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ARMS |OT| (’-‘)-------------

Yellow joy-cons are definitely hawt.

rxlTpVr.jpg

MB1XfbP.jpg

Also, suck it Hedlok.

 

Kyzer

Banned
Gane is hard as fuck why do i suck so bad? Fun though. Some things are kinda eh though...got put into a match against hedlock with just one other person and he had three hammer arms...also multiman battles are dumb i constantly have a blind spot where im just getting wrecked from and even trying to circle around it doesnt change targets. Gon freecs saying Arms at the beginning of matches makes it all worth it though
 

Cindro

Member
Really... fighting against someone named "Cumdrinker"

This is why gaming is seen as the past time of basement dwelling slob idiots
Wait a minute, is there no name filter on the switch? I just bought the system for my grade school-aged little sisters a few weeks back - are they really going to be potentially seeing this stuff when playing online?
 

Totakeke

Member
I have never ever seen a game with a cheaper AI than Arms. Seriously this is embarassingly bad. You can literally watch them speed up or down their grabs and punches mid air to connect, hitboxes seem to only work half of the time, and the amount of input reading is pathetic.

I actually want my money back. This is the first Nintendo game I ever actively hated.
Fuck this game.

The amount of salt this game draws off people is hilarious.

Here's a clip from a stream yesterday you can relate to.
https://clips.twitch.tv/SoftToughGooseSMOrc

The entire stream was him doing dumb stuffs and getting punished then blaming the game for him not handing him the win on a silver platter.
 

Biske

Member
Ah damn, saving up for the longer timers is sooo much more worth it.

Was getting 1 new set of arms in the thirty.

But in 50 or whatever it is I got 4


Wait a minute, is there no name filter on the switch? I just bought the system for my grade school-aged little sisters a few weeks back - are they really going to be potentially seeing this stuff when playing online?



Yeah apparently they arent quite on top of things..
 
I have never ever seen a game with a cheaper AI than Arms. Seriously this is embarassingly bad. You can literally watch them speed up or down their grabs and punches mid air to connect, hitboxes seem to only work half of the time, and the amount of input reading is pathetic.

I actually want my money back. This is the first Nintendo game I ever actively hated.
Fuck this game.

fabricated backlash
Member
 

Shahadan

Member
How do you get that one to play? I've ran through 4 Grand Prixs but I'm not getting it.
.

People told me it unlocks after finishing grand prix lvl4 iirc.
I wasn't sure because I did lvl4 and 5 back to back.

Sometimes you just have to wait for it to play after the regular one though
 
Some thoughts:
- Game is extremely hard
- Not much SP content
- Not a big fan that you're not able to just unlock weapons only for the character you're using
- Still, game is fucking amazing. Some of the most fun I've had in recent times
- Polished as hell
- Soundtrack is awesome
- Character designs are perfect
and...
- I suck at this game

Overall, I love it.
 
Still getting used to the game even though I played a little in the test punches. Did some party matches and didn't do too bad. I think I'm staying too close to opponents because Arms don't arc as much short range and I'm having difficulty landing hits, so I think I need to start putting more distance between me and my foes.

Loving everything about it though. I do have to say some sort of story-style single player mode where you advance and jump through stages physically and fight mobs of grunts would have been appreciated. The movement/jumping in this game is really satisfying, so I think a mode that incorporates light platforming would be really fun. I just want more story and lore haha.

And once again confirming that those yellow joycons are the absolute hawtest.
 

JambiBum

Member
Oh sorry. You jump first then punch. If they're too close then that's basically a guaranteed throw unless you read it and moved or punched preemptively, but if you jump as you attack you can usually land an interrupt.



How are you mobile? You have an average dash and a slow-ish jump speed. At best you can jump on Barq, but one punch and he's out for almost 10 seconds.



After you collect all of the Arms and upgrades you get a lot more extended time.
Because if you position yourself correctly then the opponent can't hit barq so that becomes a non factor. You can't target barq, the only time you can hit him is if you are trying to hit Byte and Barq is in the way. You get a free charge punch on the extra hop or you can choose to double jump out of it. I'm not saying that they are as mobile as a ribbon girl or ninjaru, but to say that they lack mobility is just wrong.
 

jts

...hate me...
Definitely sold on the yellow Joy-Cons.

That will be my second pair, but not yet. Coz they are pricey and all, don't feel like shelling out just now.

Maybe in August.
 

Hawkian

The Cryptarch's Bane
The game seems to me a clear passion project with motion controls in mind with the concesion of button controls to both accomodate the Switch portable mode and alieante as few people as possible.
100% agree with this. It's good to see someone else with this interpretation. It all seems pretty well thought out and I hope motion controls remain viable for good.
I think the purpose is to teach you how to beat DrDogg, i.e. someone who never makes the first move. Presumably the most advanced training as it's last.

Seems like you have to make the first move (likely unsuccessful), avoid her counter, then land a follow-up somehow. I can beat her by punishing with a super and then mirroring, but that's all I got.
You can also hurt her with the first move by closing in VERY close and guessing what kind of counter she'll try correctly. Sometimes you can just grab her unchallenged if you're right on her. When you make a mistake the lengths she goes to in order to punish you can take like half your hp.
If you just treat it as a fight, it's way harder than level 4.
Oh thank god. I feel much better about my chances now.
In the help section there are descriptions of all default characters, their strengths and unique gimmicks. I think it's under advanced tips or something?
 

Biske

Member
Party Mode is actually really great.

I love that if you've been going nuts winning, the next match you get nerfed a bit. Thats cool

Its unfortunate for team battles sometimes, but really helps balance people out and make it fun
 

deoee

Member
Definitely sold on the yellow Joy-Cons.

That will be my second pair, but not yet. Coz they are pricey and all, don't feel like shelling out just now.

Maybe in August.

They cost the same on Amazon as the regular ones here.
 

StayDead

Member
Wow this game is tough as hell. I'm no where near ready for ranked.

Lost 8 games in a row (5 rematches against one guy) before finally winning a game.
 

Hawkian

The Cryptarch's Bane
Byte and Barq - The Clockwork Cops
cnMKU94.png

Ability 1: Barq is AI controlled and can attack, move, bodyblock, and be knocked out for around 5 seconds; using the Super Move will instantly revive Barq and merge him with Byte, removing him from the field
Ability 2: Byte can jump on Barq to jump with extra height. When you jump on Barq you also gain charge instantly.

Barq attacks on his own every 5 seconds.
Barq Damage:
Uncharged: 30
Charged: 70 (with knockdown)

Throw damage: 150

Helix - The Man(?) of Mystery
CKNTOpn.png

Ability 1: Hold jump to stretch body vertically, keeping Helix in place and causing only his torso to move with the controls accordingly
Ability 2: When dashing, Helix ducks temporarily, dodging high attacksmaster
Throw damage: 150

Kid Cobra - The Speed Demon
dYlhslY.png

Ability 1: Can charge up dashes in conjunction with ARMS, making dashes quicker and giving more distance
Ability 2: When "charge dashing" on the ground, Kid Cobra will duck under all incoming attacks
Throw damage: 170

Master Mummy - The Grim Creeper
2q83LgQ.png

Ability 1: When blocking, will heal in 10 health increments; healing per second increases the longer block is held
Ability 2: Will not flinch from non-charged (and some charged) attacks while jumping, dashing, or punching; also gain 50% damage reduction when a punch is resisted
Throw damage: 200

Mechanica - The Scrapyard Scrapper
GiOnJwm.png

Ability 1: Can hold jump to hover for a short time
Ability 2: Will not flinch from non-charged (and some charged) attacks while jumping, dashing, or punching; also gain 50% damage reduction when a punch is resisted
Throw damage: 160

Min Min - The Ramen Bomber
8UBTdei.png

Ability 1: While dashing, will kick away airborne ARMS, knocking them to the ground, leaving an opening
Ability 2: After a successful throw or a long charge after dash, left arm will become a dragon and the left ARMS weapon will be charged for a much longer time; ends prematurely if Min Min is knocked down
Throw damage: 150

Ninjara - The Student of Stealth
vrscCTC.png

Ability 1: When dashing in midair, Ninjara will pop in and out of existence for a brief time
Ability 2: Can dash out of block by disappearing and reappearing
Throw damage: 150

Ribbon Girl - The Air-ress
4tQYCeZ.png

Ability 1: Ribbon Girl can midair jump up to four times
Ability 2: Ribbon girl quickly falls to the ground by holding the dash button and get a quick charge.
Throw damage: 150

Spring Man - The Bouncer
CKUyKvm.png

Ability 1: A charge after dash will cause incoming ARMS to stop all momentum and sink to the ground, leaving an opening
Ability 2: When under 25% health, ARMS will be permanently charged
Throw damage: 150

Twintelle - The Silver Screen Queen
yyezpYs.png

Ability 1: When charging up ARMS in any way besides blocking, Twintelle will slow all incoming attacks in a small area around her for a short time and can dodge away.
Ability 2: When using her time slow in the air, Twintelle will float.
Throw damage: 160

(credit to /r/6tennis on reddit)

Max Brass - The Commish
wpEClPA.png

Ability 1: When performing a full charge after a dash or jump, Max will become Buff, gaining super armor and growing in size. Buff lasts for a short time or until knocked down.
Ability 2: When letting go of a charge before it completes, Max releases a shockwave like Spring Man that stops incoming Arms.

Throw damage: 170

Gore's advanced notes:

"When in tower mode Helix has permanently charged arms. Whenever Helix's punches or grabs are interrupted, be it from an enemy punch/grab, hitting the ground, or max distance, air movement is reset, allowing me to keep dashing for as long as I'm being interrupted, which is how I dodge supers to easily, I throw or punch your punches in the air to let me stay in the air

Twintelle's two abilities seem to be air and ground time stop, I believe the ground version might be more powerful.

Using up all of Cobras charged dashes will remove the charge from the arms.

Barq will always attack once Byte falls to the ground and Barq catches up, Punching with Byte seems to also prompt Barq to punch.

Helix's and Mechanica's puddle/hover can be spammed indefinitely.

Left Min Min arm is PERMANENTLY charged (after a throw or full dash charge turns her arm into a dragon) unless she falls back to the ground, it also makes the left arm much bigger than average. Disabling Min Min's left arm also takes away the dragon. Also, aside from the ground back kick, you need to kick toward a punch to deflect so it's risky.



Throw damage is increased by 5 for characters wielding the "+" versions of Megaton, Megawatt, Whammer and Guardian."
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
Right, so after some thought I've decided one thing needs to be done to MAJORLY improve the game. The timer. It needs to be gone. This is timer scam: The Game. You need to be forced to see a game out. Every match comes down to being defensive, avoiding moat attacks, gaining a slight advantage and then letting the timer see you through. And the person losing has to rush to try and get some attacks in, which obviously only leaves you open to counter. The timer is your worst enemy or best friend, and it's not good.

This game is a lot like Divekick in the style of matches, but Divekick is a 1 ko and first to 5 rounds so this aspect of footsies works for it. And the timer? In that game it's actually a really good and clever mechanic that come the end of a round becomes a battle for position. Because this game has a health meter they cant do anything like that, and in the end it's just the guy that's winning goes even more super defensive and lets the timer see them through. A lot of the time the majority of damage done in a fight it just from unavoidable rush attacks. And depending on the arms you have equipped you'll do different amount of damage with that so that's not even balanced.

I believe that without a timer and players forced to be a little more aggressive to see a win through it would be better for the game as a whole.
 

Chauzu

Member
Playing around with wide grabs now: and wow, the grab range is like night and day compared to normal grab. It is pretty easy to execute with motion control, too. I've headd normal control can do it too but it feels like it would be a bit complicated? Will be interesting it if becomes a big thing for the meta.
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
Playing around with wide grabs now: and wow, the grab range is like night and day compared to normal grab. It is pretty easy to execute with motion control, too. I've headd normal control can do it too but it feels like it would be a bit complicated? Will be interesting it if becomes a big thing for the meta.
Does anyone know how you do it with button controls?
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
Does anybody actually use the Guardian as one of their main ARMS? I try it almost every time I get it in ARMS Test and I just can't figure out how to utilize it.
 
Beat Hedlock level 4! The key for me was learning to keep control of my movement and punches. No where near ready to play in Ranked Mode but it feels good to have it unlocked at least.
 
I'm in ranked mode screwing around and letting this guy grab spam me over and over every match without fighting back.

I wonder how long he would let this go on for.


Kind of a fun way to train and understand a character a bit more.

Probably forever? I mean he's winning, no?
 
The amount of salt this game draws off people is hilarious.

Here's a clip from a stream yesterday you can relate to.
https://clips.twitch.tv/SoftToughGooseSMOrc

The entire stream was him doing dumb stuffs and getting punished then blaming the game for him not handing him the win on a silver platter.
Or maybe the game has some serious flaws in single player and shit Ai on top?

Online is fine, since opponents actually have human reaction times, but single player is just grade A crap.

And yeah, this is my least favourite Nintendo game I ever bought. I'm going to refund it. First Nintendo game I ever regretted buying


Edit: However the online connection is absolutely flawless. Almost no lag, fast lobbies. Very impressed with that aspect.
 
There's something about the weirdness and the difficulty of this game that reminds me about the Gameboy. I'm currently at Level 5 in ranked, found a lot of Kid Cobras and punished most of them with my friend Barq. I still have a problem when doing a counterattack, everytime I send my punch in the wrong direction. I feel like I should drop the classic controls and try the motion for maximum freedom with punches... but damn it's so hars to master.
 

killroy87

Member
So I tried level 3 Grand Prix and got fucking wrecked?

And it really didn't seem like the "man, I need to work on my skills" level of wrecked. The game just seemed fucking hard as hell, especially considering I'm on the easy side of medium difficulty. What the fuck happens at 6 and 7 lol?
 

Biske

Member
If its 2 V 1 team battle, the other team shouldn't be able to break you out of a grab.

Its fucking bullshit.


Edit: The Grand Prix mode is hard as fuck. Its not just sucking. I play against really good human players who destroy me. But its nothing like the AI which dodges perfectly, hell of a chance to hit and grabbing is a nightmare.
 

Zafir

Member
Played this quite a bit while docked yesterday, and now I've got bubbles forming under my screen protector. Sigh. :(

Is there any tempered glass protectors which don't do that?
 

Robiin

Member
How do I deal with strafing opponents without curving punches? I can predict where they will move but that doesn't really matter if I can't punch there beforehand.
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
Played this quite a bit while docked yesterday, and now I've got bubbles forming under my screen protector. Sigh. :(

Is there any tempered glass protectors which don't do that?

Which one do you have? I've put like 100,000 miles on my Switch and my AmFilm protector has been on it since the week after launch with no issues.
 

Totakeke

Member
How do I deal with strafing opponents without curving punches? I can predict where they will move but that doesn't really matter if I can't punch there beforehand.

Why without curving punches? That's a core mechanic of the game. You can use arms like boomerangs to cover right/left options easier.
 

zenspider

Member
Got the AA Battery Joy-Con Grips. They feel amazing!
Adding heft to the JCs makes the motion controls feel more substantial - the extra weight creates a natural resistance that feels more like holding twin sticks, and my movement and aiming is much better. Fatigue is going to be a factor though, as I like hold them in a semi-boxing stance ala Reggie.
 

Zafir

Member
Which one do you have? I've put like 100,000 miles on my Switch and my AmFilm protector has been on it since the week after launch with no issues.

I have the AmFilm one.

I've had it on since just after launch too, but I hadn't really played the console in docked mode until Arms.
 

JonnyKong

Member
So I tried level 3 Grand Prix and got fucking wrecked?

And it really didn't seem like the "man, I need to work on my skills" level of wrecked. The game just seemed fucking hard as hell, especially considering I'm on the easy side of medium difficulty. What the fuck happens at 6 and 7 lol?

Reading stuff like this makes me happy cos then at least I know I'm not the only one.
 

Robiin

Member
Why without curving punches? That's a core mechanic of the game. You can use arms like boomerangs to cover right/left options easier.
Can't get used to curving with the stick to be honest. It's not intuitive at all (for me) so in the heat of battle I don't aim properly.
 

Camjo-Z

Member
What were they thinking with this win streak nerf mechanic in party mode? It's a fun idea for 1v1 fights but it's extremely obnoxious in anything else. Nothing dumber than having a fight predetermined because your 2v2 partner starts with half health. Also, do you seriously carry over your rush gauge between fights? How is that fair?

Right, so after some thought I've decided one thing needs to be done to MAJORLY improve the game. The timer. It needs to be gone. This is timer scam: The Game. You need to be forced to see a game out. Every match comes down to being defensive, avoiding moat attacks, gaining a slight advantage and then letting the timer see you through. And the person losing has to rush to try and get some attacks in, which obviously only leaves you open to counter. The timer is your worst enemy or best friend, and it's not good.

This game is a lot like Divekick in the style of matches, but Divekick is a 1 ko and first to 5 rounds so this aspect of footsies works for it. And the timer? In that game it's actually a really good and clever mechanic that come the end of a round becomes a battle for position. Because this game has a health meter they cant do anything like that, and in the end it's just the guy that's winning goes even more super defensive and lets the timer see them through. A lot of the time the majority of damage done in a fight it just from unavoidable rush attacks. And depending on the arms you have equipped you'll do different amount of damage with that so that's not even balanced.

I believe that without a timer and players forced to be a little more aggressive to see a win through it would be better for the game as a whole.

Yeah, the timer kind of sucks. It works for party mode because matches need to be snappy to keep the pace going, but in ranked it really doesn't need to exist as keep away is not particularly difficult to do in this game if you play a mobile character.
 
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