existensmaximum
Member
Point and click adventure games that actually have puzzles and challenge. And really, really good story.
What about a hero shooter like Spectre Divide or Fragpunk where anytime a player hits the pause button, it pauses for everyone else in the match.Hero shooters are thankfully headed that direction.
Better then. Arcade style racing games seem to be dead.Sim racing is in an absolute golden age. I don't know if any of the classic genres are in better shape for the consumer.
I miss the 8-12 hour single player FPS(or T) with a deathmatch mode tacked on. Sniper Elite might be the last in the business.
Concord was also an FPS does that mean FPS is a dead genre?Concord
That sounds awful, is there at least a timer or a limit on the times one can do that?What about a hero shooter like Spectre Divide or Fragpunk where anytime a player hits the pause button, it pauses for everyone else in the match.
That's actually a really great idea that hasn't been tried yet.
No, unlimited pause. That way you can go take a dump and not worry about your KD going down.That sounds awful, is there at least a timer or a limit on the times one can do that?
This used to exist in Quake 3, UT, and other tournament shooters from the 2000s.What about a hero shooter like Spectre Divide or Fragpunk where anytime a player hits the pause button, it pauses for everyone else in the match.
That's actually a really great idea that hasn't been tried yet.
True. I replayed NFS Hot Pursuit this year and it might be the culmination of that entire genre. It can't be topped so people stopped trying and consumers subconsciously stopped looking. Their arcade racing needs are spiritually fulfilled. Yours might be too. How long has it been since you've installed it? Not having it in my 18 month classic replay rotation was a grave mistake, but also a nice treat. I hadn't played it since launch window. It's a true 10/10. Not a pixel, font kerning or sound effect out of place. Criterion beat the game. There isn't a developer in business today that could make a follow up. EA was wise just to upres the OG for the remake instead of getting some C team to remake the same tracks in UE5.Better then. Arcade style racing games seem to be dead.
One of my favorites of the year has been Labyrinth of the Demon King.Came to this thread like this hoping to hit those saying first person dungeon crawling was done for.
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Came to this thread like this hoping to hit those saying first person dungeon crawling was done for.
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Personally music games, never played Guitar Hero but finished all Ouendan! and Elite Beat Agents and loved them. I don't play sport games but apparently there aren't many options, either go with the annual EA/2K franchise or revert to an old game.
or act like a general nuissance in every sessionNo, unlimited pause. That way you can go take a dump and not worry about your KD going down.
There was Everspace 2, quite a large game too. Even got an expansion this year
In what world that's a good idea!? That shit can get super annoying.anytime a player hits the pause button, it pauses for everyone else in the match.
It most definitely isI don't think it is a story driven games.
I don't think you've fully explored how convenient and enjoyable doing an unlimited, lobby mandatory pause in a hero shooter could be.In what world that's a good idea!? That shit can get super annoying.
People already rage quit when a match doesn't go in their way, now think about rage pause every time they are losing.
Ok cool I will give it a look.It most definitely is
It would be annoying for other players waiting until he/her finish their business.For example, you could pause it if you had to eat dinner knowing full well that the game would be there when you get back.
"Let's kick the motherfucker from the session, i've got an appointment at 7"All you'd have to say is "Sorry guys, dessert was so good I needed two slices" in order to be polite upon return. It would be a way to build community while also increasing total hours played/MAU for these companies. There's literally no downside, only upside.
I've done some research and there's absolutely nothing about players being able to pause either game during matches.What about a hero shooter like Spectre Divide or Fragpunk where anytime a player hits the pause button, it pauses for everyone else in the match.
And I still am taking this personally. This industry can go fuck itself.
agreed.And I still am taking this personally. This industry can go fuck itself.
I missed the boat on the Ultima games. How would you define the style?Well, your old Ultima 4 style RPG is kind of dead. You have a few new retro games that used that style.
Think how long a game of BR could last with 150 players all needing a dump at various times of the day. If that dessert doesn't sit right unlimited pauses could be a god send.I don't think you've fully explored how convenient and enjoyable doing an unlimited, lobby mandatory pause in a hero shooter could be.
For example, you could pause it if you had to eat dinner knowing full well that the game would be there when you get back.
All you'd have to say is "Sorry guys, dessert was so good I needed two slices" in order to be polite upon return. It would be a way to build community while also increasing total hours played/MAU for these companies. There's literally no downside, only upside.
Yea every racing game today seems to believe they need a tacked-on story, open world and segments where you don't race in general.True. I replayed NFS Hot Pursuit this year and it might be the culmination of that entire genre. It can't be topped so people stopped trying and consumers subconsciously stopped looking. Their arcade racing needs are spiritually fulfilled. Yours might be too. How long has it been since you've installed it? Not having it in my 18 month classic replay rotation was a grave mistake, but also a nice treat. I hadn't played it since launch window. It's a true 10/10. Not a pixel, font kerning or sound effect out of place. Criterion beat the game. There isn't a developer in business today that could make a follow up. EA was wise just to upres the OG for the remake instead of getting some C team to remake the same tracks in UE5
Finally, someone who gets it. People would remember that BR game for the rest of their lives.Think how long a game of BR could last with 150 players all needing a dump at various times of the day. If that dessert doesn't sit right unlimited pauses could be a god send.
D-Dude sex?Stealth games like Splinter Cell and immersive sims like Dude Sex. Linear, non-open, hand-crafted worlds. Simple story progression. We just don't get these kinds of games anymore. Its sad.
On PC you've got 5 titles all fighting for the top spot. And those games are bone dry on story. Wouldn't have to worry about that. Project Cars 2 did exactly that on consoles and no one bought it.Yea every racing game today seems to believe they need a tacked-on story, open world and segments where you don't race in general.
Its a racing game, just let me race. You don't expect a Shoot em up to have levels where you just fly around without shooting stuff....
You didn't play Expedition33?QTE games seem to have died out
Thank fuck
there's this one
The old Ultimas were really low tech on the game map. It was way worse than Dragon Warrior on the NES. There was a bare minimum of animations and you had stick figures.I missed the boat on the Ultima games. How would you define the style?
I have not yet actuallyYou didn't play Expedition33?
I have not yet actually
Is it as bad as RE5's punching boulders? Halo 4's pressing buttons every two minutes? Or the naruto ninja storm games' interactive cutscenes?
I think you're forgetting the "AAA" teams of those times developing these games were exactly those 5-10 people on budgets sometimes smaller than many of today's indies. Deus Ex for example was developed by like 20 people.All your arguments are "but there's these 2-3 games in that genre". There is no single genre completely gone, but RTS and car combat games used to be held on the same pedestal as the third-person open world games are today. Just because some indie studio of 5 people still makes them doesn't mean the AAA industry didnt completely leave these behind and would never dish out massive budget to revive one. Tempest Rising is the next best thing after C&C but that's like one high-quality game in 5 years versus back in the day 2-3 a year AAA all fighting for the top spot.