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Are there "dead genres"?

Do you think there are "dead genres"?

  • Yes. I think certain genres have essentially reached a creative endpoint.

  • No. I think most / all genres can still be added to in meaningful ways.


Results are only viewable after voting.
No. The only thing they don't release games anymore are arcade non gravitic racers and god knows that we starving for MotorStorm/Daytona/Sega Rally here.
 
I don't think they ever fully die TBH. They almost always come back when there's less competition, new innovation or creativity, etc. The problem is something comes along, does really well, then other studios want the same success but don't really innovate. The results a bunch of games that are been there done that, and the genre gets exhausted.

We have way too many genres to do more with, and all of them scream for more creativity and innovation. But there's just so many variables.
 
Yep, no real innovation. It's doing things we've seen before. 3D platformers is a dead genre, just like sim racers.

depends. I mean, it has been a long time since the last one came out, but Mirror's Edge could be called a 3D platformer, and did something pretty fresh at the time. and Catalyst built on that concept. but that was a while ago already of course.

more recently Yellow Taxi goes Vroom mixed things up by making you control a car in a 3D platformer.

or Penny's Big Breakaway felt pretty fresh, with its movement-combo and momentum based gameplay.
in essence what it did is make an actually good Sonic 3D game (it was inspired by Sonic 3D and made by the devs of Sonic Mania), but with a gameplay feel that's pretty unique.

the issue is that innovation these days happens 99% of the time only in the indy space, because AAA and even AA titles are afraid to try new stuff.
 
The crash of music games that rely on various instruments will always surprise me. We've went from multiple series (including some niche ones like DJ Hero) to pretty much a single semi-professional series that's not intended for casuals.
Blame the rising costs for licensing music and the fragmentation of the music industry.
 
The crash of music games that rely on various instruments will always surprise me. We've went from multiple series (including some niche ones like DJ Hero) to pretty much a single semi-professional series that's not intended for casuals.
really? Expensive plastic junk is always a sign of a fad. lol.

Also at some point doing the same thing over and over gets old. The novelty wears off. Hit colored squares as accurately and quickly as possible is what it boiled down to. You get as good as you're going to get. And maybe it even feels dumb to put serious time into learning a fake instrument instead of a real one.

And the publishers were putting out too much product. Much like Toys to Life.

They were squeezing the golden goose to get every nickel they could as fast as they could.

I have a somewhat hard time seeing why rts game almost totally died out.
 
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RTS games and arena shooters.

Both because they don't transfer well to consoles with a controller.
 
Should have know better than to get messed up in a Men_in_Boxes Men_in_Boxes thread on a Friday afternoon
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there's been quite a few releasing recently












I know the most interenig ones from that list and I hope that they release in consoles but there are more disciples of Ridge Racer and Mario Kart than of Sega Rally and Daytona (yes, including the Satun looking one).
 
Stealth games like Splinter Cell, Metal Gear are dead, (Delta was just a flash in the pan)
I wouldn't even count anything that's a 1:1 remake of something 20 years old

RTS is dead
Arcade racers (Burnout, Blur, etc) are dead outside of karting
Arena shooters are dead
Alternative sports games (skating, bmx, Blitz/Hitz) are dead
 
Vehicle combat games like Tiwsted Metal or Vigilante 8 with multiple characters and endings.
Did Destruction AllStars have little endings like those? Well it definitely nuked the genre if it counts.

It's a wide open genre perfect for indy developers. Maybe there's been some I don't know about.
 
Vehicle combat games like Tiwsted Metal or Vigilante 8 with multiple characters and endings.
Did Destruction AllStars have little endings like those? Well it definitely nuked the genre if it counts.

It's a wide open genre perfect for indy developers. Maybe there's been some I don't know about.
there's this one

 


Yeah, sadly. Came to post this.

I put the best years of my gaming life into Starcraft broodwar. At the peak of it's popularity, when players like Flash and Jaesong and Bisu and IloveOov etc were in their prime... it was a unique and incredible community to be a part of.

Way before the days of streaming games really took off, starcraft tournament demos and such would be my go-to learning how to play zerg on friday nights after school
 
Yeah, sadly. Came to post this.

I put the best years of my gaming life into Starcraft broodwar. At the peak of it's popularity, when players like Flash and Jaesong and Bisu and IloveOov etc were in their prime... it was a unique and incredible community to be a part of.

Way before the days of streaming games really took off, starcraft tournament demos and such would be my go-to learning how to play zerg on friday nights after school
I checked out my 5000 year old GameFAQs account and saw my old signature that I had for almost 2 decades

1u010Br.png
 
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If we just talk about high budget games, yes, a lot of them. But if we include smaller companies...well, there still are, but not that much. Anyway, one of things I learned as a gamer since 90s is no genre "dies" forever while still have a certain appeal. Look at poin'click games, in 2000s these games were in their decline, with so many people saying about being a dying genre. Nowadays? Not all, this game is still kicking, actually far better than the genre's dark age. Just not in triple A territory. The same with turn based games, metroidvanias, survival horror, fmv games and more. So any "dead genre" with a chance to have its audience, even if it's small, can back sooner or later.
 
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I think basically all genres have the potential for a new spin/idea to mix things up, but not all genres are popular enough to motivate devs to push for them.

I also think we should be less restrictive about what constitutes "innovation" in this context. Using fighting games as an example: just because the basic essence of a fighting game has been well established for a long time doesn't mean that genre innovation is dead. Both 2XKO and Marvel Tokon are bringing some fun ideas to the table...perhaps not completely new ideas, but applied in a way that gives the games a unique flavor.
 
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MMOs, I guess? Especially on PC and consoles.

Because there's only a handful of them that still survived to this day, while there's barely any big games being announced and released (the last one that were pretty hyped was Blue Protocol, but the game went EoS in just under a year), although I saw reemergence/re-release of some old MMOs quite recently, in which they were banking solely on the nostalgia factor to succeed...
 
If we go by OP's definition, then everything is "dead" that isn't called fortnite
Which is of course exactly the kind of game OP evangelises
Think About It GIF by Identity


Don't get duped by sneaky OP.
 
Car Arcade shooters like Twisted Metal games are a Dead Genre.
Car Combat.
- Large open world.
- Players can get out of vehicle ala Mech Assault 2.
- Longer TTK in vehicle to encourage chases.
- Players must secure resources to build their vehicle / garage over the long term.
- Vehicle physics should make driving itself fun. (No arcadey magnet like Twisted Metal driving)
- PoIs far apart, difficult to navigate so chases and route choice are interesting.

- Wide variety of vehicle types & vehicle abilities to appeal to different playstyles.

clarky clarky are you in?
 
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Yeah, sadly. Came to post this.

I put the best years of my gaming life into Starcraft broodwar. At the peak of it's popularity, when players like Flash and Jaesong and Bisu and IloveOov etc were in their prime... it was a unique and incredible community to be a part of.

Way before the days of streaming games really took off, starcraft tournament demos and such would be my go-to learning how to play zerg on friday nights after school
RTS is coming back tho
 
- Large open world.
- Players can get out of vehicle ala Mech Assault 2.
- Longer TTK in vehicle to encourage chases.
- Players must secure resources to build their vehicle / garage over the long term.
- Vehicle physics should make driving itself fun. (No arcadey magnet like Twisted Metal driving)
- PoIs far apart, difficult to navigate so chases and route choice are interesting.

- Wide variety of vehicle types & vehicle abilities to appeal to different playstyles.

clarky clarky are you in?
Sounds like a GTA6 online mode.

Vehicle Combat has never been my thing as a primary gaming hook. Think its the limitations on shooting while driving at the same time.
 
The new thing now (especially in the indie scene) is genre mashups, but I don't know if Men_in_Boxes Men_in_Boxes counts that as innovation.
Anything that meaningfully raises the bar from a gameplay perspective I would consider as "having life".

So KCDII being a little "immersive simy" means that genre still feels like it's going new places. Gran Turismo 7 felt like 100% refinement on a worn formula (ie dead).

"Dead" is also probably a poor word choice on my part because it doesn't mean what I want to convey.
 
Racing genre is pretty stagnant. NFS is on hiatus indefinitely, no new sim looks interesting, rally/offroad racing is at a standstill.

Arcade sports are dead. Did you know there was an arcade boxing game from EA Big, called FaceBreakers on ps3/360? It's pretty good too. I also didn't realize there was an NBA Street on ps3/360 (Homecourt).
 
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