You know what VR does but you haven't the slightest clue regarding how it works. None of what you mentioned is even related to what I'm talking about.
I told you, I have no general interest in Apple products, just talking about the tech behind it and then you make a statement like I drink the kool aide and then the bottle too. You can't even comprehend my comments or I guess it doesn't matter what I say, your narrow mind is made up already.
Some peoples are hopeless and clueless about the amount of engineering it requires to have a good experience outside of just pure raw material.
Everything in VR is about UX and let’s trim down 90% of all VR headset manufacturers from the go, their user experience is janky as fuck, not to mention that most of them are feature starved for chasing something very specific such as Pimax for FOV, beyond for form factor, Varjo for optics, etc. But they’re all pretty much full of weaknesses.
Not to mention that THE DUCK is skipping a lot of details on how much you would need to lower the new standard to "check" any comparisons.
- VR headsets that allow you to see a desktop screen, or multiple screens - Check
- See it clear for working purposes? That eliminates Meta. Can't even see the keys on a keyboard
- Don't even go AR, that's again more latency from the feedthrough and the distorsion is not making this an immersive experience
- The best app for this on PC is Meta workspace app, but since the headsets do not have the resolutions for it, anything outside Meta for high res would use janky apps. Remote desktop and other ones you have to pay for will be laggy and not work well at all.
- Your hands and control gestures don't affect your computer, only keyboard and mouse.
- Any form of virtual keyboard doesn't have hand occlusion outside of say, Varjo XR3's $6500 headset. This fucks up perceptions as there's no depth without occlusion. It feels suddenly like the keyboard is a 2D screen in front of you like a menu prompt, rather than a keyboard physically present in VR/AR.
- A VR headset that allows you watch moves or pictures - Check
- Sure.. at what resolution again. Let's not even go into AR so that you have a floating TV in your room. Again, AR headsets either suck balls right now (Meta) or are extremely out of price for good quality (Varjo)
- Is there really any competitor to Apple TV that will start to make TV series that integrate 3D VR content for those users? Those 3D animations pop'ing out of 2D screens are also found in VR but again, the jank of finding that content... eesshh. Often times amateur demos you'll find on sidequest. You already lost 95% of mainstream.
- Apple can and will offer sport experiences with NBA & Baseball games because they already got rights to them. What other competitor is even in the same realm? See the impression included under
- A VR headset with a built in chipset - check
- That's stupid as fuck to stop at just "chipset" for a check mark. What are those headsets doing? How many sensors? Latency? Tracking?
- Mark these words, all upcoming ~1-2 years headsets will have 2 chipsets. At the very least you have to alleviate whatever chipset you have for all the camera/tracking/sensors computing.
- A VR headset with full computer built in - not yet, but what's the difference if all you are using it for is in home? I can tether my quest 2 to my pc no issue giving me full computer connectivity. Even wirelessly and without a battery hanging out.
- The batteries' on your head..
- Quest 2 for PC work, seriously? Like seriously??? I have one dude, there's no way you do serious work with that. Watching porn is not work.
For sports as i mentioned above :
John Gruber - The Daring Fireball
Lastly, we saw two sports demos: an at-bat from a baseball game at Fenway Park (Phil Schiller’s hands are all over that one), and a scoring play from a Nuggets-Suns NBA basketball game. For the baseball game, the perspective wasn’t even from the stands, but rather from the home team’s dugout, ground level, right behind first base. It’s not quite
just like being there, but it’s a
lot like being there. It’s more realistic than seems possible. You choose where to direct your gaze: at the batter at home plate, at the pitcher, or out in the outfield. Or above the outfielders, at the scoreboard. For the NBA game, the perspective was courtside, right behind the basket. But better than the actual courtside perspective, because the perspective was slightly elevated above seating level. Fully immersive, fully three-dimensional, and seemingly perfectly to scale. Kevin Durant looked about 6'10", right in front of me. Getting the scale just right is obviously the correct way to present this, but it seems devilishly tricky to actually pull off. Apple has pulled it off. These baseball and basketball scenes were shot by Apple
using entirely custom camera rigs, and stored in altogether new file formats. This is nothing at all like 2D footage extrapolated into 3D, or just painted on a virtual circular wall around you. It looks real. It seems as profoundly different from watching regular TV telecasts of sports as TV telecasts are from audio-only radio broadcasts.
2 It was incredible. I would genuinely consider buying a Vision Pro if the one and only thing it did was show entire sporting events like this.
So not only you need to have the rights to broadcast sports, but also special rigs of course. They're about to have this niche almost exclusively to them. It's not something again to make me ditch out $3,500 day 1, but when the non pro drops to iPhone price range of ~$1k-1.5k ? HUGE deal for sport fans i believe.
Quest pro is the closest competitor and ultimately, Meta is pretty much the most likely to compete Vision.. (although lacking deeply in the entertainment stack)
Yet Quest pro has 3 cameras, no depth sensors, no LIDAR. How can you even come close to AR & accuracy of hand tracking? It simply can't.
It has eye tracking and yet nothing for it is native, it took a long time to implement so it looks like it was an afterthought. Even needs amateur apps for say typing with your eyes. It's janky.
Hardware is only a fraction of what's required. Just look at trackpads, PC still haven't caught up to macbooks after over a decade. What's up with that? Maybe it's because everyone, from OS to hardware manufacturers to apps are doing their own thing and not integrating correctly? Because it's all software based, the hardware has been the same or close to it for years now.
Just like hand tracking. There's no headsets out right now or releasing soon (Quest 3) that will come close to this, even with the hardware capability for hand tracking, because there's simply not enough sensors. They will force you to move the hand in front of the passthrough ala Meta, but not like you comfy on the couch and having the hand on your lap, moving fingers and headset detecting it. As far as i'm aware, it's the first headset to even have sensors pointing so downward with depth sensors. Not even Varjo XR3 does.
So in short : It's one thing to have X or Y feature already, it's another to implement it correctly. This feels like Halo criticisms back in the days. "It's not the first to have vehicules, it's not the first to have flying vehicules, it's not the first with good AI, it's not the first to have a cinematic campaign, it's not the first..." right.. It's the whole package, not individual bits. And that is the problem with PCVR/Oculus right now, they're all doing something specific but no coherence as a whole. Lot's of demos that can show potential but all janky or hard to get via either mods, sidequests or hell, even github executables. It's all over the place. It can't be mainstream with the way things are. And by segmenting the market such as Oculus doing oculus things and SteamVR doing SteamVR things on top of Windows doing their own thing and being API limited by 3 consortiums of hardware sellers having to agree on how things should be, plus all the side apps from individual vendors, it'll never -ever- integrate as nice as Apple being in control of OS/API/laptops/desktops/smartphone/watch/TV. Anything trying to emulate this kind of integration is in for a shocking jank experience. If you thought different PC hardware could lose efficiency, don't even begin to imagine what it'd look like to integrate all these different vendors and OS for such a wide range of hardware. It doesn't take a fucking master degree to understand this. The more open the ecosystem is, the harder it'll be for them to catch up to Apple.