember when Strat RPGs were actually about strategy, not grind in the random dungeon for a few hours, come out, and brute force your way through battles. I blame Nippon Ichi. I'm definitely in the mood to hear if there are SRPGs that don't require excess grinding, seems like the Fire Emblem games might fit the bill.
Fighting games with rehashed sprites - Given for anybody who plays 2D fighters... Morrigan, 'nuff said.
Double jumping in 3D Platformers - Well, it's not really a big problem for me, but it's just just such an overused cliche, seems like you can't make a 3D platformer without it (or without tons of widgets to collect).
90% of the game unlocked - It's annoying playing racing games or any 2P vs games where you can't even use most of the characters/levels/etc without clearing most of the single player game. I'm all for games that allow you special bonuses upon completion to enhance replay value, but when most of the game is locked away, it gets annoying. Tony Hawk and Wipeout Pure are exactly what I'm talking about here.