Holy shit I just realised I could make Optimus Prime (Kinda)
Sidenote, I kinda get a weird Death Stranding vibe with this game and I'm not sure why
My turn for a stupid question: do these appear on the 1st run of a mission or only during a replay ?To get S rank but more importantly combat logs which reward you per milestone.
There's also mech parts hidden in stages where you can use the scan function to find. Optimize it by using an AC that is fast and has large scan range.
Nope. They are always available. None are missable.It's the bleakness/solitude feel of it all
My turn for a stupid question: do these appear on the 1st run of a mission or only during a replay ?
Thanks man, appreciate itNope. They are always available. None are missable.
You can. Just make a color scheme for one part then use a copy and save function in the user presets. You can then apply it in one setting per part or the whole mech.Thanks man, appreciate it
Also : Regarding the repainting of a mech, can I copy - say - the color scheme of the left arm and paste it/apply it to the right one (or any other.part of the mech) or do I have to remember the exact color code and apply it manually ?
I saw that there's a "copy" function but I can't see to apply it to other parts.
PS : any good Gundam color schemes out there ? I'm too lazy to do it.myself
Did around 25 missions (was neither challenging nor fun) and started feeling genuine anxiety over how boring the game was. In the middle of an action sequence I was literally starting to think ’holy fuck what am I even doing’.
Twice in a row, has From fucked me in the ass. Both Elden Ring and AC6 bored the living shit out of me. At least now I know for certain I won’t be touching their shitty games for a long time.
And as per standard, I will post my highly accurate review-list of From games that I've played:
Demon's: 10
DkS1: 5
DkS2: 7
DkS3: 9
BB: 9
Sekiro: 8
Elden Ring: 4
AC6: 2
It has PvP so it should automatically count as a good game for youDo I have this right?
65% of your time is spent getting crushed by bosses.
30% of your time is spent in garage looking at different build ideas.
5% of your time is spent cakewalking (is that a word?) through boring story missions against laughably underpowered AI.
Is that ACVI?
Where's Chromehounds?! Where is it?!
From:Do I have this right?
65% of your time is spent getting crushed by bosses.
30% of your time is spent in garage looking at different build ideas.
5% of your time is spent cakewalking (is that a word?) through boring story missions against laughably underpowered AI.
Is that ACVI?
Where's Chromehounds?! Where is it?!
20% of my time was spent on the phone while waiting for theDo I have this right?
65% of your time is spent getting crushed by bosses.
30% of your time is spent in garage looking at different build ideas.
5% of your time is spent cakewalking (is that a word?) through boring story missions against laughably underpowered AI.
Is that ACVI?
It has PvP so it should automatically count as a good game for you
Funny how that was also developed by FromsoftwareChomehounds is the antidote to that venom. Yuck.
I kinda hate this game. It's simultaneously one of the most fun mecha games I ever played, and one of the most annoying ones.
And the annoyance doesn't really stem from the difficulty, because I can handle that. It's more about how every time you hit a brick wall with a difficult boss or whatever, then all you gotta do is to figure out which weapons or AC build you're supposed to be using during any given fight. And once you figure that out, every boss fight becomes trivial.
This is such a bad game design, and it breaks the flow of the game for me, especially when you have to quit out on a mission and lose progress because otherwise you can't access the parts shop and try out different AC builds. And this begs the question - WHY? Why can I swap out any owned part before I restart a checkpoint but in order to buy a new one I have to go back to the main menu? If you're letting me swap out parts on the fly then at that point what difference does it make if I'll have access to the store or not? Who the hell came up with shit?
Anyway, I played it for about 8 hours and I think I'm done. I don't have the patience for this bullshit. Which is a pity because I really enjoy the atmosphere, the setting, the visuals, and action is really tight and fun as long as you're allowed to experiment with AC builds to fit your own play style and aren't being forced to bullshit around with it every time you stumble upon a boss fight.
40 in first playthrough endingHow many missions are there in the game?
Sounds awesome.40 in first playthrough ending
subsequent playthroughs open new paths, 59 missions in totalSounds awesome.
59 in total.How many missions are there in the game?
subsequent playthroughs open new paths, 59 missions in total
59 in total.
Edit: Beaten.
Did around 25 missions (was neither challenging nor fun) and started feeling genuine anxiety over how boring the game was. In the middle of an action sequence I was literally starting to think ’holy fuck what am I even doing’.
Twice in a row, has From fucked me in the ass. Both Elden Ring and AC6 bored the living shit out of me. At least now I know for certain I won’t be touching their shitty games for a long time.
And as per standard, I will post my highly accurate review-list of From games that I've played:
Demon's: 10
DkS1: 5
DkS2: 7
DkS3: 9
BB: 9
Sekiro: 8
Elden Ring: 4
AC6: 2
I kinda hate this game. It's simultaneously one of the most fun mecha games I ever played, and one of the most annoying ones.
And the annoyance doesn't really stem from the difficulty, because I can handle that. It's more about how every time you hit a brick wall with a difficult boss or whatever, then all you gotta do is to figure out which weapons or AC build you're supposed to be using during any given fight. And once you figure that out, every boss fight becomes trivial.
This is such a bad game design, and it breaks the flow of the game for me, especially when you have to quit out on a mission and lose progress because otherwise you can't access the parts shop and try out different AC builds. And this begs the question - WHY? Why can I swap out any owned part before I restart a checkpoint but in order to buy a new one I have to go back to the main menu? If you're letting me swap out parts on the fly then at that point what difference does it make if I'll have access to the store or not? Who the hell came up with shit?
Anyway, I played it for about 8 hours and I think I'm done. I don't have the patience for this bullshit. Which is a pity because I really enjoy the atmosphere, the setting, the visuals, and action is really tight and fun as long as you're allowed to experiment with AC builds to fit your own play style and aren't being forced to bullshit around with it every time you stumble upon a boss fight.
He was super easy for me. Just get him in a corner and ride his back .. a few blade hits and he is down. The corner is the key as he can’t easily boost away.Juggernaut done. I think I found a cheese?
Good booster, fly above him, charge linear rifle, shoot rifle from above him, circumventing his armor, bosoters charge because you stop in the air when shooting linear rifle, repeat+sword
I mean, if you really have no problem with it and enjoy a good challenge, you can definetly push trhough with unortodox builds, may i redirect you to evidence A and B in my only melee first time playthrough?I kinda hate this game. It's simultaneously one of the most fun mecha games I ever played, and one of the most annoying ones.
And the annoyance doesn't really stem from the difficulty, because I can handle that. It's more about how every time you hit a brick wall with a difficult boss or whatever, then all you gotta do is to figure out which weapons or AC build you're supposed to be using during any given fight. And once you figure that out, every boss fight becomes trivial.
This is such a bad game design, and it breaks the flow of the game for me, especially when you have to quit out on a mission and lose progress because otherwise you can't access the parts shop and try out different AC builds. And this begs the question - WHY? Why can I swap out any owned part before I restart a checkpoint but in order to buy a new one I have to go back to the main menu? If you're letting me swap out parts on the fly then at that point what difference does it make if I'll have access to the store or not? Who the hell came up with shit?
Anyway, I played it for about 8 hours and I think I'm done. I don't have the patience for this bullshit. Which is a pity because I really enjoy the atmosphere, the setting, the visuals, and action is really tight and fun as long as you're allowed to experiment with AC builds to fit your own play style and aren't being forced to bullshit around with it every time you stumble upon a boss fight.
Pls don't tell me one of these two tweets was made by you .Did around 25 missions (was neither challenging nor fun) and started feeling genuine anxiety over how boring the game was. In the middle of an action sequence I was literally starting to think ’holy fuck what am I even doing’.
Twice in a row, has From fucked me in the ass. Both Elden Ring and AC6 bored the living shit out of me. At least now I know for certain I won’t be touching their shitty games for a long time.
And as per standard, I will post my highly accurate review-list of From games that I've played:
Demon's: 10
DkS1: 5
DkS2: 7
DkS3: 9
BB: 9
Sekiro: 8
Elden Ring: 4
AC6: 2
Haha nah From ain’t worth my $ anymore. I mean, besides the robbery they performed on me with this game ofc.Pls don't tell me one of these two tweets was made by you .
Did at least play with manual aim? If not, try again.Did around 25 missions (was neither challenging nor fun) and started feeling genuine anxiety over how boring the game was. In the middle of an action sequence I was literally starting to think ’holy fuck what am I even doing’.
Twice in a row, has From fucked me in the ass. Both Elden Ring and AC6 bored the living shit out of me. At least now I know for certain I won’t be touching their shitty games for a long time.
And as per standard, I will post my highly accurate review-list of From games that I've played:
Demon's: 10
DkS1: 5
DkS2: 7
DkS3: 9
BB: 9
Sekiro: 8
Elden Ring: 4
AC6: 2
I kinda hate this game. It's simultaneously one of the most fun mecha games I ever played, and one of the most annoying ones.
And the annoyance doesn't really stem from the difficulty, because I can handle that. It's more about how every time you hit a brick wall with a difficult boss or whatever, then all you gotta do is to figure out which weapons or AC build you're supposed to be using during any given fight. And once you figure that out, every boss fight becomes trivial.
This is such a bad game design, and it breaks the flow of the game for me, especially when you have to quit out on a mission and lose progress because otherwise you can't access the parts shop and try out different AC builds. And this begs the question - WHY? Why can I swap out any owned part before I restart a checkpoint but in order to buy a new one I have to go back to the main menu? If you're letting me swap out parts on the fly then at that point what difference does it make if I'll have access to the store or not? Who the hell came up with shit?
Anyway, I played it for about 8 hours and I think I'm done. I don't have the patience for this bullshit. Which is a pity because I really enjoy the atmosphere, the setting, the visuals, and action is really tight and fun as long as you're allowed to experiment with AC builds to fit your own play style and aren't being forced to bullshit around with it every time you stumble upon a boss fight.
I don’t understand these people. Watch a tutorial. Thats what I dis after I died like 10 times to the opening boss.Pls don't tell me one of these two tweets was made by you .
Did around 25 missions (was neither challenging nor fun) and started feeling genuine anxiety over how boring the game was. In the middle of an action sequence I was literally starting to think ’holy fuck what am I even doing’.
Twice in a row, has From fucked me in the ass. Both Elden Ring and AC6 bored the living shit out of me. At least now I know for certain I won’t be touching their shitty games for a long time.
And as per standard, I will post my highly accurate review-list of From games that I've played:
Demon's: 10
DkS1: 5
DkS2: 7
DkS3: 9
BB: 9
Sekiro: 8
Elden Ring: 4
AC6: 2
Armored core 6 >>>>> SekiroI guess Armored Core VI already broke some people already. for me this game is up there with Sekiro as one of favourite FROM game.
For me Armored Core 6 = Sekiro.Armored core 6 >>>>> Sekiro
Likewise, and I'm far from done. Elden Ring burnt me out along the way and I had some problems with the last quarter, but this fills the hole that was left by Sekiro ending in gameplay and the story and world are worth continuing for (although we'll see if it comes close to Wolf's journey there).I guess Armored Core VI already broke some people already. for me this game is up there with Sekiro as one of favourite FROM game.
Likewise, and I'm far from done. Elden Ring burnt me out along the way and I had some problems with the last quarter, but this fills the hole that was left by Sekiro ending in gameplay and the story and world are worth continuing for (although we'll see if it comes close to Wolf's journey there).
Nah, Sekiro has a couple of dumb design decisions that really drop the quality of the experience. AC6 is tight and consistent all around, probably even more than other souls games that had some annoying gameplay jank from time to time.For me Armored Core 6 = Sekiro.
Agree to disagree, I personally loved both AC6 and Sekiro equally.....Masaru Yamamura sure knows how design fun combat.Nah, Sekiro has a couple of dumb design decisions that really drop the quality of the experience. AC6 is tight and consistent all around, probably even more than other souls games that had some annoying gameplay jank from time to time.
Personally i think Sekiro would've been much better if they either put more thought into or scrapped stealth entirely, as well as got rid of those kanji attacks or at least reworked them to make them behave more like actual attacks and less like quick time events.Agree to disagree, I personally loved both AC6 and Sekiro equally.....Masaru Yamamura sure knows how design fun combat.
Those are completely different games, though. Beating an entire Souls game with one build was not only possible but very manageable. Good luck taking on certain enemies that don't have a weakness against particular type of weapon that you're currently wielding in AC. Sure, I guess it would be possible, but you'd have to be some gaming savant to try and kill a small and nimble, long range enemy armed only with a pulse gun before your ammo runs out.I mean, if you really have no problem with it and enjoy a good challenge, you can definetly push trhough with unortodox builds, may i redirect you to evidence A and B in my only melee first time playthrough?
It's the same argument with this kind of action RPG like in Elden Ring tho, you can make the game as easy or as hard as you want depending on how you build your character, i think there is some special type of fun to be found in that kind of combat that allows such a wide variety of play styles without becoming impossibly difficult.
The mini-boss dude is vulnerable to close range shotgun and small-arms fire. Balteus is much easier if you go against him with a laser sword and bazooka, and maybe some shoulder rockets for good measure. He will take massive damage to his shields and armor from the sword alone, and heavy ordnance will provide additional firepower when the sword is cooling down.angry rant incoming
Fuck this game. Unbalanced piece of crap excused for "game design". I am tired of these games for streamers.
It's not hard. It's just badly balanced bs. Sure, let's give this crazy boss a shield and almost impossible rockets to avoid. And that's only first phase...
Seriously. I had the same problem with Sekiro and Elden Ring.
With Sekiro, it was all smooth sailing until the very last boss... which was terribly designed with many phases just to infuriate you. BUT OK - IT WAS THE LAST BOSS.
In Elden Ring, it was all nice and somewhat manageable (maybe outside of crucible knights but ok) but then after mountaintops of the giants, the game suddenly got so stupidly hard with bosses. Malekith, godskin duo, last boss with again bullshit phases. But again - it was the endgame. (nothing excuses multiple phases last boss fight though)
Sekiro had fun gameplay, very manageable but only bosses were hardcore ramp ups. But when I "understood" how to defeat guardian ape, the whole game clicked for me... aside from last boss. fuuuuck him.
Here in ac6, the game is manageable, maybe even easy but then bosses happen. And I am talking about Balteus here. He even has miniboss before him so if you want to get new parts, you must get by him too.
His first phase is doble but by the time 2nd phase hits, I am low on heals and it's so fkn crazy and stupid, I seriously don't care to play this anymore right now...
These bosses are twitch spectacles. Something to watch streamers fight... I play my whole life and this is bs.
Again, how is it "amazing, tight design" ? Excuse me?
You play normal/easy missions and then out of nowhere you fight crazy boss, harder than anything in any other game probably. Nothing prepared you for this and nothing will. You can't go anywhere else and return.
Is it really a good design if I have to totally change my build to beat the boss?
70$ spent. stuck on chapter1....
I am sure I will beat him later today or tomorrow. But this is not fun. There is nothing fun about repeating a boss fight over and over. And you want new gun? You must quit the chapter, farm old missions, buy new gun and then play balteus mission again, defeat salami or whatever and then face the boss again. great design...
edit: That said - the game looks and feels great. The music is amazing in contact mission. Just spectacular... only it's infuriating
sekiro is the GOAT, it's the perfect game.Agree to disagree, I personally loved both AC6 and Sekiro equally.....Masaru Yamamura sure knows how design fun combat.