iNvidious01 said:played a few games and its surprisingly fun, chases are quite intense
making a few vids to send to machinima, should be up there soon
i'll link em if you like![]()
Oct. 4th for NA PS+ invites according to the AC forums. I got mine through the preorder code from GS.INDIGO_CYCLOPS said:So NA + members don't get this? Sorry, but what a waste of money. So far Eu+ has been on-point and NA is fucking laughable at best.
demolitio said:Oct. 4th for NA PS+ invites according to the AC forums. I got mine through the preorder code from GS.
Hanmik said:- The voice chat is TERRIBLE... static sounds, like some moaner calling my PS3.
I don't think there is a counterbutton. It's very frustrating when that happens.Hanmik said:- Is there a counterbutton? I hate it when I see my pursuer, but can not counter his attack.
- why can you sometimes kill people that are not your target, and sometimes not..? I don´t get it..
Konosuke said:you cannot kill other players who are not your target.
Konosuke said:You can kill random NPC's but you cannot kill other players who are not your target.
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MikeDub said:A stream for anyone who want's to get some impressions.
Yup, I just checked it now.Hanmik said:are you sure..? I think I have killed other players that are not my target´.. hmm...
Net_Wrecker said:This actually looks pretty cool. The chases seem intense knowing that it's another person instead of just the AI on the usual scripted paths.
EDIT: The more I watch, the better it looks. Seeing other Assassins, and assassinations around that have nothing to do with you is great, and the stealth options seem to work really well.
Konosuke said:Yup, I just checked it now.
It stuns your pursuer. I think the circle prompt only comes up when they've revealed themselves right? There are still a few game mechanics I'm trying to figure out.SolidusDave said:Does someone know what the "circle" button prompt for players (instead of the usual Square button icon) means? I failed at it because I pressed square out of reflex. It appeared for me for my pursuer, so I guess it's either to defend against or to kill your assassin?
MikeDub said:A stream for anyone who want's to get some impressions.
zlatko said:Watched your recording and laughed so hard at you getting owned non stop. :lol
I'll def. be renting this game, because I loved Ac1 and Ac2, and at this point I'm invested in the series to see it all the way through, minus any handheld iterations.
MikeDub said:Oh, that wasn't me playing, just a stream I found on jtv.
subversus said:Does it screentear a lot?
Hanmik said:- The people all look to much alike. I know it´s there to trick you into killing the wrong guy, but still some variety would have been nice.
Hanmik said:- They controls need soom work. One time is was at a haystack trying to kill a victim, and a pursuer was trying to kill me. But because the kill button is the same as the interact button, we all took turns hiding in the haystack instead of killing each other. It looked funny, but not very paractical. Another button is needed.
Hanmik said:- Is there a counterbutton? I hate it when I see my pursuer, but can not counter his attack.
Hanmik said:- why can you sometimes kill people that are not your target, and sometimes not..? I don´t get it..
Good damn video...iNvidious01 said:my vids wont be on machinima for a few days but here is some gameplay on my own channel for the time being, much better quality. it is 1080p but youtube takes forever to get that available so you might have to do with 720p. anyway enjoy, and feel free to subscribe if you like/want more![]()
Assassins Creed Brotherhood: Multiplayer Beta Gameplay
iNvidious01 said:my vids wont be on machinima for a few days but here is some gameplay on my own channel for the time being, much better quality. it is 1080p but youtube takes forever to get that available so you might have to do with 720p. anyway enjoy, and feel free to subscribe if you like/want more![]()
Assassins Creed Brotherhood: Multiplayer Beta Gameplay
Ah, but you see you are both pursuer and pursued at the same time! And as far as fighting back goes, you can stun your enemy *if you see them coming* by pressing the circle button when they are near you. Of course, this doesnt help after your pursuer has already pounced, but thats how it goes assassinations happen very quickly! You have to anticipate and be exceptionally perceptive (paranoid, even) in order to counter an incoming attacker.
Thanks so much for your feedback! Youre helping us a lot by providing it!
And I am very pleased to see that you are catching on to the strategic/tactical aspect of the gameplay. It is very true that # of kills pales in comparison to quality of kills.
As a quick and explicit example, just look at how scores add up:
1 kill = 100 points (so if you just run at somebody and kill them, this is the minimum youll get)
Silent = +200 points (if you dont run too much on your way to the kill, you can get this bonus)
Incognito = +300 points (you walk slowly to your target and strike without alerting them in any way)
Focus = +150 points (you stand near your target for a little extra time before attacking)
So, for each kill you earn just running around, you get 100 points. But, if you take your time and plan, you can earn 550 points for a kill.
Be methodical. Observe your target. But be aware of your surroundings as well! Other assassins are doing the exact same thing you are, so you have a complicated balancing act on your hands always weigh the value of taking extra time to get a kill just perfect against the possibility that that Doctor is winding up to sink four inches of syringe in your aorta!
Could you describe how people are cheating? Do they just have really high scores or are you seeing them do things that should not be possible?
I ask because players that focus specifically on carefully orchestrated kills can rack up a lot of points with a single kill, and I could see how that might be viewed as cheating. Those players arent cheating, they are using the mechanics of the game to their advantage.
In addition to the Silent (200), Incognito (300) and Focus (150) point bonuses, there are also other special bonuses you can earn for things like attacking from within a crowd (Hidden) and mixing up the methods for attack (Variety gives you a 200 point bonus just for killing differently from your other kills). That is just a few bonuses, there are actually many more and they impact the per kill point values greatly. For example, Ive earned up to 700 points on a single kill!
Keyser Soze said:
It does sometimes work for me but it seems a bit temperamental at the moment but maybe its just meant to be hard to time properly.Pylon_Trooper said:The stun button for retaliation has worked for me a few times now, and it really is best to use the environment for such feats. Usually, turning corners when you've got a tail who is trying to keep a low profile is the best scenario for a stun; it is optimal at walking speed...no dashing. Just walk around the corner when you know they're stalking you, stay close to the wall when you turn around and wait. Then, the camera will keep them in the frame as they get closer and you should trigger it *just* as they reach the corner.
Fat humiliation. Makes you feel like the ultimate hard arse. "Not bad, you got this close. Now FUCK OFF!"
Brilliant game. Some folks amaze me with their tracking skills.
Dirtyshubb said:It does sometimes work for me but it seems a bit temperamental at the moment but maybe its just meant to be hard to time properly.
The most annoying/great thing is when you are there busy trying to sneak up and get your kill when suddenly someone comes flying down from a nearby building to kill you where you stand. Makes the whole game very nerve racking![]()
Chip N Chance said:Im really loving how smooth the game runs, and how responsive the controls are. If this is what the Brotherhood singleplayer plays like this ill be really happy. Those are two things that held back the first two games. Especially the frame rate. Though i'm gonna have two spend more time with it to get it figured out. One big problem is that the players always end up running across rooftops, so its really easy to tell who's AI and who's an actual player. If they would tone down the meter gauge that tells you were they are, then i think people wouldn't be so frantic and running all over the roofs.
Yeah i think there should be some tweaking done for the stun/attack as it can be too easy/hard depending on your role (hunter/hunted).Pylon_Trooper said:I hope the counter is tweaked a little more in the final thing. Nothing like a button-masher "Mash X to overpower assailant!", just a little more lenient. However, it should be difficult, only for the fact stalking someone properly is quite the achievement.
That's the wonderful nerve-racking experience, though, as you said. It's a question of how much time you're going to give yourself for the ultimate stalk-and-silent despatch as opposed to the dash and smash option. If you take it slow and aim for the silent kill, you leave yourself a lot more open to being stalked and shanked yourself! It's a beautiful and stylish system.
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My first match was like that, and I think it ruins a game like this that is much better when played using stealth. It's pretty easy to fool players like that though by blending with NPC's that match your character. More often then not they'll kill a civilian and you'll get points for luring them. My most satisfying moments thus far haven't been kills but when I had 3 pursuers and avoided them all through 'luring'. So much fun!Chip N Chance said:One big problem is that the players always end up running across rooftops, so its really easy to tell who's AI and who's an actual player. If they would tone down the meter gauge that tells you were they are, then i think people wouldn't be so frantic and running all over the roofs.
the music..... where can i find it? especially around 3:30 and so oniNvidious01 said:my vids wont be on machinima for a few days but here is some gameplay on my own channel for the time being, much better quality. it is 1080p but youtube takes forever to get that available so you might have to do with 720p. anyway enjoy, and feel free to subscribe if you like/want more![]()
Assassins Creed Brotherhood: Multiplayer Beta Gameplay
GothPunk said:My first match was like that, and I think it ruins a game like this that is much better when played using stealth. It's pretty easy to fool players like that though by blending with NPC's that match your character. More often then not they'll kill a civilian and you'll get points for luring them. My most satisfying moments thus far haven't been kills but when I had 3 pursuers and avoided them all through 'luring'. So much fun!
Pylon_Trooper said:I dunno, I think all the high-level play is happening on the ground. The rooftops are, as you say, probably the more dangerous of locations, despite the visual advantage. It's amongst the crowds that really heightens the thrill. I've had moments where I know there's something odd about that guy walking towards me and decided to give the fellow wide birth. It's those fractions of moments where the character slightly alters direction, or falters in anticipation...split-second telltale signs that he could be your assailant. I love it! I find the smaller player count premium conditions for Brotherhood's style of multiplayer.