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Are there "dead genres"?

Do you think there are "dead genres"?

  • Yes. I think certain genres have essentially reached a creative endpoint.

  • No. I think most / all genres can still be added to in meaningful ways.


Results are only viewable after voting.
Stealth games like Splinter Cell, Metal Gear are dead, (Delta was just a flash in the pan)
Loop Trump GIF
 
Not much going fighting games wise as far as I'm aware.


Sport titles are based on real sports though, you can't really innovate on a rigid set of rules. I suppose the input method could be iterated upon.
Sure you can, we are ripe for a new Baseball Simulator 1.000, Basewars, 2020 Baseball, Deathrow, Combat Basketball, etc. i think Deathrow would absolutely be a hit now.
 
I don't think so. When the stars align any genre can make a return. Light-gun games felt dead for decades, then Wii launched and suddenly we got loads of new ones (and great ones as well, Dead Space Extraction was awesome).
 
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Sure you can, we are ripe for a new Baseball Simulator 1.000, Basewars, 2020 Baseball, Deathrow, Combat Basketball, etc. i think Deathrow would absolutely be a hit now.
The post i replied to was referring to simulation sports titles as was I. Sorry If that wasn't clear.
 
I don't think so. When the stars align any genre can make a return. Light-gun games felt dead for decades, then Wii launched and suddenly we got loads of new ones (and great ones as well, Dead Space Extraction was awesome).
You'd think it would come back again even greater than before with all the new tech such as guns that work on modern TV's or VR in general.
 
You'd think it would come back again even greater than before with all the new tech such as guns that work on modern TV's or VR in general.
It's probably more about the user base than the tech itself. Had PSVR sold between 80-100M units I'm sure we'd be seeing some crazy stuff on it.
 
In terms of those that have reached their design limits, I'd say Sony's style of cinematic movie game and RTS games.

With the cinematic movie game thing, they settled on a formula of simple gameplay with polished presentation, zero player agency, and very expensive cutscenes. And there's really nothing left to change except pump up the budget or steal other developers game design.
With the RTS game, between Supreme Commander and Starcraft 2, the genre reached it's evolutionary dead end. You're really just mixing versions of small scale tactics and/or large scale strategy from those titles.
 
really? Expensive plastic junk is always a sign of a fad. lol.

Also at some point doing the same thing over and over gets old. The novelty wears off. Hit colored squares as accurately and quickly as possible is what it boiled down to. You get as good as you're going to get. And maybe it even feels dumb to put serious time into learning a fake instrument instead of a real one.

And the publishers were putting out too much product. Much like Toys to Life.

They were squeezing the golden goose to get every nickel they could as fast as they could.

I have a somewhat hard time seeing why rts game almost totally died out.
My point is it died pretty much completely. Even if people who played those games eventually got fed up we still have other gamers and newer generations of them. Look at the toy market - same toys are still sold decades later and no one's complaining they shouldn't exist when we have so many technologically advanced devices. Same with QTE's in games - they still exist and operate on the same rules and no one's planning to take them away.

And I still think that pretending to play with plastic instruments could be a good way to get people interested in playing some real music. I mentioned DJ Hero and I'd love to have a try, but the games are only available for PS3 & 360 so I'd have to get an older console and find some well-maintained used game with that DJ set.
 
In terms of those that have reached their design limits, I'd say Sony's style of cinematic movie game and RTS games.

With the cinematic movie game thing, they settled on a formula of simple gameplay with polished presentation, zero player agency, and very expensive cutscenes. And there's really nothing left to change except pump up the budget or steal other developers game design.
With the RTS game, between Supreme Commander and Starcraft 2, the genre reached it's evolutionary dead end. You're really just mixing versions of small scale tactics and/or large scale strategy from those titles.
Yeah I think someone mentioned Dawn of War 4 earlier. Looks like a nice entry into the series but doesn't look like it brings anything new to the table at all.

Like I said earlier I think fighters have gone as far as they can as well.
 
I think fighting games are creatively bankrupt and hurting their game design to appeal to non-existent supposedly physically challenged newcomers. They have become fundamentally uncool by being overly anime-like, 2d fighters haven't looked good since dropping pixel-art.
 
What the fuck are you on about you mean, read the OP.

Stick you emoji up your arse.

Again, what are you on about? MK added Kameo fighters. Tekken 8 added "special style move", what else are they supposed to innovate more, because then it won't even be called a fighting game but a different genre. Theres many fighting games in different artstyle, these games are made for 1 on 1 competition. Get your head out of SONY ass with the third person open world game mentality and thinking everything should be that way. Everybody buys a fighting game to compete, a story is just a 5 hour bonus. A sim racer is based on realism, you can't innovate indefinitely. So on both fronts, you are just babbling. Next time, bring some receipts when saying something is dead. Just because you dont play these games or maybe barely play anything, doesn't mean what you say is true. Heres some more: :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
 
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Again, what are you on about? MK added Kameo fighters. Tekken 8 added "special style move", what else are they supposed to innovate more, because then it won't even be called a fighting game but a different genre. A sim racer is based on realism, you can't innovate indefinitely. So on both fronts, you are just babbling. Next time, bring some receipts when saying something is dead. Just because you dont play these games or maybe barely play anything, doesn't mean what you say is true. Heres some more: :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
Fighting games play exactly the same as they did 20 years ago. Aside from "better graphics"

"Special style move" LOL not heard of that before in a fighting game. Way to push the genre forward.

I don't think you understand the OP's (flawed) question.
 
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Fighting games play exactly the same as they did 20 years ago. Aside from "better graphics"

"Special style move" LOL not heard of that before in a fighting game. Way to push the genre forward.
OK smartass, write down how you would push the genre forward...a genre of 1 on 1 beating each other. Dont just shout at the clouds without even knowing what you want. What else is there to add to a fighting game that hasnt already been done?
 
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OK smartass, write down how you would push the genre forward...a genre of 1 on 1 beating each other. What else is there to add to a fighting game that hasnt already been done?
You can't that why it fits the OP rules in being a "dead" genre.

Look, I didn't make the OP, take it up with Box man.
 
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You can't that why it fits the OP rules in being a "dead" genre.

Look, I didn't make the OP, take it up with Box man.
Its not dead when its alive and kicking and plenty new titles are coming out each year. If it was truly dead, there would be no fanbase anymore just like car combat games lost its fanbase as well as arena shooters.
 
Its not dead when its alive and kicking and plenty new titles are coming out each year. If it was truly dead, there would be no fanbase anymore just like car combat games lost its fanbase as well as arena shooters.
Sure but that's not what the OP means when he says "dead". Nobody said that fighting games are actually "dead"

Again read the OP and the thread. I think Men_in_Boxes Men_in_Boxes conceded he may have used the wrong term when he used "dead".
 
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I understand where he was coming from but he could have phrased things better for sure.
I dont think there'll ever be any true innovation anywhere (at least something that would be nigh universally considered as such) without tech advancements. Most innovations from the past came from significant leaps in technology, from the ability to develop videogame machines that are accessible to households, to hardware capable of calculating 3D vectors in real time and memory systems capable of holding considerable more information at a time.
 
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I dont think there'll ever be any true innovation anywhere (at least something that would be nigh universally considered as such) without tech advancements. Most innovations from the past came from significant leaps in technology, from the ability to develop videogame machines that are accessible to households, to hardware capable of calculating 3D vectors in real time and memory systems capable of holding considerable more information at a time.
Yeah agreed, pretty much everything has been done now. I think some genre's can still be pushed forward like you say with tech. Some decent advances in (game) AI wouldn't go amiss.

I'd like to see bots in FPS games to be as fun to fight against as real people and NPC's in RPG's to interact with that are indistinguishable from real human interactions for example.
 



- Where are the aliens?

I don't want a strategy game, I want a simulator. I can create 10 cities and play 10 different styles in each one of them. One communist, one capitalist, one third world country, one first, one with aliens, one with a lot of natural disasters. That game does not exist.
 
- Where are the aliens?

I don't want a strategy game, I want a simulator. I can create 10 cities and play 10 different styles in each one of them. One communist, one capitalist, one third world country, one first, one with aliens, one with a lot of natural disasters. That game does not exist.
Cities: Skyline?
 
Combine genres.

Take Arc Raiders as example. It is a free for all multiplayer + PvE against AI learning mechs + extraction game.
 
Cities: Skyline?

Nah, just building the city in Skyline is hard, very hard, because that's part of the core of the game, I want city management, with fast build. Where I can track the live of 3-4 people that live in the city. I don't want to spend 10 hours to build good bridges.
 
A lot of dead genre still receive new games, but the games are either horribly under-funded or just plain mediocre. No new breakthroughs. To the point that playing older games is just a better option, that's what make those genres dead.
 
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I wouldn't say there are any 'dead' genres, just that some don't have enough creative devs working on them. If Expedition 33 hadn't come out, we could've said JRPGs were dead—we've seen jrps copying each other for years(I'm not counting those who switched from turn-based to action—they've just drifted from the genre imho). Creative teams like that can make a difference in any genre.
 
I wonder how many versions of chess there were before its final form. Or was it like Tetris and they hit the jackpot straight away?
The bit of Chess's history I recall is they added the double pawn move a few hundred years ago to quicken the beginning of the game.

They also had to add another move to counter the faster start. The name of that move escapes me. It is rarely used in casual matches and it is not very well known.
 
The bit of Chess's history I recall is they added the double pawn move a few hundred years ago to quicken the beginning of the game.

They also had to add another move to counter the faster start. The name of that move escapes me. It is rarely used in casual matches and it is not very well known.
Castling?
 
The bit of Chess's history I recall is they added the double pawn move a few hundred years ago to quicken the beginning of the game.

They also had to add another move to counter the faster start. The name of that move escapes me. It is rarely used in casual matches and it is not very well known.
You might be thinking of En Passant.

I used to play chess long time ago as a kid. Me and my bros knew all the rules, but this rule (though we all knew about it) I dont think any of us ever did it because nobody remembered. lol
 
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Motion controlled trash. Is that a genre?
Light gun games
round based arcade games
FMV games
Asymmetrical multiplayer
Rhythm games
Endless runners
 
I know the question is more about design/innovation but my first thought as soon as i read the title was 6th Gen style arcade racers, so much variety and many closed track racing games with split screen support. Now we mostly get open world racing games.
 
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I feel as though point and clicks got a lot better in recent years due to VR. Really improved the interaction and discovery in the games.
Yeah, somewhat perhaps. I haven't yet played 7th Guest VR for example! But while cool, I don't consider VR or first person games true point and click. Also, some of the best ones seem to be remakes..

But I absolutely appreciate the effort!
 
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