It's good to have a low poly model, yeah.Haha, uh, sure; as long as I can figure it all out!
A good sculpt seems to hinge on having a pretty damn good low poly model it seems, am I right?
There doesn't seem to be a whole lot of poly modeling options in Mudbox, although I wouldn't think there would be since its basically only for sculpting.
Wow painting directly on the model in mudbox... seems pretty cool. Definitely not something for real-time graphics though; this guy hasn't really gone over extracting UVs and hand painting them in photoshop. So I have basically no clue how to do that still.
It'll take time to get used to it, but I would suggest keeping at it.So guys, Maya sucks for modeling.
Silo is pretty sweet though.
Maya is more widely used in the industry, and you'll have more clout when applying for jobs.