freenudemacusers
Member
Futuremarks 3DMark is available on all platforms, although when throwing Windows into the mix we always have to take a bit more caution as the level of rendering precision is not always equal. This is due to the fact that lower precision rendering modes - widely available and regularly used on Android and iOS to boost performance and save on power consumption - are not commonly available on Windows PCs, which forces them to use high (full) precision rendering most of the time.
On the tablet comparisons, Ive installed the OpenGL version of GFXBench. Once again the Surface Pro 4 outperforms everything, although in this test the margin is not quite as high. As with 3DMark, on Windows PCs, GFXBench runs at high precision only due to limitations in OpenGL versus OpenGL ES.
These are kind of vague statements, especially the first. I'm curious if gfxbench controls for the difference in gl and gl es in any manner, and I haven't found anything conclusive.
I do see gfxbench has a metal api version, and I wonder if that would be a truer comparison.