Radical_3d
Member
No. The only thing they don't release games anymore are arcade non gravitic racers and god knows that we starving for MotorStorm/Daytona/Sega Rally here.
Destructible environments have been a thing for ages. Adding it to a 3D platformer isn't innovation. Just like adding stealth wouldn't be innovation.Show me another 3d platformer where you can remove 90% of the "level"
Yep, no real innovation. It's doing things we've seen before. 3D platformers is a dead genre, just like sim racers.
Blame the rising costs for licensing music and the fragmentation of the music industry.The crash of music games that rely on various instruments will always surprise me. We've went from multiple series (including some niche ones like DJ Hero) to pretty much a single semi-professional series that's not intended for casuals.
Removing more of the level =/= doing something new. It's just doing the same thing but more.Show me another 3d platformer where you can remove 90% of the "level"
really? Expensive plastic junk is always a sign of a fad. lol.The crash of music games that rely on various instruments will always surprise me. We've went from multiple series (including some niche ones like DJ Hero) to pretty much a single semi-professional series that's not intended for casuals.
Should have know better than to get messed up in aMen_in_Boxes thread on a Friday afternoon
there's been quite a few releasing recentlyNo. The only thing they don't release games anymore are arcade non gravitic racers and god knows that we starving for MotorStorm/Daytona/Sega Rally here.
tbf it's one of the better onesShould have know better than to get messed up in aMen_in_Boxes thread on a Friday afternoon
there's been quite a few releasing recently
I wouldn't even count anything that's a 1:1 remake of something 20 years oldStealth games like Splinter Cell, Metal Gear are dead, (Delta was just a flash in the pan)
there's this oneVehicle combat games like Tiwsted Metal or Vigilante 8 with multiple characters and endings.
Did Destruction AllStars have little endings like those? Well it definitely nuked the genre if it counts.
It's a wide open genre perfect for indy developers. Maybe there's been some I don't know about.
there's this one
There seems to be a minimal narrative setup, at least during gameplay there are characters talking or directing youIt looks cool, but doesn't look like it has characters with little stories
I checked out my 5000 year old GameFAQs account and saw my old signature that I had for almost 2 decadesYeah, sadly. Came to post this.
I put the best years of my gaming life into Starcraft broodwar. At the peak of it's popularity, when players like Flash and Jaesong and Bisu and IloveOov etc were in their prime... it was a unique and incredible community to be a part of.
Way before the days of streaming games really took off, starcraft tournament demos and such would be my go-to learning how to play zerg on friday nights after school
Do you think there are dead genres?
How about the genre of GOOD GAMES?
..... I'll grab my coat.
There was Everspace 2, quite a large game too. Even got an expansion this yearSPACE COMBAT like Wing Commander.
Car Arcade shooters like Twisted Metal games are a Dead Genre.
- Large open world.Car Combat.
FirstIf we go by OP's definition, then everything is "dead" that isn't called fortnite
RTS is coming back thoYeah, sadly. Came to post this.
I put the best years of my gaming life into Starcraft broodwar. At the peak of it's popularity, when players like Flash and Jaesong and Bisu and IloveOov etc were in their prime... it was a unique and incredible community to be a part of.
Way before the days of streaming games really took off, starcraft tournament demos and such would be my go-to learning how to play zerg on friday nights after school
Sounds like a GTA6 online mode.- Large open world.
- Players can get out of vehicle ala Mech Assault 2.
- Longer TTK in vehicle to encourage chases.
- Players must secure resources to build their vehicle / garage over the long term.
- Vehicle physics should make driving itself fun. (No arcadey magnet like Twisted Metal driving)
- PoIs far apart, difficult to navigate so chases and route choice are interesting.
- Wide variety of vehicle types & vehicle abilities to appeal to different playstyles.
clarky are you in?
ConcordHow?
The new thing now (especially in the indie scene) is genre mashups, but I don't know ifHave certain genres been "perfected", yes. Wouldn't label them "dead" though.
Anything that meaningfully raises the bar from a gameplay perspective I would consider as "having life".The new thing now (especially in the indie scene) is genre mashups, but I don't know ifMen_in_Boxes counts that as innovation.
Stealth games like Splinter Cell, Metal Gear are dead, (Delta was just a flash in the pan)