Arc System Works plans on supporting Marvel Tōkon: Fighting Souls for the next 10 years

I don't really love the concept of a game like this changing constantly for such a long time (especially since we've seen how that worked for games like Tekken 8), but... at least they're taking it seriously. This is also laughably ambitious given that it's the market response that's going to dictate the game's lifespan - not some statement they're making today.
 
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Love to hear it!
 
That is a problem with fighting games in general. They are mostly short lived. Only a handful get thousands of players for years to come. This will never change while fighting games keep being a niche genre.
That is only true for online activity as those with single player content worth a damn continue to be quietly played.
 
Yep. Was it Street Fighter 4 that started the trend? If you aren't crazy competitive, you're better off waiting for the content complete package down the road.
No. Street Fighter IV had separate releases for major updates. I am pretty sure it was Soul Calibur IV (2008) with the Yoda/Vader DLC. I guess Virtua Fighter 5: Online sold some cosmetics DLC prior in 2007.
 
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This looks it's about to be the fighting game version of Marvel Rivals. I don't mind this if they have plans to have a huge ass roster like Marvel Contest of Champions.
 
Yep. Was it Street Fighter 4 that started the trend? If you aren't crazy competitive, you're better off waiting for the content complete package down the road.
not even close, a lot of fighting games before SF4 had tons of new releases before the "final version".
And it's not really about being "competitive", it's more about actually playing the game, if you wait for the last version you're basically jumping into a dead game because everyone else has moved on.

The way it's done now is much much better, because they copy you bought at launch will never be obsolete, you get to enjoy every update and keep playing with everyone else for free for the entire lifetime of the game; spending money on other characters is entirely your choice, whereas before you were forced to pay for every major update or you'd be left behind, even if you didn't care for any of the new characters.
 
There were three separate Street Fighter 2 releases on the SNES alone. It is why I laugh when people share those "old games never had DLC/you always bought the full game" memes.
Yep and they even released versions of Street Fighter 2 in the same year lol. And back then you were paying 75 - 80 a pop for them. They were the equivalent of DLC by today's standards. Street Fighter III started with New Generation and eventually made it to 3rd Strike but it was still Street Fighter III.
 
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Like any GaaS, this would be a best case scenario and the length of post launch support would depend on performance of the game.

As reference, SF6 and SFV were released 7 years after their predecessors, which got a 6 years support. The 7 years difference exactly match the distance between the releases of PS3, PS4 and PS5. So that SF distance was appparently designed to release a mainline SF per generation.

In this case, seems Sony already considers the game will be crossgen so they don't care about it.
 
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Sounds like it will release with a skeleton roster and they intend to milk owners for years.
Yep. Was it Street Fighter 4 that started the trend?
Outside of that one exception you typically did get all the content until the 360 era.

In the Street Fighter II, III, Alpha, EX, crossover series you had to pay the full games -adjusting inflation more expensive than they are now- to get the updates like new characters and rebalancing.

As reference, if in Super Nintendo you had SF2 or SF2 Turbo and wanted Super SF2, you had to pay the equivalent to 90€ (14.995 pesetas here in Spain) back in June 1994, which adjusting inflation would be 193€ today.

Street Fighter IV allowed you to buy DLC as alternative to buying a full priced game to game the updates.

Street Fighter V allowed you to unlock the characters for free, complementary to the option of buying them as DLC or the option of buying a full game with them. It was also the first time they allowed you to play the whole subseries (SFV) with a single disc, and also featuring crossplay between all versions and platforms of the game.

The cheapest and most customer friendly option is the SFV model, followed by the SFIV on, and the worst, most expensive and abusive case would be the business model of the 2D games.
 
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great you also already discussed how silly the "extra competitive" comment was.

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So testy lol

I chose to ignore your comment about "akshually playing the game" because everyone has different preferences.

You care about playing against neckbeards online apparently. Great. Have fun, pal. I don't.

A game being "dead" is irrelevant to me if a game is fun to play. I'm totally content fighting CPU matches. I did it growing up, I do it now. I fire up old KOF games all the time despite the lack of a robust online community.
 
Maybe they should wait to see if the game has legs before saying shit like that.

I could see it bomb if the core game system fails to find its appeal. The one lifebar tag battle gimmick is taking a risk.
If it doesn't work, a faster sequel with heavy changes to the core gameplay would be a valid approach.
 
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Did anyone believe otherwise? Is there any FG from a major publisher that is not a GAAS?
Did I say that was a horrible thing and Sony needs to be burned to the ground for that? Or the moment anyone says amything about Sony you just start screaming like an insane cultist
 
This makes me wary. Is this their way of justifying or implying a small character roster for the base game as they continue to add over the years?
 
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