No because movements like Dada, Fluxism, etc. specifically rebelled against the foundations set up in art. Their core message was to disrupt current thinking that had become established, which hasn't happened in games. Also, that's ignoring the immense thought put into the compositions these pieces developed. It's like saying Jackson Pollack splattered paint on a canvas and called it art. He specifically used unprimed canvas to explore the possibilities of the medium. He used incredibly deliberate strokes and consistent, methodical splatters to achieve his art pieces.
I understand where you're coming from but not all fine art is good art, not all movies are good art, not all music is good art. Games have already blurred the definition of "game" and the richest examples of those games aren't commercially available, they're experiments. I wouldn't expect a commercial industry to start focusing on games that are good art.