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Annoying trends of this generation...

djtiesto

is beloved, despite what anyone might say
This'll probably incite a bunch of complaints, but oh well :P What do you guys think are the most annoying trends that surfaced, or were prominently featured in this generation?

Stealth - Maybe it's because of playing action games or being rather impatient in my old and jaded age, but I hate creeping slooooowly past enemies and would much rather just blow &#$*# up. Splinter Cell series seems WAY too precise with very little tolerance for error. Though I do like the MGS games, mainly for the wacked out stories and great cutscenes, and since you can improvise and kill kill kill your way through stuff if need be. It's easily ignored if it's relegated to the proper genre, but when stealth elements start creeping up in other games, it gets bothersome (Zelda).

Strategy RPGs with mandatory level grinding - I remember when Strat RPGs were actually about strategy, not grind in the random dungeon for a few hours, come out, and brute force your way through battles. I blame Nippon Ichi. I'm definitely in the mood to hear if there are SRPGs that don't require excess grinding, seems like the Fire Emblem games might fit the bill.

Fighting games with rehashed sprites - Given for anybody who plays 2D fighters... Morrigan, 'nuff said.

Double jumping in 3D Platformers - Well, it's not really a big problem for me, but it's just just such an overused cliche, seems like you can't make a 3D platformer without it (or without tons of widgets to collect).

90% of the game unlocked - It's annoying playing racing games or any 2P vs games where you can't even use most of the characters/levels/etc without clearing most of the single player game. I'm all for games that allow you special bonuses upon completion to enhance replay value, but when most of the game is locked away, it gets annoying. Tony Hawk and Wipeout Pure are exactly what I'm talking about here.
 
djtiesto said:
Stealth - Maybe it's because of playing action games or being rather impatient in my old and jaded age, but I hate creeping slooooowly past enemies and would much rather just blow &#$*# up. Splinter Cell series seems WAY too precise with very little tolerance for error.


I use to feel that way till I played Chaos Theory.

i dont mind stealth too much, unless its done badly. like in Shadows of Rome.. ugggggh.
 
MEGATON
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djtiesto said:
Double jumping in 3D Platformers - Well, it's not really a big problem for me, but it's just just such an overused cliche, seems like you can't make a 3D platformer without it (or without tons of widgets to collect).

A 3d platformer without that would feel wrong..

I think it's necessary because without it, you'd either have a floaty feeling high jump that would make short jumps hard and inaccurate, or a we're-on-jupiter feeling low jump that would limit the size and distance of ledges/jumps.
 
u_neek said:
I hate war-themed games and first person shooters - a combination of both is my biggest nightmare!

Probably because there hasn't been a really good one since Brothers in Arms and Call of Duty PC kicked the shit out of Finest Hour.

That, and Medal of Honor sucks ass.
 
Stealth, stealth, stealth everywhere. Why did even Zelda need stealth, or BGE for that matter? I loathe stealth, it was ok in SC3 because of the quick save, but when you get fixed save points, I HATE THIS GENRE!
</rant>
 
I hate stealth games too. I wish they'd stop trying to implement stealth elements in just about every game coming out. It was cool at first, but now it's gotten annoying.
 
I think a lot of games have suffered from excessive oversimplification or trying to reach the masses. Deus Ex: IW unified its ammo system because, somehow, different types of ammo were too hard for people to understand. Zelda and a number of other games have been ridiculously easy in an attempt to expand their audience. I don't think gaming should just be for the hardcore, but it really gets ridiculous sometimes.
 
Strategy RPGs with mandatory level grinding - I remember when Strat RPGs were actually about strategy, not grind in the random dungeon for a few hours, come out, and brute force your way through battles. I blame Nippon Ichi. I'm definitely in the mood to hear if there are SRPGs that don't require excess grinding, seems like the Fire Emblem games might fit the bill.

You can beat NI games without any level grinding whatsoever -- I rocked Disgaea with nary a repeated map or journey to the Item World. PB might be a little harder, but I'll bet it's possible. Grinding La Pucelle was so unpleasant that I only did a repeat map once, yet never hit a single snag en route to the end -- it's a game better played sans level grind entirely.

On the other hand, FFT makes grinding pretty close to mandatory (at least, the first two chapters require grinding). That said, I do like the TO:LUCT and Hoshigami approach that actually PUNISHES you for grinding.
 
Using bloom lighting to cover flaws - Prince of Persia: Sands of Time

Yeah, I went there.
 
djtiesto said:
Stealth - Maybe it's because of playing action games or being rather impatient in my old and jaded age, but I hate creeping slooooowly past enemies and would much rather just blow &#$*# up. Splinter Cell series seems WAY too precise with very little tolerance for error. Though I do like the MGS games, mainly for the wacked out stories and great cutscenes, and since you can improvise and kill kill kill your way through stuff if need be. It's easily ignored if it's relegated to the proper genre, but when stealth elements start creeping up in other games, it gets bothersome (Zelda).

I do like stealth in some games, but I agree that for a while, developers were shoehorning it into EVERY game they could. A good chunk of Spider-Man: The Movie 1's levels were stealth-based. I just ended up using a cheat code to skip past those, because if you got caught, it seemed like it was impossible to get rid of the robots/get back into hiding.

But I think that trend's tapered off a bit, so I'm OK with that.


djtiesto said:
Fighting games with rehashed sprites - Given for anybody who plays 2D fighters... Morrigan, 'nuff said.

They're SD, but at least the Namco X Capcom sprites aren't taken from Pocket Fighter or anything like that. So newly drawn Morrigan and Felicia sets! Whoo.

I agree though, is it really so much of an investment that in a game where they're already commissioning characters, they'd rather fight with and work around a... what, 8... 10? year old sprite set then have someone work up a new one?


djtiesto said:
Double jumping in 3D Platformers - Well, it's not really a big problem for me, but it's just just such an overused cliche, seems like you can't make a 3D platformer without it (or without tons of widgets to collect).

It's not really a cliche, it's more of a gameplay tool. Distances are harder to judge from a 3D perspective than a fixed vantage point or 2D sidescroller. A double jump allows someone to readjust their trajectory and add a bit of height if they realize they're going to miss their mark. It's just one of those accepted things that generally makes platformers work better in 3D, usually.
 
This isn't just this gen,but all gens...seems like in alot of games the final boss is just so fuckin cheap,why can't they make it to where you just use your skills that you've learned instead of basically getting lucky..."Oh it's the final boss,we've got to give it 1,000,000,000 HP and be able to dish out 1,000 damage attacks" :lol
 
The increasing number of effeminate male lead characters. Licensed game music annoys me greatly too.
 
Blimblim said: stealth.

The funny thing is that I played OoT for the first time in 2004. An boy was I shocked in the Gerudo Fortress... friggin stealth in a Zelda game?!?!?

And you had to jump over one box to get past the last guard, insane... one of the few low-points of OoT.
 
Stealth

You want to create a super spy stealh game? go for it, but stop trying to put that in my action game. If you want to give me something different, let me drive a car or take a vehicle or a orbital station so I can destroy things. But give me action, stealth just break the rythm of the game.
 
Borys said:
Blimblim said: stealth.

The funny thing is that I played OoT for the first time in 2004. An boy was I shocked in the Gerudo Fortress... friggin stealth in a Zelda game?!?!?

And you had to jump over one box to get past the last guard, insane... one of the few low-points of OoT.

Use bow & arrow much?
 
Collect-a-thons: Although this was started by Mario 64, every platformer now is a collect-a-thon. Collect 250 gold coins, 50 red coins, etc. Bullshit. Some are so bad that many are just too generic to play. Its just an excuse to make a short game seem as long as possible. The original intent was to explore every nook and cranny of each level. Now its gone horribly wrong.

Gran Turismo clones: Forza, Sega GT/GT 2002/GT Online, Enthusia, Auto Modellista, Type-S. None of these clones can do it right it seems. Whats worse is that every time a new GT clone comes out, everyone screams "GT KILLAH!!!" when it never does. Why can't a developer just put in the hard time needed to make a decent GT clone?

Cel Shading: A fad of the past (2001-2003) but it would be wrong to not include it in this generation's annoying trends. Everything and their dog during those two years was cel shaded in some way, shape, or form.

Sega's shittiness: Never have I seen a developer fall so hard than Sega. They were hitting their stride with Dreamcast when it was canned. Then at the beginning, they kicked ass with their first batch of third party titles. Then it is as if Sega let themselves go and started pumping out garbage. Its been a while since the last quality Sega release was made. They deserve a nod for this generation. Its annoying to see how hard they have fallen and even more annoying to see them get worse instead of better.

Idiotic Game Soundtracks: Its not a matter of what sounds good, its about throwing together Top 40 hits and throwing it on a soundtrack. I can see it for a sports game but more and more games continue to implement dogshit tracks. I hope custom gaming soundtracks will become the norm in the future. It'll help developers save money and help gamers not listen to crappy music.

A Sequilitis Not Yet Seen Before: Sequels have been getting worse and worse. Now if there's a game that does better than expectations, two or three more sequels are announced plus a couple of spinoff other genre (party games, racing) games. For a while I thought sequilitis was worse last gen but the amount this gen is terrible.
 
The Experiment said:
Gran Turismo clones: Forza, Sega GT/GT 2002/GT Online, Enthusia, Auto Modellista, Type-S. None of these clones can do it right it seems. Whats worse is that every time a new GT clone comes out, everyone screams "GT KILLAH!!!" when it never does. Why can't a developer just put in the hard time needed to make a decent GT clone?

:lol Seems Forza's pretty damn "decent" from what I've heard.
 
On the other hand, FFT makes grinding pretty close to mandatory (at least, the first two chapters require grinding).

I found the only time you actually had to grind was after the first level and before the end of chapter 3.

Every other time, you could be fine without level grinding.
 
Games becoming "bling" is an annoying trend.

Lazy, licensed music. Thanks Rockstar.

Bad cel-shading.

A Star Wars game released every other day.
 
I loved the stealth sections in OoT. They were easy, clever, and a break from the standard gameplay. Wind Waker's stealth really doesn't count as stealth since you get your sword pretty quickly, and running past those idiots is pretty damn easy. Even MGS, which is entirely based around stealth, isn't frustrating. I barely slow down to avoid enemies in that shit it's so easy.
 
bob_arctor said:
:lol Seems Forza's pretty damn "decent" from what I've heard.

Forza's better than GT4 in my book, and I HATED the demo. Get past the slightly ugly menus and weaker car models, and you've got a game that surpasses GT4 in every single aspect.
 
Even though it's been part of every videogame generation I'd have to say random-encounters. Do we really still need this archaic gameplay tool?
 
On the other hand, FFT makes grinding pretty close to mandatory (at least, the first two chapters require grinding).

I've beaten all of chapter 1 with no grinding whatever, either in the form of extra random battles or that of artificially drawn-out battles (Ramza was at level 5 or 6, I think), so that at least can be done.
 
Zerodoppler said:
Use bow & arrow much?

What..............................................................
..................................................................... no I didn't.

I got caught something like 50 times before I finally made it without being seen once. A few times I got lost, didn't knew which door should use now.

Man I suck at Zelda games :(
 
Borys said:
What..............................................................
..................................................................... no I didn't.

I got caught something like 50 times before I finally made it without being seen once. A few times I got lost, didn't knew which door should use now.

Man I suck at Zelda games :(
You could knock the gerudos out with arrows.
 
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