A summary of everything that went on the season 4 reveal devstream
NEW LEGEND: FORGE
Confident yet humble, Forge uses his size, strength, and heavy-duty Shatter Gauntlets to batter his opponents into submission.
Nothing more was shared about him but by now everyone knows his abilities through leaks
ALL-NEW BATTLE PASS
Over 100 exclusive items including Legendary skins, Apex Packs, Loading Screens, Music Packs, and more!
NEW WEAPON: SENTINEL
Cut through your enemies' armour before they ever see you coming with this bolt-action sniper rifle.
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ANNOUNCING APEX LEGENDS RANKED SERIES 3
What’s New in Series 3
Splits
After the 3 months long Ranked Series 1, and the 4 month long Ranked Series 2, we have been looking at engagement on the ranked ladder and have decided to continue with a 3 month series, but divide it into 2 splits. This means that Series 3 will have two shorter splits, each with a soft reset. Split 1 will be played on World’s Edge while Split 2 will be back on King’s Canyon to keep things fresh. Ranked rewards will be granted for the highest tier achieved in either split of the series, but exclusive animated badges will be granted if you can make it to the same tier both splits.
Soft Reset
The soft reset will stay the same for Season 4. At the start of Series 3 everyone will be soft reset on their ranked position by 1.5 Tiers down. That means if you ended Season 3 in Gold II, you’ll be reset to Silver IV. Players in Platinum IV will be reset to Silver II, and Apex Predators will be reset to Platinum II. This reset will now occur at each split as well.
Master Tier
At the top end of the competitive ladder we’re seeing many more players make the climb into Apex Predator. This means it’s hard to really showcase the skill between any two Apex Predators this season. So we’ll be adding a new tier between Diamond and Apex Predator called Master Tier. The RP required to make it to Master Tier will still be 10,000 RP as Apex Predator was. Apex Predator tier will now be exclusive to the top 500 players per platform. So it is possible to demote from Apex Predator back down to Master Tier as other players continue to earn RP ahead of you. We feel this should give more prestige to making and keeping your Apex Predator rank, while still keeping the tiers above Diamond very exclusive.
Party Restrictions
We do want to encourage people to play Apex Legends with their friends, but the situation with boosting in high level ranked is something we need to keep an eye on. Therefore, once you get to Platinum and higher, you can only party with players 1 Tier different from you. This should help keep matches closer in the higher skill levels.
Penalties and Loss Forgiveness
There are some changes coming to loss forgiveness to reduce abuse of the system. Loss forgiveness when a teammate leaves or fails to connect is unchanged, and is working as intended. We will be limiting the RP loss forgiveness when you leave to once per day. If you exceed once per day more than three times per ranked series, you lose all forgiveness for the remainder of that series. Once these limits are reached players will no longer receive RP loss forgiveness when abandoning a match, regardless of the reason for quitting. We will continue to display prompts that alert you that leaving will count, and now will alert you when you are about to run out of loss forgiveness games.The scaling penalties are the same as last Series.
What’s Not Changing in Series 3:
Entry RP Cost
Each Ranked match will use the same RP cost to play based on your tier, with Master Tier being the same as Apex Predator:
- Bronze matches are free
- Silver matches cost 12RP
- Gold matches cost 24RP
- Platinum matches cost 36RP
- Diamond matches cost 48RP
- Master matches cost 60RP
- Apex Predator matches cost 60RP
Scoring
We won’t see any large changes to the scoring system. Master Tier and Apex Predator Tier will both use the same entry cost and reward the same points.
We have, however, adjusted assists. Firstly, we changed the Assist timer from 5s to 7.5s. Next, before Season 4, when a player finished using a healing item (e.g. syringes/shield cell etc) they would clear any assist credit. This was unintended and has been fixed. Mirage's Decoy Trigger, Crypto's EMP and Pathfinder's Grapple now give assist credit for the standard 7.5s after activation, even if they deal no damage. Bloodhound's Scan and Crypto's Passive now give assist credit if a player dies while having that status effect on them; and for 7.5s after the status effect runs out. Kill scoring and placement scoring will remain unchanged.