SlimeGooGoo
Banned
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Last edited:
Biggest scam in gaming history.
What I wanted to write.Meanwhile, I’ve been playing and loving Elite Dangerous for the past 6 years.
Either that or it's going to be the most epic game ever with unheard of production values.
What I wanted to write.
If I were Chris Roberts and seeing that monthly income in the millions rolling in, I'd stall that shit as much as I can as well.
(add/edit: Dude is living off the dreams of now wealthy forty somethings, who played and loved his games when they were teens. What better source of income can you have..
Big respect for David Braben not going this way with Elite Dangerous.
)
A scam where I have over 5000 hours played.... Mmm doesn 't sound like a scam to mewhen will people realize that it's a fucking scam, one that doesn't end
Me to, along with other games. Sold the 1080 on ebay last week because it wouldn't fit in my secondary ITX build when I replaced it with a 3080. I tend to keep cards 2 GPU generations at least. So maybe this card will be used for the game. Or maybe it will be a 5080 super or 8080. Maybe I'll be 80 when it releases.Crazy that I bought a pc years ago with a shiny new 1080 thinking, "this'll future proof me enough for Star Citizen," and it still doesn't have a release date.
Oh so you think it should actually be forbidden to do an ambitious project outside of the usual scopes we see in the industry? That's really sad.These people should be in jail.
What was apparent? Lol what the fuck is that supposed to meanI feel sorry for the people who paid money for this. I really do. It was apparent from the start.
Man, does anyone have any recent photos of Roberts? Curious as to what he looks like after close to a decade of heavy coke use.
It will be 2000$ for your ship.I'll have to look up more about this game and see if I'm interested.
This one i guess? I believe its from the end of 2018, but not sureMan, does anyone have any recent photos of Roberts? Curious as to what he looks like after close to a decade of heavy coke use.
I agree with everything you said, 100%What I wanted to write.
If I were Chris Roberts and seeing that monthly income in the millions rolling in, I'd stall that shit as much as I can as well.
(add/edit: Dude is living off the dreams of now wealthy forty somethings, who played and loved his games when they were teens. What better source of income can you have..
Big respect for David Braben not going this way with Elite Dangerous.
)
Either that or it's going to be the most epic game ever with unheard of production values.
I can't help but wonder, when this game comes out - if it does at all - won't we already have something on the same level? Some titles are already coming close to it in terms of what they're trying to achieve
But games were more expensive to make back then
Can you blame them though? People throw mad money at them for empty promises for 8 years now.they don't want to finish it, it makes to much money
This is like a one sided Entropia.Can you blame them though? People throw mad money at them for empty promises for 8 years now.
Does all this sound normal to anyone ?!
Star Citizen's single-player campaign, Squadron 42 is still in development, Cloud Imperium Games has insisted, but don't hold your breath on it coming out any time soon.
"We still have a ways to go before we are in beta, but everyone on Squadron 42 is working very hard to deliver something great," CIG boss Chris Roberts said in an AMA on the Roberts Space Industries website to coincide with Star Citizen's eight birthday (Star Citizen was unveiled on 10th October 2012).
The AMA was meant to celebrate Star Citizen's milestone, but among posts about upcoming features for the main game were questions from clearly disgruntled fans who complained about the radio silence around Squadron 42, which is currently six years behind its original delivery target.
Squadron 42 is meant to be a cinematic, star-studded story-based single-player adventure akin to the Wing Commander games Roberts made his name with in the '90s. CIG has released flashy trailers for the game, starring virtual recreations of Hollywood actors such as Mark Hamill, Gillian Anderson, Gary Oldman and Mark Strong, but it has yet to become playable for backers in any form.
Squadron 42 was originally announced for release in 2014 during the Star Citizen Kickstarter campaign, but was delayed multiple times. In mid-2019 CIG said a beta release was planned before the end of Q2 2020, then an estimated Q3 2020 on a now abandoned roadmap. But that date has passed and there has been no meaningful communication from the studio on the status of Squadron 42's release.
"As it stands the community has completely divided opinions on the expected release date of SQ42 with opinions varying from that SQ42 is in beta currently to it being 5+ years away," said a user called Bobblenator in an AMA question.
"You stated in the pledge (https://robertsspaceindustries.com/the-pledge): 'We, the Developer, intend to treat you with the same respect we would give a publisher. You will receive regular updates about the progress of the game.'
"Given the massive uncertainty on the progress of SQ42 within the community, do you feel as though you have been meeting this objective?"
Roberts stepped in to address this question, announcing the imminent release of a show focused just on Squadron 42 called The Briefing Room. New episodes are planned every three months until the game comes out.
Roberts admitted however that the studio hasn't done a good job of showing progress on Squadron 42.
"Squadron 42 is a tricky project to communicate on as we really don't want to give the experience and story away which can make updating on certain content or features challenging," he said.
Roberts stressed the pledge Bobblenator referred to in their question related to Star Citizen, as opposed to Squadron 42 (each has its own development roadmap), and insisted "we also communicate way more than any other developer or publisher than I am aware of in terms of work and progress".
He then went on to suggest different people want different types of communication, ranging from deep dives to release date announcements.
"It's impossible to please all the people all the time, and with a project as complicated as Star Citizen or even Squadron 42 it's impossible to have iron clad dates due to the huge amount of ongoing R&D.
"So yes, I do feel like we have been meeting 'The Pledge'."
Roberts, in a separate post, then addressed concern about the status of Squadron 42 specifically. And unfortunately it sounds like fans will have to wait a while longer.
"You're not really asking about what is being worked on Squadron 42, you really just want to know when it will be done," Roberts said.
"The best answer for your question is Squadron 42 will be done when it is done, and will not be released just to make a date but instead once all the tech and content is finished, polished and it plays great. I am not willing to compromise making a game I believe in with all my heart and soul, and even though everyone (including me) wants Squadron 42 sooner than later, it would be doing a huge disservice to everyone working really hard on the project and all of you that are looking forward to it to deliver something that isn't great.
"The new roadmap will show how we are doing towards that goal and as we get closer to the end it will be more accurate but it will never be a perfect crystal ball of the future as there is always a certain amount of unpredictability in game development, especially when the game is hugely ambitious and has a very high quality bar; Red Dead Redemption 2, Last of Us 2 and now Cyberpunk have all taken a lot longer than originally communicated and those projects didn't even announce a release date until very deep into their production, when most of their tech had been resolved.
"We still have a ways to go before we are in beta, but everyone on Squadron 42 is working very hard to deliver something great."
As you'd expect, Roberts' comments have sparked a vociferous response among the game's community, with some players complaining about the long development time of Squadron 42, and others saying they are happy to wait.
"See the issue I have is that we're not treated with the same respect as a publisher," wrote redditor danivus on the Star Citizen sub.
"A publisher is told how far along things are. A publisher is told when something is taking longer than expected, where challenges have been encountered and content cut.
We're treated like players, only given the good news and shown shiny things in the hopes we'll buy more jpegs."
Danivus' "jpegs" line is in reference to the sale of virtual spaceships you can't actually fly in-game. Star Citizen has raised an astonishing $314m from nearly three million people since launching as a crowdfunded project in 2012, and the money continues to roll in: according to the official website, Star Citizen generated over $3m in September. Drilling down further, $236,775 was made just yesterday, 9th October.
Star Citizen and Chris Roberts have come under fire for years now for failing to release the game, or provide a target release date. Yesterday, the developers launched the Star Citizen - Alpha 3.11: High Impact update, and kicked off a Halloween-themed event as well as an in-game election. Fans will watch the new Squadron 42 show due out today with great interest.
As Star Citizen turns eight years old, the single-player campaign still sounds a long way off
Star Citizen's single-player campaign, Squadron 42 is still in development, Cloud Imperium Games has insisted, but don'…www.eurogamer.net
How much research and development do you need to do before you can lock down a release year? This is crazy.
That's ultimately what doomed Duke Nukem Forever. They would spend a year making mind-blowing shit, then George Broussard would play some other game with new shit in it and he would demand they top that. I remember reading PCMR shit back in the day, in the early days of this, about how they just weren't even going to bother porting Star Citizen to console because it was too much... fair enough.. but what about now lol. The new consoles are better than the hardware a lot of people are running whatever they are calling a game on I bet.
I didn't say that to imply they should have made 8 different games in that time... but this wait is obscene. It's not acceptable. There's no reason they couldn't make an excellent single player space sim with a good story in 8 years. I feel like Star Wars Squadrons gets most of the way there and it was made on the cheap as an offshoot of the Battlefront 2 studio in, at most, 2-3 years.
Star Citizen's single-player campaign, Squadron 42 is still in development, Cloud Imperium Games has insisted, but don't hold your breath on it coming out any time soon.
"We still have a ways to go before we are in beta, but everyone on Squadron 42 is working very hard to deliver something great," CIG boss Chris Roberts said in an AMA on the Roberts Space Industries website to coincide with Star Citizen's eight birthday (Star Citizen was unveiled on 10th October 2012).
The AMA was meant to celebrate Star Citizen's milestone, but among posts about upcoming features for the main game were questions from clearly disgruntled fans who complained about the radio silence around Squadron 42, which is currently six years behind its original delivery target.
Squadron 42 is meant to be a cinematic, star-studded story-based single-player adventure akin to the Wing Commander games Roberts made his name with in the '90s. CIG has released flashy trailers for the game, starring virtual recreations of Hollywood actors such as Mark Hamill, Gillian Anderson, Gary Oldman and Mark Strong, but it has yet to become playable for backers in any form.
Squadron 42 was originally announced for release in 2014 during the Star Citizen Kickstarter campaign, but was delayed multiple times. In mid-2019 CIG said a beta release was planned before the end of Q2 2020, then an estimated Q3 2020 on a now abandoned roadmap. But that date has passed and there has been no meaningful communication from the studio on the status of Squadron 42's release.
"As it stands the community has completely divided opinions on the expected release date of SQ42 with opinions varying from that SQ42 is in beta currently to it being 5+ years away," said a user called Bobblenator in an AMA question.
"You stated in the pledge (https://robertsspaceindustries.com/the-pledge): 'We, the Developer, intend to treat you with the same respect we would give a publisher. You will receive regular updates about the progress of the game.'
"Given the massive uncertainty on the progress of SQ42 within the community, do you feel as though you have been meeting this objective?"
Roberts stepped in to address this question, announcing the imminent release of a show focused just on Squadron 42 called The Briefing Room. New episodes are planned every three months until the game comes out.
Roberts admitted however that the studio hasn't done a good job of showing progress on Squadron 42.
"Squadron 42 is a tricky project to communicate on as we really don't want to give the experience and story away which can make updating on certain content or features challenging," he said.
Roberts stressed the pledge Bobblenator referred to in their question related to Star Citizen, as opposed to Squadron 42 (each has its own development roadmap), and insisted "we also communicate way more than any other developer or publisher than I am aware of in terms of work and progress".
He then went on to suggest different people want different types of communication, ranging from deep dives to release date announcements.
"It's impossible to please all the people all the time, and with a project as complicated as Star Citizen or even Squadron 42 it's impossible to have iron clad dates due to the huge amount of ongoing R&D.
"So yes, I do feel like we have been meeting 'The Pledge'."
Roberts, in a separate post, then addressed concern about the status of Squadron 42 specifically. And unfortunately it sounds like fans will have to wait a while longer.
"You're not really asking about what is being worked on Squadron 42, you really just want to know when it will be done," Roberts said.
"The best answer for your question is Squadron 42 will be done when it is done, and will not be released just to make a date but instead once all the tech and content is finished, polished and it plays great. I am not willing to compromise making a game I believe in with all my heart and soul, and even though everyone (including me) wants Squadron 42 sooner than later, it would be doing a huge disservice to everyone working really hard on the project and all of you that are looking forward to it to deliver something that isn't great.
"The new roadmap will show how we are doing towards that goal and as we get closer to the end it will be more accurate but it will never be a perfect crystal ball of the future as there is always a certain amount of unpredictability in game development, especially when the game is hugely ambitious and has a very high quality bar; Red Dead Redemption 2, Last of Us 2 and now Cyberpunk have all taken a lot longer than originally communicated and those projects didn't even announce a release date until very deep into their production, when most of their tech had been resolved.
"We still have a ways to go before we are in beta, but everyone on Squadron 42 is working very hard to deliver something great."
As you'd expect, Roberts' comments have sparked a vociferous response among the game's community, with some players complaining about the long development time of Squadron 42, and others saying they are happy to wait.
"See the issue I have is that we're not treated with the same respect as a publisher," wrote redditor danivus on the Star Citizen sub.
"A publisher is told how far along things are. A publisher is told when something is taking longer than expected, where challenges have been encountered and content cut.
We're treated like players, only given the good news and shown shiny things in the hopes we'll buy more jpegs."
Danivus' "jpegs" line is in reference to the sale of virtual spaceships you can't actually fly in-game. Star Citizen has raised an astonishing $314m from nearly three million people since launching as a crowdfunded project in 2012, and the money continues to roll in: according to the official website, Star Citizen generated over $3m in September. Drilling down further, $236,775 was made just yesterday, 9th October.
Star Citizen and Chris Roberts have come under fire for years now for failing to release the game, or provide a target release date. Yesterday, the developers launched the Star Citizen - Alpha 3.11: High Impact update, and kicked off a Halloween-themed event as well as an in-game election. Fans will watch the new Squadron 42 show due out today with great interest.
As Star Citizen turns eight years old, the single-player campaign still sounds a long way off
Star Citizen's single-player campaign, Squadron 42 is still in development, Cloud Imperium Games has insisted, but don'…www.eurogamer.net
What the hell is this huge amount of ongoing R&D? This is crazy.
If people would not have bought ships, this game would not exist even in the form it is in now. For me, the $30 investment in the beginning are perfectly justified. I invested in a dream and I understand that it takes time. I admire that Chris is not willing to compromise. If the fails, well, I paid $30 for the ride.The entire game sounds a long way off.
People that bought ships truly are naive.
This dude’s videos are great (hilarious) for a myriad of open world type games, and this video makes Star Citizen seem very deep and actually pretty cool... I guess as long as the players and community are supporting it, they’re content with its model.
Ah, good that you said that.c'mon ffs, the man/game employs hundreds of people.. thats hundreds of families with a home over their heads, food on the table from the executives right down to the receptionists are all pulling a wage outa this game
Ah, good that you said that.
I am glad my money is funding the wage for that receptionist.
Maybe because i don't give a damn about space simulators but i fail to see anything mindblowing (or even fun) in that video even with all the crazy editing to make the game looking far better than it really is.
Because people always exagerate when they talk about this game, so i expect to be mindblowed in a way.I think you answered your own reason. Why does anything have to be "mindblowing?" Why can't people just like something for what it is and the enjoyment it provides them?
OK, so does that explain the gap from 2 years to 8+, not really.All fair, but the last comment is not IMHO. You said it yourself, it is based on an existing engine the team had experience with and an existing game and then expanded upon in a few years. CIG started from scratch.
Still, all the other points stand.