Are you satisfied with the graphics NIntendo has been able to produce on Wii U?

Meh. I like the art but on a technical level I haven't been that impressed beyond the lighting in Pikmin 3/Nintendoland/SM3DW. Too many low resolution textures and low poly stuff tbh.
 
I really want to see something push the console - like a proper Zelda that is like Dark souls and/or a proper HD Monster Hunter.

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So someone's opinion is that Zelda should be more similar to to the Souls series? Why is that an issue?

My issue with that would just be calling this Dark Souls style Zelda "proper". This would come off more like a re-imagination to me, rather than staying true to the series's direction.
 
Their first party titles look nice enough, but the IQ and rough patches really let down their style. Maybe by the time their next system rolls around they'll have enough power to deliver 60fps at 1080p+ with decent levels of AA and AF.
 
The character models look good and are close to their renders, but I really don't like the realistic lighting model they're using in all their games.

It looks completely out of place in Mario's cartoony world, as does the water.
 
My issue with that would just be calling this Dark Souls style Zelda "proper". This would come off more like a re-imagination to me, rather than staying true to the series's direction.

It would be more like going back to the series roots. The original Zelda is very much like a dark souls game. The modern Zelda template was only really established with A LTtP.
 
Since this has turned into a dark souls zelda thread I figured I'd talk about graphics again. Having all three next gen systems I'd argue that I haven't noticed that the wii u was noticeably weaker... Yet. Nintendo has helped bridge the power gap with masterful art direction. There are no arguments of flickering shadows or aliasing in SM3DW. Nothing is face melting like Killzone or KI but impressive nonetheless.

Imagine if Nintendo 's code monkeys worked on ps4 level hardware?
 
Since this has turned into a dark souls zelda thread I figured I'd talk about graphics again. Having all three next gen systems I'd argue that I haven't noticed that the wii u was noticeably weaker... Yet. Nintendo has helped bridge the power gap with masterful art direction. There are no arguments of flickering shadows or aliasing in SM3DW. Nothing is face melting like Killzone or KI but impressive nonetheless.

Imagine if Nintendo 's code monkeys worked on ps4 level hardware?

This is so true, clearly the Wii U can't and won't compare to the graphics that the PS4 and Xbox One will be capable of putting out, but man, we need to stop obsessing over who's got the most definitive visuals over who and press the industry on delivering great games PERIOD! There are a great number of gamers who have become completely consumed in looking for pretty games and have forgotten that gameplay is and should be the most important aspect. I'm still undecided between a PS4 and an Xbox One, but regardless that the PS4 is graphically superior to the Xbox One (from what I've been reading in articles and here) if the Xbox One has better games in terms of gameplay, that's what I'm getting. I could care less if they're up scaled to 1080 as opposed to its counterpart who runs in native 1080, I'm going where the games are!
 
Hey thats my screen cap in the OP! :-)

I am 100% satisfied with what can be accomplished on this console when the developer puts some effort behind it. It seems the only hold back is weak ports from developers that don't have a (justified) dedicated Nintendo team.

 
They are pretty simple games, but they have a couple of nice effects here and there thanks to newer hardware and Nintendo's art style makes for clean and colorful games. In other words, not wowed but they are pleasing to the eyes, so yes. They could use some aa though.
 
Hey thats my screen cap in the OP! :-)

I am 100% satisfied with what can be accomplished on this console when the developer puts some effort behind it. It seems the only hold back is weak ports from developers that don't have a (justified) dedicated Nintendo team.

Maybe I misunderstood what you were trying to get at by posting those images but let's go from top to bottom shall we?

Low poly, great art style, sparse
Low poly, uninspired and dull. Fine if that's what they want, but not impressive.
Aliased to hell with a few sexy shaders
Flat low res textures with low polygons
Not going to bother commenting on that
Decidedly last gen (As expected I will admit)
Even lower than low polygon

There's nothing in those shots that's impressive and the best it can manage is serviceable in my eyes.
 
Maybe I misunderstood what you were trying to get at by posting those images but let's go from top to bottom shall we?

Low poly, great art style, sparse
Low poly, uninspired and dull. Fine if that's what they want, but not impressive.
Aliased to hell with a few sexy shaders
Flat low res textures with low polygons
Not going to bother commenting on that
Decidedly last gen (As expected I will admit)
Even lower than low polygon

There's nothing in those shots that's impressive and the best it can manage is serviceable in my eyes.

You might have had a problem understanding the thread title.
 
Maybe I misunderstood what you were trying to get at by posting those images but let's go from top to bottom shall we?

Low poly, great art style, sparse
Low poly, uninspired and dull. Fine if that's what they want, but not impressive.
Aliased to hell with a few sexy shaders
Flat low res textures with low polygons
Not going to bother commenting on that
Decidedly last gen (As expected I will admit)
Even lower than low polygon

There's nothing in those shots that's impressive and the best it can manage is serviceable in my eyes.

of course, opinions.
I like them all, honestly (someone more, somone less)
probably because I'm satisfied by the Wii U, unlike you.
I think that the general mood about the product can lead into opinions on specific titles
Wii U is what it is, considering that I hardly find something impressive for now on way more powerful hardware, yes, I'm satified with the graphic of some Wii U games


Btw, I can't wait to see Zelda and (hopefully) Metroid
 
Yes, yes I am.
Zelda Wind Waker HD was my first experience with the title, and the little I played felt magical because of the amazing detail that was put into the new graphics.
 
I'm not wowed by the graphics at all. But neither am I sitting there moaning about them either, so I guess it's fine. Graphics are more of a means to an end (the actual game) with Nintendo software anyway, it's not why I purchased the hardware.
 
I was satisfied with PS2 graphics already (that's where I draw the line, PS1 era 3D is terrible, 2D is still fine), so WiiU is more than excellent.
 
The moment I put Nintendoland in the drive slot I knew that the WiiU could produce good enough visuals to please me in the HD era we live in.

Seeing those shots of Mario 3D world. Wow. They look amazing. It's an extremely impressive example of how great art direction can overcome hardware limitations to produce stunning visuals.
 
Maybe I misunderstood what you were trying to get at by posting those images but let's go from top to bottom shall we?

Low poly, great art style, sparse
Low poly, uninspired and dull. Fine if that's what they want, but not impressive.
Aliased to hell with a few sexy shaders
Flat low res textures with low polygons
Not going to bother commenting on that
Decidedly last gen (As expected I will admit)
Even lower than low polygon

There's nothing in those shots that's impressive and the best it can manage is serviceable in my eyes.

LOL
you seem like a pretty fun guy. Let's have a beer sometime!
 
I was satisfied with PS2 graphics already (that's where I draw the line, PS1 era 3D is terrible, 2D is still fine), so WiiU is more than excellent.

Same with me. The DC via VGA was the last time i was blown away by a new gen. Everything since then has been just a little update for me. Graphics are fine. When people are comparing pictures of rocks to justify their new purchases you know you hit a wall. (read: i have better things to do with my time)
 
Maybe I misunderstood what you were trying to get at by posting those images but let's go from top to bottom shall we?

Low poly, great art style, sparse
Low poly, uninspired and dull. Fine if that's what they want, but not impressive.
Aliased to hell with a few sexy shaders
Flat low res textures with low polygons
Not going to bother commenting on that
Decidedly last gen (As expected I will admit)
Even lower than low polygon

There's nothing in those shots that's impressive and the best it can manage is serviceable in my eyes.

I find this somehow sad.
 
Maybe I misunderstood what you were trying to get at by posting those images but let's go from top to bottom shall we?

Low poly, great art style, sparse
Low poly, uninspired and dull. Fine if that's what they want, but not impressive.
Aliased to hell with a few sexy shaders
Flat low res textures with low polygons
Not going to bother commenting on that
Decidedly last gen (As expected I will admit)
Even lower than low polygon

There's nothing in those shots that's impressive and the best it can manage is serviceable in my eyes.
i'm so glad i can enjoy things
 
I find this somehow sad.

I was pretty sure it was a joke post at first (the "flat textures" bit had me convinced, since obviously textures are flat by definition), but then I checked his post history. Now I don't know whether to laugh at him or feel sorry for him.
 
LOL
you seem like a pretty fun guy. Let's have a beer sometime!

As you guessed, I'm far from fun when it comes to most of what Nintendo does. Regarding the Wii U they have been little more than snake oil salesmen from lead up to launch, until almost a year post launch. I give them no slack until they deliver top notch software, regularly with third party support just like they told us they would.

People need to stop drinking the Kool Aid.

I was pretty sure it was a joke post at first (the "flat textures" bit had me convinced, since obviously textures are flat by definition), but then I checked his post history. Now I don't know whether to laugh at him or feel sorry for him.

Don't need your pity. The rose tinted glasses are off.

Also, you obviously didn't go back far enough to see my excitement for Wii U then the slow decline into disgust as we started to find out what the console would actually be.
 
then the slow decline into disgust as we started to find out what the console would actually be.
The more great games Wii U had over the year, at a cheaper price, the more you hated it. Makes total sense, don't worry we get you.
 
I'm of the opinion that once you're at ps3/360 level hardware, graphics aren't held back much by processing power. It mostly comes down to talent plus money.

Yes, I'm totally satisfied with Wii U graphics. I don't see how 3D World would look any better on ps4 class hardware, outside of being 1080p.
It doesn't take too much talent or money to up the frame rate, resolution and AA.
 
It doesn't take too much talent or money to up the frame rate, resolution and AA.

I guess that's why all games are 1080p and 60fps as standard then? It takes talent and money to hire decent software engineers who can tweak and get the most out of game engines.
 
Thought I posted here, but I didn't see it in the search. So...

Not really. Personally, nothing they've done on it (that's released) really makes me think "OMG". And that's coming from someone who thinks things look amazing on current gen still. So I'm not really jaded like a lot of people seem to be about graphics. "this looks terrible!" ugg... xP (Sunshine's water still looks incredible to me)

My issue with Nintendo's Wii U offerings has been the level of detail. It's very minimal, which isn't that appealing to me. 3D World looks nice and all, but a lot of it looks empty and simple. That's just not appealing to me in 2013 and moving forward it's going to get even worse for most of Nintendo's stuff since the trend is not showing signs of stopping.

Take NSMBU. That game looks horrible in my opinion. The backgrounds are flat and it looks weird against the 3D models. (ugg music too, but that's another topic)

Then again, I don't think Nintendo does 2.5D very well. It's fine in Kirby, ignoring Epic Yarn because that looks incredible. One of their best games visually IMO. But most other games just don't look that great to me.

The new Yoshi's Island looks terrible for instance, how can the original game look so much better than the newest? (it looks better than the DS game too) Their instances to do 2.5D is really limiting their art design. A lot of their 2.5D games don't 'mix' right. The backgrounds and models don't look right together. And they all look same-y, and they do so many. So they run together. Even the new Zelda on 3DS looks 'same-y' like those do, I wish that looked more like the artwork.

And that screenshot of the horrible tiled water in 3D World gave me the same vibes, only in a 3D game this time. It looked out of place, so even if it didn't look so tiled it'd still look weird there. Didn't fit the art style at all.

X will probably be the showcase for me. I'll make my final judgement once we get regular updates on it, or it's out. And since I adore Kirby Epic Yarn so much, maybe Yoshi's Yarn will appeal more to me too.

I'm not impressed with Wii U. Everything Nintendo's done so far has just been serviceable on it. From the art design, to the level of detail... it's not what I want from them. I know they have or at least had, great artists.

Where's a game from Nintendo with as much attention to detail as Puppeteer? That's what I want from Nintendo.
 
Maybe I just have low standards... but yes I am pleased with the Wii U's graphics. The games I have played/seen have kind of wowed me. Of course, just being crisp and not fuzzy would probably impress me from nintendo..
 
To be honest, i'm not impressed by how killzone looks.
I'm impressed how mario looks.

Ok the tech people always referring that this is because of the art.
But i don't care about that, seeing is believing.

And currently sm3dw > all other next gen releases.

After all i don't think the gap between wii u and the other 2 won't be that large afterall.

(aka you need more sand to create a higher mountain story)
 
Fine for me. Its all about the experience the graphic capability in a game can deliver. Right now the wiiu and tech in general is at a point where the graphics are not as crucial to creating great experiences. Hence graphics are good enough if you deliver on everything else.
 
Maybe I misunderstood what you were trying to get at by posting those images but let's go from top to bottom shall we?

Low poly, great art style, sparse
Low poly, uninspired and dull. Fine if that's what they want, but not impressive.
Aliased to hell with a few sexy shaders
Flat low res textures with low polygons
Not going to bother commenting on that
Decidedly last gen (As expected I will admit)
Even lower than low polygon

There's nothing in those shots that's impressive and the best it can manage is serviceable in my eyes.
787939471.gif


What a glorious meltdown.
 
Mostly very happy.

Pikmin 3 betrays its Wii roots in some respects but can still look great. Later levels look notably better but also the rain brings out detail on the ground textures

NSMB U is a bit of let down but only in comparison to Trine 2 on the same system. Trine 2 the Goblin Menace portion looks notably better than the rest of Trine 2 and that already looks great.

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My own pics

Nintendoland looks great although I wish it looked better on the u gamepad, it doesn't seem to be a native output there.

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Mario looks super awesome

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Mario Kart 8 looks awesome

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X looks amazing

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Deus Ex looks cool despite low res textures its art, shadows reworked shaders and lighting make up for it.

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My own pics
And NFS MW by Criterion is the benchmark for 3rd party games, despite being openworld.

This game is fairly depressing. I didn't even think it looked that good when I played it. But can you imagine if all Wii U ports used high resolution textures like this? It took Criterion 10 minutes work to flip a PC textures switch in their pipeline. What's more depressing is that this is an open world game you scream across at 190 mph and there are no framerate problems, no loading problems. The world loads once when you start the game and you can drive anywhere with no further loading. If they can do this in open world then imagine what smaller games in smaller environments could look like? Bah.
 
Yes. As long as games are high resolution and run smoothly, it's more about art than how much detail they have (although more detail is always nice). I do wish the operating system was a lot faster.
 
The more great games Wii U had over the year, at a cheaper price, the more you hated it. Makes total sense, don't worry we get you.

See, personally, they weren't great games. I wanted third party games and there were none. I didn't want WW again. Pikmin as I said, was OK. TW101 was awful in my books, just not interesting to me.

The 8 month drought was unacceptable. The 5 month wait for VC was ridiculous. The huge wait to get the system up to a useable speed was inexcusable. The system was a mess and is only slightly better now with the future looking grim.

I think we've gone off topic.
 
I guess that's why all games are 1080p and 60fps as standard then? It takes talent and money to hire decent software engineers who can tweak and get the most out of game engines.
Hardware capability is the much more important factor here.
 
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