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April 2013 NPD Sales Results [Up3: Xbox 360 Top Platform, NSMBU LTD, Lego 3DS, Luigi]

Dalthien

Member
Number 2 in Japan right now is still terrible because PSP is dying, PS3 is dying, Wii is dead, and 360 has always been dead.
Yep

metalslimer said:
There is nothing to beat and with FF13-3. MGS, a price drop I wouldn't count PS3 out.
Honestly, with potentially Mario3D, Mario Kart, Pikmin, Yoshi or whatever else and a price drop - I wouldn't count the WiiU out either for 2013. That's how sad the #2 position is in Japan right now.
 

Stumpokapow

listen to the mad man
The (optimistic) 5M PSP/Vita worldwide forecast suggests that's more or less their plan. Release the games they have lined up for the rest of the FY, don't make any major push for them, let them sell what they're going to sell, and then speak no more about it.

I'm sure that various people at SCEA, SCEE, and SCEJA would assert otherwise, but I don't really see what else they can possibly do at this point.

It seems to me that they want it to be a profitable but niche passive revenue generator. Encourage companies to do low cost ports where they can, make it a good space for independent people on PSN, making it work with PS3 and PS4 so that whales are hooked... but don't focus on any real quantity of exclusive content or risk anything.
 

NeonZ

Member
System sellers such as?

How many systems did Mario Sunshine sell? Why is 3D Mario U going to be difference? How many systems did Wind Waker and Double Dash sell?

GameCube numbers would basically be an improvement at this point. Mario Kart Double Dash was the second best selling GC game, right behind Smash Bros Melee. It was an important title even during the GC generation.

Mario Sunshine performed significantly worse than other 3d Mario games, even Galaxy 2 and 64 DS beat it. Now, there's the matter of whether it was due to the game's own qualities, lack of content and theme (which made many people perceive it as a spin off and keep asking for a Mario 128 afterwards), or just the GC's smaller userbase. It isn't the standard for the performance of a 3d Mario title at all so far though.
 

marc^o^

Nintendo's Pro Bono PR Firm
I don't see anything amiss about citing that you literally wrote a Steve Jobs fanfiction and are the self-proclaimed defender of the Nintendo and the Wii U to provide "balance" to NeoGAF, as indication you aren't someone willing to accept the reality of the Wii U's situation, regardless of the data presented to you.
That was both a (small) rant and a fun take on what could have been a better presented conference. You're taking the fan fiction part more seriously than I did. About the data, you need to zoom out, get a vision and see what is coming: lots of Nintendo games, potential price cut and better marketing.

DS was supposed to be a disaster. Wii a 6 months fad and 3DS production "ceased by 2014" (Gameblog journalist 8 months after 3DS launch). I discussed data presented to me with lots of people like you these last 10 years and I feel pretty good about my past visions.
 
GameCube numbers would basically be an improvement at this point. Mario Kart Double Dash was the second best selling GC game, right behind Smash Bros Melee. It was an important title even during the GC generation.

Games selling and games selling systems is very different. Wii U needs system sellers. To date it's hard to see which software is going to sell systems in a major way, rather than sell to the existing base a few hardcore fans who have been holding off until they're released.
 
I don't see anything amiss about citing that you literally wrote a Steve Jobs fanfiction and are the self-proclaimed defender of the Nintendo and the Wii U to provide "balance" to NeoGAF, as indication you aren't someone willing to accept the reality of the Wii U's situation, regardless of the data presented to you.

Holy mother of God, that OP....fanfiction for E3 presentations.....

this is a new level, ya'll.
 
The decision to skip a formal E3 presentation seems even worse now for Nintendo/WiiU.

They need to generate excitement and momentum in a big way for WiiU. You don't do that with small presentations. You need bombast and spectacle. Wasted opportunities...
 

NeonZ

Member
Games selling and games selling systems is very different. Wii U needs system sellers. To date it's hard to see which software is going to sell systems in a major way, rather than sell to the existing base a few hardcore fans who have been holding off until they're released.

They need to at least get those hardcore fans on board though. Right now, the Wii U doesn't even have that. I don't see why they should be looking to something bigger when they have so far failed to even get to a baseline. Anyway, my point regarding Mario Kart DD's sales is that even if the lack of an expanded audience means it'll never reach Wii's crazy numbers, the fact that it was the second best selling GC game shows that it does attract interest from Nintendo's core fans too. They need things like Mario Kart, Smash Bros, 3d Mario and Zelda to get at least them to pick up the Wii U.
 

Razdek

Banned
Why is the US so Xbox Centric? I still don't understand this.

I think the States counts for the 10 million difference between the PS3 and 360, while in Canada and most of the EU PS3 outsells the 360.

I wonder if its because it launched first or what but I don't typically see many 360 gamers around the parts where I live.

Why are you saying PS3 is outselling the 360 in Canada? Can you provide a link to this data?
 
It seems to me that they want it to be a profitable but niche passive revenue generator. Encourage companies to do low cost ports where they can, make it a good space for independent people on PSN, making it work with PS3 and PS4 so that whales are hooked... but don't focus on any real quantity of exclusive content or risk anything.

Small-scale DD revenue generator is at least possible, yeah. Selling it as a PS3/PS4 accessory, or anything that involves a physical product, requires retailers to continue to support it, and I don't see any way to achieve that with numbers like these.

As for the last bit... I wonder how long it's been since Sony greenlit a first-party retail title. Likely the better part of a year, at least.
 

AniHawk

Member
something sure spooked nintendo good back in december, because they had that nintendo direct showcasing a bunch of wii u games up in the middle of january. hardware sales probably began declining at a rapid rate throughout the month when they could see that was historically not the case.

i think that's when they made the decision to essentially abandon their own console for half a year. it's one thing to have a slow period marked by almost no third-party games, which the n64 and gamecube both experienced, but it's another when the first-party doesn't support it early in its life like that either. other things were probably going on behind the scenes, like bringing in iwata to personally oversee nintendo of america. having been involved in bigger projects, a lot of big stuff has to be planned sometimes up to a year in advance. pikmin and wii fit might have been finished for a february and march release, but they'd release into a dead period. they were probably moved in order to strategically some momentum.
 

Duxxy3

Member
It seems to me that they want it to be a profitable but niche passive revenue generator. Encourage companies to do low cost ports where they can, make it a good space for independent people on PSN, making it work with PS3 and PS4 so that whales are hooked... but don't focus on any real quantity of exclusive content or risk anything.

That's a little depressing but I think it's the truth.
 

AniHawk

Member
They need to at least get those hardcore fans on board though. Right now, the Wii U doesn't even have that. I don't see why they should be looking to something bigger when they have so far failed to even get to a baseline. Anyway, my point regarding Mario Kart DD's sales is that even if the lack of an expanded audience means it'll never reach Wii's crazy numbers, the fact that it was the second best selling GC game shows that it does attract interest from Nintendo's core fans too. They need things like Mario Kart, Smash Bros, 3d Mario and Zelda to get at least them to pick up the Wii U.

yeah, i mean, i would have had a wii u by now had pikmin 3, nsmbu, and rayman legends all been released for the console. that was my plan. i didn't expect it to be september. now i'm just waiting for the inevitable price collapses around black friday so i can pick up the hardware at a decent price and the six games or so that'll comprise the lineup for the console for the next year.
 

Duxxy3

Member
something sure spooked nintendo good back in december, because they had that nintendo direct showcasing a bunch of wii u games up in the middle of january. hardware sales probably began declining at a rapid rate throughout the month when they could see that was historically not the case.

i think that's when they made the decision to essentially abandon their own console for half a year. it's one thing to have a slow period marked by almost no third-party games, which the n64 and gamecube both experienced, but it's another when the first-party doesn't support it early in its life like that either. other things were probably going on behind the scenes, like bringing in iwata to personally oversee nintendo of america. having been involved in bigger projects, a lot of big stuff has to be planned sometimes up to a year in advance. pikmin and wii fit might have been finished for a february and march release, but they'd release into a dead period. they were probably moved in order to strategically some momentum.

I really think it was the return numbers.
 

B.O.O.M

Member
46k for Vita in July 2012.

(based on Nintendo's graph from NPD)

This month: 40k > Wii U > 33k

Cheers. Thanks for looking that up

Microsoft's major releases this year are Twitch TV, Pizza Hut and a McDonalds commercial.

130 vs 100 is not a huge win, but the context is that the PS3 software library looks pretty healthy while the 360 is a barren wasteland. MS is just completely mailing it in at this point, Sony is going balls out on PS3 still (GT6 on PS3!) and MS is still winning.

ugh how to conveniently forget that

1. Gears of War released this year
2. SOny actually priced up their hardware...basically right now they don't give a fuck about a slight difference in hardware in the NA market on a monthly basis..they rather go for more profit it seems. Most of their line up hasn't even dropped yet
 
They need to at least get those hardcore fans on board though. Right now, the Wii U doesn't even have that. I don't see why they should be looking to something bigger when they have so far failed to even get to a baseline. Anyway, my point regarding Mario Kart DD's sales is that even if the lack of an expanded audience means it'll never reach Wii's crazy numbers, the fact that it was the second best selling GC game shows that it does attract interest from Nintendo's core fans too. They need things like Mario Kart, Smash Bros, 3d Mario and Zelda to get at least them to pick up the Wii U.

Sure. I'm not saying "don't even bother", but people acting like big Nintendo titles automatically mean the system will turn around are being quite optimistic.
 
something sure spooked nintendo good back in december, because they had that nintendo direct showcasing a bunch of wii u games up in the middle of january. hardware sales probably began declining at a rapid rate throughout the month when they could see that was historically not the case.

i think that's when they made the decision to essentially abandon their own console for half a year. it's one thing to have a slow period marked by almost no third-party games, which the n64 and gamecube both experienced, but it's another when the first-party doesn't support it early in its life like that either. other things were probably going on behind the scenes, like bringing in iwata to personally oversee nintendo of america. having been involved in bigger projects, a lot of big stuff has to be planned sometimes up to a year in advance. pikmin and wii fit might have been finished for a february and march release, but they'd release into a dead period. they were probably moved in order to strategically some momentum.

For what it's worth, Wii Fit U was rated in Australia on January 18th.

http://www.classification.gov.au/Pa...kLtvx2rX43ejePNGXjumrnHwsh9PER5NtmESiNWDiMHpQ
 

Razdek

Banned
It seems to me that they want it to be a profitable but niche passive revenue generator. Encourage companies to do low cost ports where they can, make it a good space for independent people on PSN, making it work with PS3 and PS4 so that whales are hooked... but don't focus on any real quantity of exclusive content or risk anything.

That's the worse scenerio for me as a Vita owner if they stop making Vita specific content like a Gravity Rush 2 and only indies. Frankly I don't find the current crop of indies on the system to be any good.
 
The decision to skip a formal E3 presentation seems even worse now for Nintendo/WiiU.

They need to generate excitement and momentum in a big way for WiiU. You don't do that with small presentations. You need bombast and spectacle. Wasted opportunities...

Especially since the mainstream press are going to be at E3 this year to cover the PS4 and Xbox (according to Pachter).
 
About the data, you need to zoom out, get a vision and see what is coming: lots of Nintendo games, potential price cut and better marketing.
There is no platform I'm aware of that has sold this catastrophically badly and recovered. There is no move Nintendo can make on price that would actually sufficiently alter the value proposition to cause significant recovery. Advertising serves the purpose of promoting a value proposition it doesn't create one where none exists.
 

marc^o^

Nintendo's Pro Bono PR Firm
There is no platform I'm aware of that has sold this catastrophically badly and recovered. There is no move Nintendo can make on price that would actually sufficiently alter the value proposition to cause significant recovery. Advertising serves the purpose of promoting a value proposition it doesn't create one where none exists.
And I'm fine with your opinion. I just don't share it.
 

AniHawk

Member
That's the worse scenerio for me as a Vita owner if they stop making Vita specific content like a Gravity Rush 2 and only indies. Frankly I don't find the current crop of indies on the system to be any good.

sony may not support it much this year, but you can count on smaller things to appear from third parties. i can think of at least one vita exclusive on the way that no one is expecting (or maybe even cares for).

For what it's worth, Wii Fit U was rated in Australia on January 18th.

http://www.classification.gov.au/Pa...kLtvx2rX43ejePNGXjumrnHwsh9PER5NtmESiNWDiMHpQ

interesting.

for people who don't know, australia's rating board takes longer than most. nintendo might have submitted the game for review back in the early or middle part of december.
 

UberTag

Member
So long as Sony portables continue to outsell Sony consoles in Japan, I don't believe third-party Vita support will dry up completely.
 

Razdek

Banned
sony may not support it much this year, but you can count on smaller things to appear from third parties. i can think of at least one vita exclusive on the way that no one is expecting (or maybe even cares for).

As long as it's not another Final Fantasy HD remix, I don't know how many more times I can go through them again.
 

d1rtn4p

Member
Nextgen should prove to be interesting. I'm hoping the xbox reveal brings it, because I couldn't be less excited about the PS4. Not to mention most of the companies have become brazenly anti-consumer. Just makes for a nasty looking horizon to me.
 
I'm a bit concerned that there is something far worse going on and it goes far beyond generation fatigue. The economy isn't great, the leap from current to next gen doesn't seem that huge (not like from last to this one), AAA business model may be turning some away (I've got lots of disposable income and I'm done with the $60 + season pass + tons of DLC scheme -- $20 GotY one year later now), and of course competition from tablets and the PC that finally seems to be getting its act together in the way of distribution friendliness.
 

Margalis

Banned
I'm a bit concerned that there is something far worse going on and it goes far beyond generation fatigue.

This is also the longest video games have gone without what I would consider a major technological change.

Atari to NES was a big shift in fundamental capability. SNES to N64/PS1 was as well. Even if you grant that PS1 to PS2 was a big shift just because of how bad the PS1 was this is still going to be the third gen in a row that is pretty much the same on a broad technical level.

It definitely feels to me like we are past due for a major change. Maybe that's why motion took off, at least for a while. Occulus Rift could be that change but it's probably too flawed and narrow, at least for now. Maybe phones/tablets already are that change.

It's been a long time since a tech change forced developers out of their comfort zones a little and opened up some genuinely new possibilities.
 
I'm a bit concerned that there is something far worse going on and it goes far beyond generation fatigue. The economy isn't great, the leap from current to next gen doesn't seem that huge (not like from last to this one), AAA business model may be turning some away (I've got lots of disposable income and I'm done with the $60 + season pass + tons of DLC scheme -- $20 GotY one year later now), and of course competition from tablets and the PC that finally seems to be getting its act together in the way of distribution friendliness.


One thing you have to remember is digital sales aren't tracked by NPD.

For instance, 17 of the top 20 Videogame Bestsellers on Amazon right now are digital pc games.
The other 3 items in the top 20 are PSN & XBL cards.
 

BD1

Banned
something sure spooked nintendo good back in december, because they had that nintendo direct showcasing a bunch of wii u games up in the middle of january. hardware sales probably began declining at a rapid rate throughout the month when they could see that was historically not the case.

i think that's when they made the decision to essentially abandon their own console for half a year. it's one thing to have a slow period marked by almost no third-party games, which the n64 and gamecube both experienced, but it's another when the first-party doesn't support it early in its life like that either. other things were probably going on behind the scenes, like bringing in iwata to personally oversee nintendo of america. having been involved in bigger projects, a lot of big stuff has to be planned sometimes up to a year in advance. pikmin and wii fit might have been finished for a february and march release, but they'd release into a dead period. they were probably moved in order to strategically some momentum.

Pretty much this. Nintendo has basically shown no interest publicly in their own platform, and has instead tried to divert everyone's attention to August. Iwata has essentially said as much to investors, especially concerning the user experience and OS problems.
 
One thing you have to remember is digital sales aren't tracked by NPD.

For instance, 17 of the top 20 Videogame Bestsellers on Amazon right now are digital pc games.
The other 3 items in the top 20 are PSN & XBL cards.

That's true, I forgot that. I suspect software (especially PC) isn't that bad. It's the hardware that seems to be in a bad way.
 
People saying that 1-3 great games can't spur sales of the Wii U have forgotten about Wii Sports selling millions of Wii's in 2006 (I personally didn't think it was that great though).
 

jett

D-Member
Wow at Wii U, Vita and Dragon's Smegma. Wii U's got to be unsalvageable a this point. I wonder what Nintendo's long term plans are.
 
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