Dangansona
Member
******Final Edit*******
As I have said above, I was never trying to agree if games are art or not, rather that several recent developments in the industry are overshadowing the artistry.
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This is something that has bothered me for a long time. I think there are several developments in this industry in the last two console generations that are sliding games closer to the product/service side of things rather than pieces of art.
There was a thread not too long ago about the intrusiveness of shop messages in games breaking immersion (if someone can find it for me I will link to it). This is I think the largest problem games face right now in this regard. I'm not advocating the removal of DLC or micro-transactions (although I would be thrilled if we could say goodbye to the latter), but I think all promotion of it should be relegated to a tab on the main menu or better yet handled under the game's page on the hardware's OS (for example, when you scroll down on a game on PS4). There shouldn't be shopping cart images on the products of in-game vendors in single-player games.
The reliance of patches nowadays is another disturbing trend, as we are moving away from the idea of a finished creation. This point will get the most flak, and I understand because a lot of times I love patches (can't wait to get home in a few weeks and play Hockey in Rocket League), but I love how most of the time when Nintendo puts out a game it is a fully functional and complete vision of what they wanted to create. I guess more than anything I think the game should feel complete when it releases, with patches and DLC being minor improvements or wholly new content.
For both of the above points, I think the Mona Lisa.jpg with the piece of art being broken down into DLC or patches is a bit ridiculous, but I absolutely see where it is coming from.
On a personal level, I think that the fever for the "digital future" is also a frightening. Some gamers want to get rid of physical versions of games completely, yet every other type of media can still be sold in some physical form. Other than the fact that I think the physicality of a record and it's cover or a hardback book gives an extra feeling of craftsmanship by an author or group of artists, we as a culture need to preserve our art and I'm sorry but pretty much the only people who seem to give a crap about that is the emulation scene. Games can and have already been pulled from digital stores, and servers shut down. The ideal solution would be for both physical and digital to stick around and for preservation efforts to be stepped up in both areas.
And this is a side note, but it scares me that in a decade or two no one will be able to see the beautiful world crafted in Final Fantasy XIV.
Are there any I missed? These often come to me one at a time when reading other threads on NeoGAF and I felt like now I finally had the time to write down my thoughts even though I don't remember all of the examples that struck me. I wonder how many people on here agree.
I wish I had more time to articulate all of this but I am on vacation and will get bad looks if I stay on this computer right now writing an essay. TLDR; A few business practices like shipping broken games, micro-transactions, and the shift to digital games are diminishing games' position as pieces of art.
This is more what I was interested in. At some point I wanted to add a disclaimer that I don't want a discussion here if games are art, rather for those who believe they are to express if they feel like developments in the industry are hindering the artists ability to create a work of art.
As I have said above, I was never trying to agree if games are art or not, rather that several recent developments in the industry are overshadowing the artistry.
***********************
This is something that has bothered me for a long time. I think there are several developments in this industry in the last two console generations that are sliding games closer to the product/service side of things rather than pieces of art.
There was a thread not too long ago about the intrusiveness of shop messages in games breaking immersion (if someone can find it for me I will link to it). This is I think the largest problem games face right now in this regard. I'm not advocating the removal of DLC or micro-transactions (although I would be thrilled if we could say goodbye to the latter), but I think all promotion of it should be relegated to a tab on the main menu or better yet handled under the game's page on the hardware's OS (for example, when you scroll down on a game on PS4). There shouldn't be shopping cart images on the products of in-game vendors in single-player games.
The reliance of patches nowadays is another disturbing trend, as we are moving away from the idea of a finished creation. This point will get the most flak, and I understand because a lot of times I love patches (can't wait to get home in a few weeks and play Hockey in Rocket League), but I love how most of the time when Nintendo puts out a game it is a fully functional and complete vision of what they wanted to create. I guess more than anything I think the game should feel complete when it releases, with patches and DLC being minor improvements or wholly new content.
For both of the above points, I think the Mona Lisa.jpg with the piece of art being broken down into DLC or patches is a bit ridiculous, but I absolutely see where it is coming from.
On a personal level, I think that the fever for the "digital future" is also a frightening. Some gamers want to get rid of physical versions of games completely, yet every other type of media can still be sold in some physical form. Other than the fact that I think the physicality of a record and it's cover or a hardback book gives an extra feeling of craftsmanship by an author or group of artists, we as a culture need to preserve our art and I'm sorry but pretty much the only people who seem to give a crap about that is the emulation scene. Games can and have already been pulled from digital stores, and servers shut down. The ideal solution would be for both physical and digital to stick around and for preservation efforts to be stepped up in both areas.
And this is a side note, but it scares me that in a decade or two no one will be able to see the beautiful world crafted in Final Fantasy XIV.
Are there any I missed? These often come to me one at a time when reading other threads on NeoGAF and I felt like now I finally had the time to write down my thoughts even though I don't remember all of the examples that struck me. I wonder how many people on here agree.
I wish I had more time to articulate all of this but I am on vacation and will get bad looks if I stay on this computer right now writing an essay. TLDR; A few business practices like shipping broken games, micro-transactions, and the shift to digital games are diminishing games' position as pieces of art.
The definition of art is subjective, so you won't really get a satisfactory answer. The better question would perhaps be, "Are video games no longer a valid avenue for artistic expression?"
This is more what I was interested in. At some point I wanted to add a disclaimer that I don't want a discussion here if games are art, rather for those who believe they are to express if they feel like developments in the industry are hindering the artists ability to create a work of art.