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Are there "dead genres"?

Do you think there are "dead genres"?

  • Yes. I think certain genres have essentially reached a creative endpoint.

  • No. I think most / all genres can still be added to in meaningful ways.


Results are only viewable after voting.
Sim racing is in an absolute golden age. I don't know if any of the classic genres are in better shape for the consumer.

I miss the 8-12 hour single player FPS(or T) with a deathmatch mode tacked on. Sniper Elite might be the last in the business.
 
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Hero shooters are thankfully headed that direction.
What about a hero shooter like Spectre Divide or Fragpunk where anytime a player hits the pause button, it pauses for everyone else in the match.

That's actually a really great idea that hasn't been tried yet.
 
Sim racing is in an absolute golden age. I don't know if any of the classic genres are in better shape for the consumer.

I miss the 8-12 hour single player FPS(or T) with a deathmatch mode tacked on. Sniper Elite might be the last in the business.
Better then. Arcade style racing games seem to be dead.
 
Concord was also an FPS does that mean FPS is a dead genre?

Since Concord came and went, Marvel Rivals has released and done well, Overwatch 2 has seen ups and down, but still has consistent player counts, Siege, Valorant, Apex are all doing well.
 
What about a hero shooter like Spectre Divide or Fragpunk where anytime a player hits the pause button, it pauses for everyone else in the match.

That's actually a really great idea that hasn't been tried yet.
That sounds awful, is there at least a timer or a limit on the times one can do that?
 
What about a hero shooter like Spectre Divide or Fragpunk where anytime a player hits the pause button, it pauses for everyone else in the match.

That's actually a really great idea that hasn't been tried yet.
This used to exist in Quake 3, UT, and other tournament shooters from the 2000s.

It was called single player mode.
 
Better then. Arcade style racing games seem to be dead.
True. I replayed NFS Hot Pursuit this year and it might be the culmination of that entire genre. It can't be topped so people stopped trying and consumers subconsciously stopped looking. Their arcade racing needs are spiritually fulfilled. Yours might be too. How long has it been since you've installed it? Not having it in my 18 month classic replay rotation was a grave mistake, but also a nice treat. I hadn't played it since launch window. It's a true 10/10. Not a pixel, font kerning or sound effect out of place. Criterion beat the game. There isn't a developer in business today that could make a follow up. EA was wise just to upres the OG for the remake instead of getting some C team to remake the same tracks in UE5.

There don't seem to be many scifi racers though. But honestly for me, nothing ever topped SNES F-Zero in that genre. That's the game that made me go back and rebuy a SNES and a bunch of shit a few years ago. Even got a CRT for it. The good stuff is out there, and honestly there's more of it than I have time to play. I've started to actually accept that we're not getting much more, but there's plenty of stuff I don't have optimal copies of or ways to play. I got a nice black label PSX copy of SotN on my desk right now and a PS2 to set-up this weekend. No PS2 games yet though. Just the SotN. It's going on the CRT.
 
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Came to this thread like this hoping to hit those saying first person dungeon crawling was done for.

The Simpsons Dancing GIF


Personally music games, never played Guitar Hero but finished all Ouendan! and Elite Beat Agents and loved them. I don't play sport games but apparently there aren't many options, either go with the annual EA/2K franchise or revert to an old game.
 
Rail Shooters?

Time Crisis, Star Fox, Sin and Punishment, HoTD, Panzer Dragoon.

I know there's been some bad remakes, and there are still recent actual arcade games, but there's certainly a lack of anything impactive coming from that genre.
 
It's an Evil Dead scenario. You think Survival Horror is dead but then you recite an ancient incantation and RE2 Remake rises from its ancient slumber to crush unlimited inventory betas.
 
Came to this thread like this hoping to hit those saying first person dungeon crawling was done for.

The Simpsons Dancing GIF


Personally music games, never played Guitar Hero but finished all Ouendan! and Elite Beat Agents and loved them. I don't play sport games but apparently there aren't many options, either go with the annual EA/2K franchise or revert to an old game.

I'm sad that From Soft went the route they did with Demons Souls -> Dark Souls -> Bloodborne and Elden Ring. Fine games, but I feel like there's a timeline stemming from King's Field that embodies the evolutionary steps from the early dungeon crawler to something modern.
 
anytime a player hits the pause button, it pauses for everyone else in the match.
In what world that's a good idea!? That shit can get super annoying.

People already rage quit when a match doesn't go in their way, now think about rage pause every time they are losing.
 
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Stealth games for sure.
Due to the vast open world design nowadays, stealth games are no longer truly viable. They usually require carefully crafted, smaller environments that support tension, controlled pacing, and meaningful level design, rather than wide, unrestricted areas where stealth loses its impact.
Although I enjoy playing open world singleplayer games, Metal Gear Solid 5 was my least favorite entry in the series. It lacked the suspense and tension that made the earlier titles so gripping.
 
In what world that's a good idea!? That shit can get super annoying.

People already rage quit when a match doesn't go in their way, now think about rage pause every time they are losing.
I don't think you've fully explored how convenient and enjoyable doing an unlimited, lobby mandatory pause in a hero shooter could be.

For example, you could pause it if you had to eat dinner knowing full well that the game would be there when you get back.

All you'd have to say is "Sorry guys, dessert was so good I needed two slices" in order to be polite upon return. It would be a way to build community while also increasing total hours played/MAU for these companies. There's literally no downside, only upside.
 
For example, you could pause it if you had to eat dinner knowing full well that the game would be there when you get back.
It would be annoying for other players waiting until he/her finish their business.

Also you really think people at online over abuse this feature?
 
All you'd have to say is "Sorry guys, dessert was so good I needed two slices" in order to be polite upon return. It would be a way to build community while also increasing total hours played/MAU for these companies. There's literally no downside, only upside.
"Let's kick the motherfucker from the session, i've got an appointment at 7"
 
What about a hero shooter like Spectre Divide or Fragpunk where anytime a player hits the pause button, it pauses for everyone else in the match.
I've done some research and there's absolutely nothing about players being able to pause either game during matches.
 
I don't think you've fully explored how convenient and enjoyable doing an unlimited, lobby mandatory pause in a hero shooter could be.

For example, you could pause it if you had to eat dinner knowing full well that the game would be there when you get back.

All you'd have to say is "Sorry guys, dessert was so good I needed two slices" in order to be polite upon return. It would be a way to build community while also increasing total hours played/MAU for these companies. There's literally no downside, only upside.
Think how long a game of BR could last with 150 players all needing a dump at various times of the day. If that dessert doesn't sit right unlimited pauses could be a god send.
 
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True. I replayed NFS Hot Pursuit this year and it might be the culmination of that entire genre. It can't be topped so people stopped trying and consumers subconsciously stopped looking. Their arcade racing needs are spiritually fulfilled. Yours might be too. How long has it been since you've installed it? Not having it in my 18 month classic replay rotation was a grave mistake, but also a nice treat. I hadn't played it since launch window. It's a true 10/10. Not a pixel, font kerning or sound effect out of place. Criterion beat the game. There isn't a developer in business today that could make a follow up. EA was wise just to upres the OG for the remake instead of getting some C team to remake the same tracks in UE5
Yea every racing game today seems to believe they need a tacked-on story, open world and segments where you don't race in general.
Its a racing game, just let me race. You don't expect a Shoot em up to have levels where you just fly around without shooting stuff....
 
Think how long a game of BR could last with 150 players all needing a dump at various times of the day. If that dessert doesn't sit right unlimited pauses could be a god send.
Finally, someone who gets it. People would remember that BR game for the rest of their lives.

(Btw, there would be no "vote to kick" Guilty_AI Guilty_AI as it would run antithetical to the spirit of the game)
 
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Stealth games like Splinter Cell and immersive sims like Dude Sex Deus Ex. Linear, non-open, hand-crafted worlds. Simple story progression. We just don't get these kinds of games anymore. Its sad.
 
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Yea every racing game today seems to believe they need a tacked-on story, open world and segments where you don't race in general.
Its a racing game, just let me race. You don't expect a Shoot em up to have levels where you just fly around without shooting stuff....
On PC you've got 5 titles all fighting for the top spot. And those games are bone dry on story. Wouldn't have to worry about that. Project Cars 2 did exactly that on consoles and no one bought it.
 
As someone posted above the only truly dead genre may be text parser adventures but as Leisure Suit Larry 7 showed you can make a game thats both a text parser and a graphical adventure.
 
there's this one



All your arguments are "but there's these 2-3 games in that genre". There is no single genre completely gone, but RTS and car combat games used to be held on the same pedestal as the third-person open world games are today. Just because some indie studio of 5 people still makes them doesn't mean the AAA industry didnt completely leave these behind and would never dish out massive budget to revive one. Tempest Rising is the next best thing after C&C but that's like one high-quality game in 5 years versus back in the day 2-3 a year AAA all fighting for the top spot.

Like what is even this Fumes crap? It will be in early access for 3 years and then like 5000 people will buy it max. Games in that genre used to sell over a million. Twisted Metal, Vigilante 8, etc, used to be games of the month. When these games came out, there was hype and fame with front cover spots on magazines. Some indie early access low effort existing doesn't mean the genre isn't dead.
 
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I missed the boat on the Ultima games. How would you define the style?
The old Ultimas were really low tech on the game map. It was way worse than Dragon Warrior on the NES. There was a bare minimum of animations and you had stick figures.
I think the dungeons were 3D wireframe. Also, the music was pretty simple.
It had a command prompt to do stuff.

Ultima started to get good with 6 to 8. The early ones are pretty rough.
 
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I have not yet actually

Is it as bad as RE5's punching boulders? Halo 4's pressing buttons every two minutes? Or the naruto ninja storm games' interactive cutscenes?

expedition 33 has QTEs that make your attacks stronger if you hit them.

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but no outside battle QTEs.
 
Strand-type games are endangered. Very few exist

Seriously though, light-gun games were a whole genre and panel TVs killed it.

FMV games were a genre too, and while not dead, they'll never be back.
 
All your arguments are "but there's these 2-3 games in that genre". There is no single genre completely gone, but RTS and car combat games used to be held on the same pedestal as the third-person open world games are today. Just because some indie studio of 5 people still makes them doesn't mean the AAA industry didnt completely leave these behind and would never dish out massive budget to revive one. Tempest Rising is the next best thing after C&C but that's like one high-quality game in 5 years versus back in the day 2-3 a year AAA all fighting for the top spot.
I think you're forgetting the "AAA" teams of those times developing these games were exactly those 5-10 people on budgets sometimes smaller than many of today's indies. Deus Ex for example was developed by like 20 people.
 
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