Duxxy3
Member
So much for the 3DS tracking ahead of the DS.
It's amazing how well the gba sold in the beginning.
That's what happens when you release a cheap handheld ladies and gentlemen.
So much for the 3DS tracking ahead of the DS.
YepNumber 2 in Japan right now is still terrible because PSP is dying, PS3 is dying, Wii is dead, and 360 has always been dead.
Honestly, with potentially Mario3D, Mario Kart, Pikmin, Yoshi or whatever else and a price drop - I wouldn't count the WiiU out either for 2013. That's how sad the #2 position is in Japan right now.metalslimer said:There is nothing to beat and with FF13-3. MGS, a price drop I wouldn't count PS3 out.
The (optimistic) 5M PSP/Vita worldwide forecast suggests that's more or less their plan. Release the games they have lined up for the rest of the FY, don't make any major push for them, let them sell what they're going to sell, and then speak no more about it.
I'm sure that various people at SCEA, SCEE, and SCEJA would assert otherwise, but I don't really see what else they can possibly do at this point.
System sellers such as?
How many systems did Mario Sunshine sell? Why is 3D Mario U going to be difference? How many systems did Wind Waker and Double Dash sell?
That was both a (small) rant and a fun take on what could have been a better presented conference. You're taking the fan fiction part more seriously than I did. About the data, you need to zoom out, get a vision and see what is coming: lots of Nintendo games, potential price cut and better marketing.I don't see anything amiss about citing that you literally wrote a Steve Jobs fanfiction and are the self-proclaimed defender of the Nintendo and the Wii U to provide "balance" to NeoGAF, as indication you aren't someone willing to accept the reality of the Wii U's situation, regardless of the data presented to you.
GameCube numbers would basically be an improvement at this point. Mario Kart Double Dash was the second best selling GC game, right behind Smash Bros Melee. It was an important title even during the GC generation.
I don't see anything amiss about citing that you literally wrote a Steve Jobs fanfiction and are the self-proclaimed defender of the Nintendo and the Wii U to provide "balance" to NeoGAF, as indication you aren't someone willing to accept the reality of the Wii U's situation, regardless of the data presented to you.
Games selling and games selling systems is very different. Wii U needs system sellers. To date it's hard to see which software is going to sell systems in a major way, rather than sell to the existing base a few hardcore fans who have been holding off until they're released.
Why is the US so Xbox Centric? I still don't understand this.
I think the States counts for the 10 million difference between the PS3 and 360, while in Canada and most of the EU PS3 outsells the 360.
I wonder if its because it launched first or what but I don't typically see many 360 gamers around the parts where I live.
It seems to me that they want it to be a profitable but niche passive revenue generator. Encourage companies to do low cost ports where they can, make it a good space for independent people on PSN, making it work with PS3 and PS4 so that whales are hooked... but don't focus on any real quantity of exclusive content or risk anything.
It seems to me that they want it to be a profitable but niche passive revenue generator. Encourage companies to do low cost ports where they can, make it a good space for independent people on PSN, making it work with PS3 and PS4 so that whales are hooked... but don't focus on any real quantity of exclusive content or risk anything.
They need to at least get those hardcore fans on board though. Right now, the Wii U doesn't even have that. I don't see why they should be looking to something bigger when they have so far failed to even get to a baseline. Anyway, my point regarding Mario Kart DD's sales is that even if the lack of an expanded audience means it'll never reach Wii's crazy numbers, the fact that it was the second best selling GC game shows that it does attract interest from Nintendo's core fans too. They need things like Mario Kart, Smash Bros, 3d Mario and Zelda to get at least them to pick up the Wii U.
something sure spooked nintendo good back in december, because they had that nintendo direct showcasing a bunch of wii u games up in the middle of january. hardware sales probably began declining at a rapid rate throughout the month when they could see that was historically not the case.
i think that's when they made the decision to essentially abandon their own console for half a year. it's one thing to have a slow period marked by almost no third-party games, which the n64 and gamecube both experienced, but it's another when the first-party doesn't support it early in its life like that either. other things were probably going on behind the scenes, like bringing in iwata to personally oversee nintendo of america. having been involved in bigger projects, a lot of big stuff has to be planned sometimes up to a year in advance. pikmin and wii fit might have been finished for a february and march release, but they'd release into a dead period. they were probably moved in order to strategically some momentum.
So much for the 3DS tracking ahead of the DS.
46k for Vita in July 2012.
(based on Nintendo's graph from NPD)
This month: 40k > Wii U > 33k
Microsoft's major releases this year are Twitch TV, Pizza Hut and a McDonalds commercial.
130 vs 100 is not a huge win, but the context is that the PS3 software library looks pretty healthy while the 360 is a barren wasteland. MS is just completely mailing it in at this point, Sony is going balls out on PS3 still (GT6 on PS3!) and MS is still winning.
I really think it was the return numbers.
They need to at least get those hardcore fans on board though. Right now, the Wii U doesn't even have that. I don't see why they should be looking to something bigger when they have so far failed to even get to a baseline. Anyway, my point regarding Mario Kart DD's sales is that even if the lack of an expanded audience means it'll never reach Wii's crazy numbers, the fact that it was the second best selling GC game shows that it does attract interest from Nintendo's core fans too. They need things like Mario Kart, Smash Bros, 3d Mario and Zelda to get at least them to pick up the Wii U.
something sure spooked nintendo good back in december, because they had that nintendo direct showcasing a bunch of wii u games up in the middle of january. hardware sales probably began declining at a rapid rate throughout the month when they could see that was historically not the case.
i think that's when they made the decision to essentially abandon their own console for half a year. it's one thing to have a slow period marked by almost no third-party games, which the n64 and gamecube both experienced, but it's another when the first-party doesn't support it early in its life like that either. other things were probably going on behind the scenes, like bringing in iwata to personally oversee nintendo of america. having been involved in bigger projects, a lot of big stuff has to be planned sometimes up to a year in advance. pikmin and wii fit might have been finished for a february and march release, but they'd release into a dead period. they were probably moved in order to strategically some momentum.
It seems to me that they want it to be a profitable but niche passive revenue generator. Encourage companies to do low cost ports where they can, make it a good space for independent people on PSN, making it work with PS3 and PS4 so that whales are hooked... but don't focus on any real quantity of exclusive content or risk anything.
The decision to skip a formal E3 presentation seems even worse now for Nintendo/WiiU.
They need to generate excitement and momentum in a big way for WiiU. You don't do that with small presentations. You need bombast and spectacle. Wasted opportunities...
There is no platform I'm aware of that has sold this catastrophically badly and recovered. There is no move Nintendo can make on price that would actually sufficiently alter the value proposition to cause significant recovery. Advertising serves the purpose of promoting a value proposition it doesn't create one where none exists.About the data, you need to zoom out, get a vision and see what is coming: lots of Nintendo games, potential price cut and better marketing.
And I'm fine with your opinion. I just don't share it.There is no platform I'm aware of that has sold this catastrophically badly and recovered. There is no move Nintendo can make on price that would actually sufficiently alter the value proposition to cause significant recovery. Advertising serves the purpose of promoting a value proposition it doesn't create one where none exists.
That's the worse scenerio for me as a Vita owner if they stop making Vita specific content like a Gravity Rush 2 and only indies. Frankly I don't find the current crop of indies on the system to be any good.
For what it's worth, Wii Fit U was rated in Australia on January 18th.
http://www.classification.gov.au/Pa...kLtvx2rX43ejePNGXjumrnHwsh9PER5NtmESiNWDiMHpQ
Right before nextgen dang...Total industry crash incoming.
Right before nextgen dang...
sony may not support it much this year, but you can count on smaller things to appear from third parties. i can think of at least one vita exclusive on the way that no one is expecting (or maybe even cares for).
Funny enough this week...So long as Sony portables continue to outsell Sony consoles in Japan, I don't believe third-party Vita support will dry up completely.
How did the 3DS do. Good? Bad? Meh?
I'm a bit concerned that there is something far worse going on and it goes far beyond generation fatigue.
PSV + PSP = 18,691 > PS3 = 12,793Funny enough this week...
PS3: 12,793
PSV: 12,331
PSP: 6,360
Drop the price, bundle with 8GB memory stick, cross-buy, ps4 streaming?
I'm a bit concerned that there is something far worse going on and it goes far beyond generation fatigue. The economy isn't great, the leap from current to next gen doesn't seem that huge (not like from last to this one), AAA business model may be turning some away (I've got lots of disposable income and I'm done with the $60 + season pass + tons of DLC scheme -- $20 GotY one year later now), and of course competition from tablets and the PC that finally seems to be getting its act together in the way of distribution friendliness.
Oh, so PlayStation Handheld Family.PSV + PSP = 18,691 > PS3 = 12,793
The trend hasn't changed.
something sure spooked nintendo good back in december, because they had that nintendo direct showcasing a bunch of wii u games up in the middle of january. hardware sales probably began declining at a rapid rate throughout the month when they could see that was historically not the case.
i think that's when they made the decision to essentially abandon their own console for half a year. it's one thing to have a slow period marked by almost no third-party games, which the n64 and gamecube both experienced, but it's another when the first-party doesn't support it early in its life like that either. other things were probably going on behind the scenes, like bringing in iwata to personally oversee nintendo of america. having been involved in bigger projects, a lot of big stuff has to be planned sometimes up to a year in advance. pikmin and wii fit might have been finished for a february and march release, but they'd release into a dead period. they were probably moved in order to strategically some momentum.
One thing you have to remember is digital sales aren't tracked by NPD.
For instance, 17 of the top 20 Videogame Bestsellers on Amazon right now are digital pc games.
The other 3 items in the top 20 are PSN & XBL cards.
Yes several times.has creamsugar posted?