RPGCrazied
Member
Spent a good 60 hours on it. Didn't platinum it, don't know if I'm going to. The only thing that bothered me was there wasn't enough voice acting.
I don't understand the concept of playing a game I don't like just for its trophies.The trophies are the only reason I'm still playing 32 hours later. Otherwise I would have stopped around the 10 hour mark and returned it. It's way too simple of a game for my tastes.
I don't understand the concept of playing a game I don't like just for its trophies.
All of the games I listed are weak in one area or another, but I was talking about the complete package. That includes feeling like a fully-developed RPG all around. It doesn't feel like it's missing anything. It has a bunch of different features, different transportation methods, dungeons, a world map, sidequests, side events like a casino, and things of that nature. Many of the games I didn't list feel pared down in one or more of those aspects, a trend that was pretty common in this last generation.
I just don't get why you buy things like this on day one, since you obviously have such specific tastes that a lot of stuff that most people dig would probably leave you cold.Without opening the achievement debate again I'll just say you either get it or you don't.
But I normally finish most of the games I play anyway even before trophies came around. That's just how I am. And to be fair the last 10-15 hours of the game have been a lot better than the first ~20 due to being able to go where I want on the world map now, which opens up side stuff a lot more.
Most of everything the OP said actually made me more interested in the game...
I actually find the combat fun enough; albeit the complaints about difficulty were greatly exaggerated. If they upped the difficulty about three notches higher so that utilizing signs and different familiars were somewhat more meaningful (it's meaningful, but the game is sufficiently easy enough now that you can work around it if you want) it'd be lovely.
And for the love of God let the familiars clip through one another, don't make a game where they get stuck on one another as to go to attack. Fucking infuriating using some of the bigger familiars, I have to babysit them no matter how close they are sometimes![]()
Stuff like that is why I'm glad they put the jump into the game. They call it useless in the game, but it turns out to be one of the most useful merit rewards, especially if you're using a slow-moving familiar.
Ni no Kuni is the first game actually designed by Level-5 that I've really liked. I don't like Rogue Galaxy even a little bit.
I'm finding it hard to kind of sticking with Ni no Kuni but I'm trying. Game's plot moving at an astonishingly glacial pace despite being interesting, battle system isn't really something to write home about for me, the side quests are really boring, and I'm getting so sick and tired of looking for and finding stuff like "enthusiasm" and "belief" and shit.
It is really damn pretty to look at though and the soundtrack is pretty good. Characters are ok so far and I really like the interactions with each other and the story, which is why I'm hating the pacing of this game cause stuff is getting really interesting right now.
Have you tried pulling up the map in towns? They're the green dots. It makes the whole process painless.
Yeah I do that. But now its getting to the point that I have to go back to a bunch of towns I've already been to so I can get this piece of heart to give it to this random dude in a city from another continent instead of just getting it from people in that same city.
Ni no Kuni is the first game actually designed by Level-5 that I've really liked. I don't like Rogue Galaxy even a little bit.
Stuff like that is why I'm glad they put the jump into the game. They call it useless in the game, but it turns out to be one of the most useful merit rewards, especially if you're using a slow-moving familiar.
You liked Ni No Kuni, but not DQVIII? I think they are rather similar in mood, level design and extra stuff to do.
DQVIII is in no way designed by Level-5. They only did the technical stuff![]()
That might be, but I still get a pretty similar feel from both games. Same sense of wonder and exploration too. DQVIII is the closest comparison I can come up with.
I think Aeana liked DQVIII... (though not the bloat of US version menus/slowed down system), it's just it's not designed by Level-5. Thus the comment "first game designed by Level-5 I liked."
Could be wrong though, but I seemed to recall her saying something like that once
That might be, but I still get a pretty similar feel from both games. Same sense of wonder and exploration too. DQVIII is the closest comparison I can come up with.
Datcomplexfraudulent taste.
I was so turned off by the demo that I won't touch the retail game with a ten foot pole. Indeed, production values were the only thing that rose above "mediocre".
You liked Ni No Kuni, but not DQVIII? I think they are rather similar in mood, level design and extra stuff to do.
Wait you can jump in battle!? Holy @#*(&
i just automatically assumed it was the cancel button!
DQVIII is in no way designed by Level-5. They only did the technical stuff![]()
More than spending a full day and a half of your life playing a game you don't enjoy?I don't like leaving games with like 5% on my trophy list. It bothers me.