mauaus said:US PSN is getting it too
It will come tu US PSN+ "Also, there is supposed to be one for the US PSN+ members in the coming days"8bitgeorge said:IS it unreasonable to believe it'll sometimes come to US non PS+ users? (perhaps a GameSpot promotion, etc?)![]()
Please post impressions as soon as you do though... Dont know why i dont have any faith or good expectations for this game, dont think it needs mp.Roxas said:3 gig download and then a 130MB patch, will i ever get to play this fucking game :lol
MrPliskin said:I may be able to obtain some Beta Codes for some GAFers, nothing for sure yet but if I get them I'll post them up!
Pylon_Trooper said:Wow, colour me very, very surprised. This is the most unique multiplayer I've had in a long time. Fluid and fun. Once you have a handle on how to gauge the flow and nuance of the affair, it's fantastic fun. The platforming is less finicky than ACII, at least for me, with a great number of options available within the breadth of the mechanics for a lot of fun. Sneaking up on people for a discreet dagger-kill is quite a rush, especially if someone is zoning on you for a bounty.
This all of a sudden became a very real possibility in the day-one stakes.
Pylon_Trooper said:Actually, there seems to be a much greater logic and undercurrent towards perhaps the initial closing of the gap between you and your contract via rooftops, or running, but the closer you get...the better it is to slow down, or track them whilst they engage in their own particular contracts. It's very unique.
I did initially see a lot of rooftop running, but it's much more effective to lose yourself in the crowds. Makes it easier to sneak up upon your mark, but also to lose your pursuer as well.
V_Ben said:Yeah, I saw that too. I actually emulated the AI at one point, and continually ran into the same wall for 3 minutes. Nobody spotted me![]()
Pylon_Trooper said:Lord, I can't remember. Short, ten to fifteen minutes. The right kind of length, too. Keeps things moving very rapidly, especially with the point tallies.
Anastacio said:It's awesome but I'm really tired of people just running around like a headless chicken.
Btw, is there no way to mute people?
Thanks, I'll look for it. =)V_Ben said:There is. Go to the menu during a game, and you should find it on an area called animus people, or something like that. I had to figure it out too :lol
Irish said:You son of a bitch Euro PSN+ users have ruined the US PSN+. >=(
Y'all complained about our content packed weekly updates, so they stopped that and now you guys keep getting all kinds of goodies while we get hardly anything at all. I hate you guys.
Also, Ass Creed? Really? You don't see me going around saying something stupid like "BioShit".
According to WikiPedia it's a direct sequel:edgefusion said:Is Brotherhood an actual proper sequel or a lame-o spin off title of Ass 2?
http://en.wikipedia.org/wiki/Assassin%27s_Creed:_Brotherhood said:(...)is a direct-sequel to Assassin's Creed II with Ezio returning as the main protagonist.
(...)As a Master Assassin, Ezio will have to reorganize his Brotherhood in Rome to fight against the Templars.
(...)The player will have to rebuild Rome, fallen into ruins due to the corrupted ruling of the Templars over the Papal States and concentrating all the wealth in the Vatican.
Speedymanic said:Yeah, pretty sure it doesn't advance the overall story with Desmond, just the story of Ezio and him having to deal with the templars.
Irish said:Nah, it advances the Desmond storyline some. I'm not sure how much, but they even redesigned him for the game, so I'm sure he has several key moments throughout the game.
Speedymanic said:My mistake.
Just seen a pic of his new look...interesting. Also donning some cool forearm accessories.![]()
AndyMoogle said:Hm, I might get PSN+ just to get in to this. Are there usually good deals for PSN+ users?
I bet she has a nice ass creed.Suzzopher said:Oh, she is pretty cute.
Vasilisk said:IMO if they balance good enough the gameplay, and there's enough variety, it's probably one of the most original multiplayer experiences of the year