. . .which were in the game at the beginning right? Right. You can blame BioWare for not shamelessly aping from other loot-grinds that came before, but let's not pretend that Diablo 3 was in any better place at launch (in terms of content). Rifts, Prestiege, class sets, etc. . .all that wasn't there at launch.
This of course skips over Rifts being EXACTLY the kind of gameplay a few people in this thread are moaning about but such is life.
Sure it wasn't there at launch but that doesn't change the fact that if you're coming out with a looter shooter in 2019 after games like Destiny or Division you already should know better than to release a completely unfinished and broken product expecting people to just push through the inevitable drought that's gonna come [and for me it already came, 25 hours into the "joruney"].
Anthem is not a game that was designed to have its missions be played on repeat unlike incursions, strikes or raids. Those missions are completely unbearable even on a first playthrough [bar the last one, which was transformed into one of the very few strongholds, because why bother doing something new] with massive amount of loadings and pointless activities like "enter the cave, door is locked, exit the cave get the key go back to the cave" - with each entry and re-entry meaning a loading screen.
Strongholds are more or less the only cool high end activity but due to their low amount it got boring so... very... quickly it ain't even funny.
This game is a mess, a jumbled piece of code duct taped together by a staggering amount of loading screens and the complete lack of any meaningful endgame is gonna bury this game very quickly.
I expect this game to have massive deals pretty fast or maybe even landing on EA Access for "free" as soon as the player base dries up [which is gonna be pretty soon].